All-Seeing Surge
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May 07, 2026 - May 28, 2026
Event Allies:
✦ Cursed Sea Scales Yakumo
✦ Lost Sea Creed Rei
Voyage's End - 01: "[Surging Tides] Challenge - 01"
Enemies
Trainee Yakumo (15,003 HP)
Command Trainer Rei (15.003 HP)
Team Recommendations
- Only one healer.
- Anything that can stay alive; damage does not matter here.
- Do not bring anything that is immune to cooldown changes or you may miss some orders.
Stage Tips
| [In Game Tips] |
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- The battle must be won in 10 turns. You just have to follow directions to win, so enemy HP does not matter.
- The commands are random so just attack based on what they say. If you forget, you can check your status window for what won't kill you.
- When both have commands active, you should choose to focus on one enemy. Follow their commands only while targeting them, and once this is done 3 times, you will win the battle.
- Rei commands (for Follow Order stacks):
- March (Mark): Attack Rei with basic attacks.
- Attention: Guard all while targeting Rei.
- Advance: Attack Rei with ultimate attacks.
- Yakumo commands (for Coordinated Order stacks):
- March (Mark): Attack Yakumo with basic attacks.
- Attention: Guard all while targeting Yakumo.
- Advance (Forward March): Attack Yakumo with ultimate attacks.
Video Clears
- SR Clear by La: https://www.youtube.com/shorts/NPsqjyuEV7I
Voyage's End - 02: "[Surging Tides] Challenge - 02"
Enemies
Wanted Pirate (279,877 HP)
Team Recommendations
- Sleep immunity is great here.
- You may not want anything that changes your cooldowns if you aren't paying attention to them well.
Stage Tips
| [In Game Tips] |
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- Allies can only cast ultimates every 3 turns, even with cooldown changes. If they do, the party will be wiped.
- On turn 2/8/14: Guard all.
- End of turn 2/8/14: The party will be hit with an ultimate attack.
- On turn 4/10/16: You need to guard FIRST with 2 allies, then attack with 3 allies. Choose based on the effects or who has sleep immunity:
- Slot 1: Guard to prevent slot 5 from sleeping / Attack puts slot 3 to sleep
- Slot 2: Guard to prevent slot 1 from sleeping / Attack puts slot 4 to sleep
- Slot 3: Guard to prevent slot 2 from sleeping / Attack puts slot 5 to sleep
- Slot 4: Guard to prevent slot 3 from sleeping / Attack puts slot 1 to sleep
- Slot 5: Guard to prevent slot 4 from sleeping / Attack puts slot 2 to sleep
- For example, guard with slot 1 and 3 (5 and 2 are immune now), then attack with 5 (2 won't sleep), 4 (1 is already guarded), then 2 (4 already acted). If you have sleep immunity, this is a lot easier.
- End of turn 4/10/16: The party will be hit with an ultimate, so everyone should wake up.
- On turn 6/12/18: Guard with 4 allies, then use an ultimate attack with the final one.
Video Clears
- SR Clear by La: https://www.youtube.com/watch?v=xuP_c61i4Hc
Voyage's End - 03: "[Surging Tides] Challenge - 03"
Enemies
Above All Balthazar (530,288 HP)
Team Recommendations
- An ally with guard break in slot 2 or 4 (SR Dante if you aren't sure).
- Healer in slot 3 or 5.
- Ultimates with a 3-turn cooldown if possible.
Stage Tips
| [In Game Tips] |
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- Allies will take more turn-by-turn damage above 50% HP.
- Any attacks will be countered, and chances of being inflicted by sleep increase.
- Guard if you need to remove turn-by-turn damage or sleep chance increases.
- At the start of battle: the party will be brought down to 1% HP.
- On turn 1: Heal up before attacking since you will be counterattacked!
- On turn 3/10/17: Guard all to avoid sleep the following turn. If your healer/buffer doesn't hit the enemy, it is safe to heal if needed.
- End of turn 3/10/17: Balthazar will attempt to put everyone to sleep this turn.
- On turn 5/12/19: Remove the enemy's guard stance this turn, which will also silence him.
- On turn 7/14/21: Use an ultimate attack with slot 1.
- On turn 8/15/22: Use an ultimate attack with slot 3.
- On turn 9/16/23: Use an ultimate attack with slot 5.
Video Clears
- SR Clear by La: https://www.youtube.com/watch?v=tKnPtwpExTU