Jump to content
Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Story Bosses

From NU: Carnival Guides

Chapter 1-06 "A Day in the New World"

Slime Enemies

  • Dark Element Monster (260 HP)
  • Dark Element Monster (260 HP)
  • Dark Element Monster (260 HP)

Allies Team Recommendations

  • Anything, you shouldn't have trouble here!

Deed Stage Tips

  • End of turn 7: Each monster will use an ultimate on a single unit.
    • This repeats every 6 turns. If you have trouble, use a guardian to tank this damage.

The Grand Sorcerer's Clan : Chapter 2-05 "Going Berserk"

Slime Enemies

  • Fire Element Yakumo (1,249 HP)

Allies Team Recommendations

  • Make sure you have a healer!

Deed Stage Tips

  • On turn 1: Guard all unless you can tank the upcoming damage.
  • End of turn 1: Yakumo will use an ultimate on the whole party.
    • This repeats every 3 turns, on turn 4/7/etc. Remember to guard before it if the damage is too high.

Altar Maintenance : Chapter 3-04 "Conflict"

Slime Enemies

  • Water Element Edmond (1,968 HP)

Allies Team Recommendations

  • Nothing special here, just the usual team with a healer and attackers.
  • You can place higher HP units in slots 1/3/5 if you are dying at the beginning of the fight.

Deed Stage Tips

  • End of turn 1: Edmond will use an ultimate that hits slots 1/3/5.
  • End of turn 4: Edmond will use an ultimate on a single unit.
    • This repeats every 3 turns, on turn 7/10/etc.

Altar Maintenance : Chapter 3-09 "Undesirable"

Slime Enemies

  • Light Element Gemstone Guardian (3,077 HP)

Allies Team Recommendations

  • Nothing special here, just the usual team with a healer and attackers.

Deed Stage Tips

  • End of turn 1: The Gemstone will use an ultimate on the entire party.
    • This repeats every turn, so just keep yourself healed.

The Beloved Priest : Chapter 4-09 "Water Altar"

Slime Enemies

  • Water Element Gemstone Guardian (4,774 HP)

Allies Team Recommendations

  • Nothing special here, just the usual team with a healer and attackers.
  • If you're starting to have trouble, make sure your party has as few fire allies as possible, or consider taking a support unit to help healing.

Deed Stage Tips

  • End of turn 1: The Gemstone will use an ultimate on the entire party.
    • This repeats every turn, so just keep yourself healed.

Woodland Fantasy : Chapter 6-05 "Proud Fox"

Slime Enemies

  • Dark Element Kuya (9,844 HP)

Allies Team Recommendations

  • A buffer, healer, and some attacking units.

Deed Stage Tips

  • Kuya's normal attack will lower the recovery rate of a unit by 50% for a turn, so be careful about healing!
  • On turn 1: You may want to guard here if you can't withstand the following attack.
  • End of turn 1: Kuya will use an ultimate on the entire party. Slots 2/4 will be paralyzed for a turn.
  • End of turn 5: Kuya will hit a single unit with an ultimate that lowers their recovery by 100% for 2 turns.
    • This repeats every 4 turns, on turn 9/13/etc.

Woodland Fantasy : Chapter 6-09 "Looking Forward"

Slime Enemies

  • Wood Element Gemstone Guardian (13,965 HP)

Allies Team Recommendations

  • A buffer, healer, and some attacking units.
  • Fire strikers will make this faster!

Deed Stage Tips

  • End of turn 1: The Gemstone will use an ultimate on the entire party.
    • This repeats every turn, so just keep yourself healed.

Innocent Protector : Chapter 8-11 "Smarter Than a Monster"

Slime Enemies

  • Dark Element Mutant Bear (36,809 HP)

Allies Team Recommendations

  • A buffer, healer, and some attacking units.
  • Quincy is always useful to quickly deplete the enemy's HP once his ultimate is ready.
  • You can bring a guardian if you are having trouble withstanding the ultimate, but it isn't required.

Deed Stage Tips

  • When the bear's HP is lower than 50%, his attack will increase. Try to use strong ultimates to eliminate this in one go if you can't withstand his attacks.
  • On turn 4: Taunt with a guardian here if you can't withstand the following attack.
    • Repeat this every 3 turns, on turn 7/10/etc.
  • End of turn 4: The bear will use a strong ultimate on a single unit.
    • This repeats every 3 turns, on turn 7/10/etc.

Sun Lord of Solaria : Chapter 9-13 "Altar Frenzy"

Slime Enemies

  • Fire Element Gemstone Guardian (61,756 HP)

Allies Team Recommendations

  • A buffer, healer, and some attacking units.
  • Water strikers and/or high damage ultimate users will make this a lot easier on you, such as R Quincy.
  • Bring guard break if you intend to attack on non-ultimate turns.

Deed Stage Tips

  • Each attack on the Gemstone will trigger a counterattack which will cause turn-by-turn damage to your unit for 4 turns.
    • To minimize this damage, consider guarding until your ultimates are ready.
  • The Gemstone will guard itself most every turn, so use a unit with guard break as your first attack to be able to inflict more damage.
  • End of turn 5: The Gemstone will use an ultimate on slots 1/2/4/5. It will take 100% ultimate damage for a turn after this.
    • This repeats every 4 turns, on turn 9/13/etc.
  • On turn 6: Unleash your ultimates! The enemy takes more ultimate damage this turn, so you should do plenty of damage.
    • You do not have to guard break on this turn since he skips guarding.
    • Repeat this every 4 turns, on turn 10/14/etc.

Desert Crisis (Part 2) : Chapter 10-23 "Mark of Suffering"

Slime Enemies

  • Dark Element Rin (67,096 HP)

Allies Team Recommendations

  • SR Kuya for his anti-recovery.
  • A Guardian with taunt.
  • HP Requirement: ~5k HP.

Deed Stage Tips

[In Game Tips] 

Rin gains blood sucking effect after being attacked. At the same time, after each certain number of rounds, he will control the characters outside the center. He then becomes temporarily weaker against Ultimate Skills.

  • Every attack will grant Rin a +15% blood sucking effect, meaning he will gain that much more health every turn.
    • This can be ignored with an anti-recovery unit like SR Kuya, so bring him if you have trouble!
  • On turn 0: Rin will attack the team down to ~30% of their HP.
  • On turn 4/8/12: Taunt with your Guardian here.
  • End of turn 4/8/12: Rin will attack slots 1, 2, 4, and 5, silencing them for 2 turns. If you taunted, your Guardian will be silenced instead.
  • End of turn 5/9/13: Rin will attack the party with an ultimate. He will also apply 435 bleed damage for the next 4 turns.
  • On turn 6/10/14: Use your ultimates here! Rin now takes +100% ultimate damage and less healing for this turn only!
  • The above loops every 4 turns!

Media Video Clears

Stormy Glow (Part 2) : Chapter 11-10 "An Old Injury"

Slime Enemies

  • Dark Element Rei (82,317 HP -> 20,580 HP)

Allies Team Recommendations

  • Team Setup: At least 1 Healer, then anything else you like.
    • Do not bring any units with anti-heal (SR Kuya, SSR Kuya) or bleed!
    • You can bring a whole team of buffers and healers if you feel like it!

Deed Stage Tips

  • On turn 0: Rei will reduce his HP to 20,580.
  • On turn 1: Do not hit Rei on this turn!
  • Turn 2 onward: you will try to heal Rei back to 100% by attacking him.
    • Elemental type damage is nullified.
    • Buffs and heals count toward the healing, so you can take multiple buffers/healers if you'd prefer.
    • He will leave when he reaches 100% health!
  • Turn 3 onward: Rei will make himself bleed every turn to undo your damage.
  • Turn 6 onward: Rei will counterattack any actual attacks (buffs and heals are safe).
  • End of turn 4/7/12: Rei will use an ultimate on himself.
  • On turn 6/11: Guard slots 1, 3, and 5.
  • End of turn 6/11: Slots 1, 3, and 5 will be hit and paralyzed if they did not guard.
  • End of turn 7/12: Rei uses an ultimate on the party.
  • On turn 14: You can damage Rei without fear of him countering. Use any ultimates remaining now.
  • If he is not fully healed at the end of turn 15 you will be wiped.

Media Video Clears

Uncertain Fate (Part 1) : Chapter 12-03 "Out of Control"

Slime Enemies

  • Light Element Olivine (82,317 HP)

Allies Team Recommendations

  • At least 1 Healer, then anything else you like, preferably with quicker ultimates.
  • Put your weakest ally in slot 5 since it is hit the least!

Deed Stage Tips

[In Game Tips] 

Olivine becomes unmatched during [Uncontrollable Essence]. He deals more damage and will attack the characters not in the final position every turn. Only simultaneously unleashing Ultimate Skills can eliminate his unmatched state. After eliminating his unmatched state, attacking Olivine will weaken his attack.

  • For each ultimate you use, Olivine's ATK power is reduced by 60%. When he attacks, however, he will remove one of these status stacks. You need to remove his 300% ATK power entirely, so do this by using all 5 ultimates at once.
  • He will attack slots 1/2/3/4 every turn. Guard until all of your ultimates are available, then use them.
    • Until these ultimates are all used at the same time, you cannot damage Olivine, so just guard!
  • End of turn 5/9/13 (every 4 turns): Olivine uses an ultimate on the party.
  • Once you've used all 5 ultimates, you can finally damage Olivine, so just kill him as you please after this!

Woodland Turmoil : Chapter 13-11 "Another Battle"

Slime Enemies

  • Fire Element Wolf (5,594 HP)
  • Water Element Mutant Eagle (30,115 HP)
  • Light Element Mutant Sprite (31,132 HP)
  • Wood Element Bear (7,083 HP)
  • Dark Element Mutant Golem (46,317 HP)

Allies Team Recommendations

  • A buffer, healer, and some attacking units.
  • AoE units like R/SR/SSR Garu are extremely helpful here!

Deed Stage Tips

  • This fight should pose no problems since the enemies are similar to normal fights.
  • The eagle will have a higher attack when its HP is above 75%, so try to hit him down below that early on since he also attacks the entire party.
  • The sprite will heal the enemies, so you may want to take it out early.
  • The bear's attack will be higher when its HP is below 50%, but it has extremely low HP and should be easy to kill quickly. It will also heal an enemy each turn, so take it out early on as well.
  • The golem will guard each turn, so guard break him if you have trouble.
  • End of turn 4: The eagle will use an ultimate on the entire party. The golem will also taunt, granting itself a shield for a turn.
    • These repeat every 3 turns, on turn 7/10/etc.
  • End of turn 5: The sprite will heal the entire enemy party, and the bear will both attack a single target of your party, and heal one if its own.
    • These repeat every 4 turns, on turn 9/13/etc.
  • End of turn 7: The wolf will use a strong ultimate on a single unit.
    • These repeat every 6 turns, on turn 13/19/etc.

Into the Dark : Chapter 15-10 "Long-Lost Figure"

Slime Enemies

  • Dark Element Rin (115,448 HP)

Allies Team Recommendations

  • Things with ultimates every 4 turns or less and a good healer.

Deed Stage Tips

[In Game Tips] 

When Rin attacks, he absorbs essence and reduces your damage; dodge at the right time to reduce the effect.

Dodging during certain turns gives Rin a chance for a sneak attack; attack with the entire party to let Rin receive backlash and trigger special effects in subsequent turns.

If you don't attack correctly, you may face serious consequences.

  • At the beginning of the battle, Rin will deplete your HP by 75%, so be prepared to heal!
  • Every one of his basic attacks will lower your attack by 45%.
    • Guarding will remove two stacks of this!
  • On turn 5: DO NOT GUARD, or else you will be paralyzed for 2 turns. You want to unleash all ultimates, making him take +5% more damage for each one.
    • This repeats every 5 turns, so on turn 10, 15, 20, etc.
  • End of turn 5: Rin will use a strong AoE attack on the party.
    • This repeats every 5 turns, so on turn 10, 15, 20, etc.
  • End of turn 6: Rin will use a single target strong attack.
    • This repeats every 5 turns, so on turn 11, 16, 21, etc.

Successor's Decision : Chapter 16-09 "Working as One"

Slime Enemies

  • Dark Element Gemstone Guardian (185,487 HP)

Allies Team Recommendations

  • 3 things that can attack; if you can manage 5, do it!

Deed Stage Tips

[In Game Tips] 

The gemstone guardian uses Chaotic Dark Essence every turn to damage all party allies and raise its own attack. You must keep attacking to counter.

The longer the battle lasts, the harder it will be for the party to bear the gemstone guardian's turn-by-turn damage and damage against all party allies.

  • Every turn makes the Gemstone deal more turn-by-turn damage. He will also stack ATK buffs on himself, making longer fights more difficult.
    • Each attack you perform will lower his ATK by 15%, so try to attack more than guard.
  • Every turn: The party will be hit with an ultimate, and the Gemstone will gain ATK +75%. One ally will be hit with turn-by-turn damage.
    • This is it, that's the fight. Just attack to remove stacks, and kill it!