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Light of Life Garu

From NU: Carnival Guides
Light of Life Garu
Light of Life Garu
From Greenwood Miracle
SSR Rarity   Water Element   Support Class

AKA: GM Garu, Nurse Garu
Light of Life Garu
Light of Life Garu
From Greenwood Miracle
SSR Rarity   Water Element   Support Class

AKA: GM Garu, Nurse Garu

Ally Skills

Attack Skill Basic Attack
ATK +(30% of user's ATK) to all party allies (1 turn)
All Guardian class allies take -8% damage (1 turn)
Ultimate Skill Ultimate Skill
CD: 3 turns
Trigger skill damage +0% » 34% to all party allies except user (1 turn)
All Guardian class allies take -27% Ultimate Skill damage (1 turn)
All party allies except the user gain the following effect: On attack: attack target (60% » 80% » 99% ATK) (1 turn)
ATK +(30% of user's ATK) to all party allies (1 turn)
Multiplier changes by Ascension:
1☆: 0% / 60%
2☆: 34% / 80%
4☆: 34% / 99%
Ascension Skill Ascension Passive 1 (3☆)
ATK +14% to all Striker/Saboteur/Guardian class allies
ATK +12% to all party allies
Ascension Skill Ascension Passive 2 (5☆)
On first turn of each wave: all enemies take +26% trigger skill damage (max 1 stack)
All Guardian class allies gain the following effect: When attacked: ATK +11% (max 2 stacks)
Potential Skill Potential Passive 1 (Potential 6)
ATK +3% to all party allies
Potential Skill Potential Passive 2 (Potential 12)
Paralysis Immunity

Analysis and Teambuilding

Advantage Pros

  • 3-turn ultimate unit
  • Buffs Guardian with take less damage on attack
  • Buffs other party with trigger skill: attack target on attack and also buffs Guardian with less ultimate damage taken on skill
  • 2☆+ also buffs trigger skill damage for party allies on skill

Disadvantage Cons

  • Need 2☆ or more to get extra effect on his skill
  • Trigger skill is very niche and current roster had poor synergy with each other
  • Doesn't enable burst damage, making turn limited stages difficult unless you bring another Support

Allies Good With

  • PI Yakumo, all Guardians who need extra survivability on challenge quests