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Veiled Voyage

From NU: Carnival Guides
Veiled Voyage
February 24, 2026 - March 19, 2026
Event Allies:
Perilous Tidewatcher Quincy
Far-Gazing Trailblazer Garu
Wave-Breaking Tactician Dante

Voyage Home - 01: "[Veiled] Challenge - 01"

Slime Enemies

  • Dark Element Strategist Dante (9,750 HP)
  • Wood Element Brute Force Garu (9,161 HP)
  • Wood Element Veteran Quincy (8,321 HP)

Allies Team Recommendations

  • Lowest max HP should not be your healer
  • Trigger or ultimate users are recommended

Deed Stage Tips

When Dante prepares to strike the weakest point, the ally with the lowest max HP must enter guard stance in advance to avoid being unable to withstand the heavy blow after being softened.

Next, Garu will attempt to crack the Saltrock with brute force. Ensure the team has sufficient HP and enter guard stance at the appropriate time. If Garu's attempt fails, he will use "Preparing to Shatter" while Quincy uses "Providing Tools". While maintaining high HP, at least 3 or more members must enter guard stance to obtain a shield and withstand Garu's "Relentless Determination".

Finally, Quincy will use "Sharing Techniques" and begin to charge energy. Please break Quincy's shield and deal at least 1 instance of damage to him to prevent him from using "The Right Way?", which would cause the battle to end early.

  • All must be brought to 1% to end the fight, but this can be done in any order you like.
  • On turn 2/7/12: Guard your ally with the lowest max HP.
  • End of turn 2/7/12: The ally with the lowest max HP will be hit by Dante.
  • End of turn 3/8/13: Garu will hit the party with a small ultimate.
  • On turn 4/9/14: Guard all to generate a shield to withstand the next attack.
  • End of turn 4/9/14: Garu will hit the party with a strong ultimate.
  • On turn 5/10/15: Break Quincy's shield to damage him to prevent him from wiping the party next turn.
  • The above loops every 5 turns!

Media Video Clears

Voyage Home - 02: "[Veiled] Challenge - 02"

Slime Enemies

  • Water Element Abyssal Shark (244,631 HP)

Allies Team Recommendations

  • At least 2 allies with a cooldown of 3 or less
  • Healer NOT in slot 3
  • High HP unit in slot 3

Deed Stage Tips

When the <Abyssal Shark> uses "Into the Abyss" and is about to leap out of the water, all allies must enter guard stance to withstand the subsequent "Aerial Breach". When the <Abyssal Shark> enters "Bracing for Impact", at least two allies (other than position 3) must use Strong Attack to protect the ship from being destroyed by "Shark Slam".

  • Unless otherwise noted, the shark won't take much damage, so you will rely on attacking on specific turns (ultimates are best for this).
  • Slot 3 will be primarily damaged and cannot be healed by normal means. Just try to guard and keep him alive.
  • On turn 3/6/9: Guard all.
  • End of turn 3/6/9: The shark will use a strong attack on the party.
  • On turn 4/10/16: Use at least 2 ultimates on the shark. (Note this is every 6 turns rather than 3.)
    • On turns 4/7/10/13: You can damage him this turn so hit him hard!
  • End of turn 4/7/10: The party will be hit with an ultimate.
  • On turn 5/8/11: You can still damage the shark properly this turn so hit him again.
  • The above loops every 3 turns so be prepared!

Media Video Clears

Voyage Home - 03: "[Veiled] Challenge - 03"

Slime Enemies

  • Wood Element Ghost Ship Traitor's Tusk (675,186 HP)

Allies Team Recommendations

  • Ultimate cooldowns less than 6
  • A healer in slot 3
  • Turn-by-turn damage is recommended but not required
  • Allies that can increase damage taken by the enemy are useful here

Deed Stage Tips

When the Traitor's Tusk generates whirlpools near the ship, you must follow the "Steer Left" or "Steer Right" instructions based on the whirlpool's location. Perform Basic Attacks or enter guard stance with the allies on the corresponding left or right side of your team. Choosing the wrong direction will result in massive true damage to the entire party.

When the Traitor's Tusk becomes a blurred silhouette, the chance of your team being inflicted with Silence increases significantly. When it is time to "Turn Away", the ally in position 3 should prioritize entering guard stance to protect themselves and grant a "Speed Up" effect to other allies. Other allies should then use Basic Attacks to avoid the heavy strike and Silence effect from the upcoming "Right Before Your Eyes".

When "Lethal Vortex" appears, the damage taken by Traitor's Tusk is significantly reduced as it enters a charging state. At least 4 allies must perform Strong Attacks to offset the damage reduction and break the charge. Otherwise, the ship will "Sink into the Depths", ending the battle immediately.

  • Elemental damage doesn't matter here!
  • If you forget what to do, you can always check the status window to know what action to take. Pick the one that won't kill you!
  • On turn 2/8/14: Pay attention to which way you are told to steer!
    • Steer Right: Guard slot 1 and 2. Use a basic attack with slot 3, 4, and 5.
    • Steer Left: Guard slot 4 and 5. Use a basic attack with slot 1, 2, and 3.
  • On turn 3/9/15: Pay attention to which way you are told to steer again and repeat the above!
  • On turn 5/11/17: Guard slot 3. THEN basic attack with the rest of the units.
  • End of turn 5/11/17: Your party will be hit with a strong attack that shouldn't kill you or silence you if you followed instructions.
  • On turn 6/12/18: Use at least 4 ultimates this turn to stop the enemy charge. If you are relying on ultimate damage, use your strongest ultimate last!
  • The above repeats every 6 turns.