Meteor Shower
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November 13, 2025 - December 04, 2025
Event Allies:
✦ The Courage to Overcome Yakumo
✦ Cataclysmic Resolve Olivine
Resolve - 01: "[Meteorite] Challenge - 01"
Enemies
Methodical Olivine (10,405 HP)
Cautious Yakumo (10,405 HP)
Team Recommendations
- Ultimate cooldowns of 4 or less, preferably those with a 3 turn cooldown.
Stage Tips
| [In Game Tips] |
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- Elemental damage is negated for the fight.
- Both enemies much reach 1% to win the battle.
- The battle begins with both enemies taking 66% less damage.
- Pay attention to the prompts of the type of training for what to do after this since they are random! If you forget or miss what is said, just check the status window to see what you need to do.
- Defense Training: Guard all to lessen the following AoE ultimate attack.
- Action Training: Basic attack at least 3 times to avoid failing the mission. You will be hit with a small AoE attack afterward.
- Weapons Training: Use at least 3 ultimates to avoid failure.
Video Clears
- R Clear by La: https://www.youtube.com/watch?v=FCjjikjmRhc
Resolve - 02: "[Meteorite] Challenge - 02"
Enemies
- Wave 1:
Starscape Monster (16,219 HP)
Starscape Monster (16,219 HP)
Starscape Monster (16,219 HP)
- Wave 2:
Strenthened Starscape Monster (15,944 HP)
Strenthened Starscape Monster (15,944 HP)
Strenthened Starscape Monster (15,944 HP)
- Wave 3:
Rampaging Starscape Monster (14,109 HP)
Rampaging Starscape Monster (14,109 HP)
Rampaging Starscape Monster (14,109 HP)
Team Recommendations
- Healer in slot 2.
- Guardian that can taunt in slot 4.
Stage Tips
| [In Game Tips] |
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- There are 3 waves and each battle makes the enemies take less damage. Don't be fooled by the HP!
- The enemies should be defeated as quickly as possible one by one!
- Attacking the enemies will reduce their damage reduction.
- In waves 2 and 3, you can quickly attack on the first turn to hurt the enemy before they apply damage reduction.
- BE CAREFUL since some of the attacks may be the first turn of a wave, so watch the turn numbers!
Wave 1 onward:
- The turn after Energize: Guard if you cannot sustain the upcoming damage (usually if there are 3 monsters left or your HP is low).
- This should be every other turn such as 1/3/5/7/9/etc.
Wave 2 onward:
- On turn 6/10/14/18 (every 4 turns): Taunt with your guardian if you are worried about your ultimate cooldowns here. Only do this in wave 2 since you need your taunt in wave 3.
- End of turn 7/11/15/19 (every 4 turns): The fire monster will increase slot 1's ultimate cooldown, the light monster will increase slot 3's cooldown, and the wood monster will increase slot 5's cooldown.
- On turn 8/12/16/20 (every 4 turns): Guard slots 1, 3, and 5 if the corresponding enemy is still alive.
- End of turn 8/12/16/20 (every 4 turns): The monsters will attack their respective slots ( fire > 1, light > 3, wood > 5) with a very strong attack that may kill you if you didn't guard.
Wave 3 onward:
- End of turn 8/12/16/20 (every 4 turns): Along with the strong attacks on the respective slots, the allies will not be able to guard properly.
- On turn 9/13/17/21 (every 4 turns): Taunt with your guardian this turn.
- End of turn 9/13/17/21 (every 4 turns): The guardian should take the strong attacks that would have otherwise hit the respective slots.
Video Clears
- SR Clear by La: https://www.youtube.com/watch?v=NmylEvKugFA
Resolve - 03: "[Meteorite] Challenge - 03"
Enemies
Essence Chaos Ancient Guardian (475,468 HP)
Team Recommendations
- Guardian in slot 3 or 5 if taunt is on ultimate. If taunt is on basic attack, put him in slot 2 or 4.
- Ultimate skills with cooldowns of 4 or less in slots 1, 2, and 4.
- Highest HP (non-guardian) unit in slot 1 if possible.
Stage Tips
| [In Game Tips] |
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- Attacks will be counterattacked, so be careful!
- Ultimates increase the enemy's attack, while basic attacks decrease it.
- Guarding will reduce your damage so be careful.
- On turn 2/9/16 (every 7 turns): Attack with everyone except your guardian first (watch their health!), then guard with the guardian last to gain a taunt.
- End of turn 2/9/16 (every 7 turns): The guardian should take all the damage this turn.
- On turn 5/12/19 (every 7 turns): Use an ultimate with slots 1, 2, and 4. Do not use them with 3 and 5 yet!
- End of turn 5/12/19 (every 7 turns): Slot 1 will take a large amount of damage and a round of high turn-by turn damage the following turn.
- On turn 6/13/20 (every 7 turns): Guard slot 1 or be sure he is healed enough to survive the turn-by-turn damage!
- On turn 7/14/21 (every 7 turns): Use an ultimate with slots 3 and 5. If your guardian wasn't one of these, be sure to taunt with him. You might want to guard with anyone else.
- End of turn 7/14/21 (every 7 turns): Your guardian will be hit with a strong attack, and the whole party will generate a shield. Following that, the party will be hit with a very strong attack.
Video Clears
- SR Clear by La: https://www.youtube.com/watch?v=ACsrvR3MJQ8