Astral Duo
From NU: Carnival Guides
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September 15, 2022 - October 06, 2022
Event Allies:
✦ Distant Promise Quincy
✦ Lakeside Spark Kuya
Eclipse - 01 "Night of the Eclipse - Source of the Insanity"
Team Recommendations
- Team Setup: 1 Healer, 1 Guardian, 2 DPS, Open Slot (Buffer/DPS)
- HP Requirement: 1,000+ HP
Stage Tips
- Every enemy will recover 1,845HP each turn and this cannot be overridden by Saboteurs' health reduction. Only the wolves get +3% ATK each turn.
- On turn 2 all enemies will get a debuff called Overpowered Essence: when hit with an ultimate skill there is a 100% chance to reduce turn healing by 50% (max 2 stacks). Use low cooldown DPS to make quick use of this debuff if you choose.
- Every 3 turns starting from turn 4 the rabbit and sprite will do ultimate attacks. Rabbit will do a standard single target ultimate attack, sprite will do a 3-point ult attack that inflicts paralysis on slot 2, 3 and 4. Use Morvay to override these attacks and reduce paralysis to only one unit. Paralysis lasts 2 turns.
- Every 4 turns starting from turn 5 the sprite will do Lunar Healing, healing a random enemy. This can be reduced by health reduction debuffs.
- Every 6 turns a message prompt will tell that the wolves are opening their jaws, indicating they will do team-wide ult attacks the next turn. Guard your whole team on the next turn.
- When one of the wolves dies, the other surviving wolf will receive a +500% attack damage increase effectively 1-shotting your team from that point. Bypass this by evenly whittling down the wolves HP until you can take them out on the same turn.
- Wolves > Sprite > Rabbit in killing order to safely and effectively win the battle.
Video Clears
- https://youtu.be/_fcXpukQfJM || 3☆ Clear / No SSR
Eclipse - 02 "Mischief Fifty-Four Years in the Making"
Team Recommendations
- Team Setup: 1 Healer, 2~3 DPS, Open Slot (Buffer/DPS)
- HP Requirement: 2,000+ HP
Stage Tips
- Units that can taunt are useless here, Red Lunar Spirit removes all taunts for the whole fight. Both Spirits will not receive any status effects (besides Bleed).
- Every 5 turns starting from turn 3 Blue Lunar Spirit will target all strikers in the team inflicting a cooldown debuff on them (increase ultimate cooldown), using guard will negate this debuff.
- On certain turns you'll receive random attack debuffs including damage received increases (ie. basic attack damage received increased) and negative damage.
- Every 3 turns Red Lunar Spirit will give 1 certain unit a buff - Guard to receive +200% ATK for 3 turns (this buff is only available 1 turn).
- On turn 6 and 11 Blue Lunar Spirit will do a ultimate skill attack that scales on 100% of the lowest max HP unit guard that unit to survive the otherwise 1-shot. Note: Blue Lunar Spirit's skill attack pattern changes after turn 11 be wary of your unit. (notably attacks on turn 21, turns after is unknown)
- When a Spirit reaches 25% HP they will no longer take damage, when that happens begin targeting the other Spirit. The fight automatically ends when both are at this HP threshold.
Video Clears
- https://youtu.be/jz9XMux1XSk || 3☆ Clear / No SSR
Eclipse - 03 "Moonlit Madness"
Team Recommendations
- Team Setup: 1 Healer, 2~3 DPS, Open Slot (Buffer/DPS)
- HP Requirement: 3,500+ HP (4,000+ HP for light units)
Stage Tips
- Once again we aren't allowed to inflict animal violence damage to Kuya this fight so ignore him and focus on Quincy only. You are not able to do damage until turn 3, so guard turn 1 and 2.
- Turn 4 Quincy will begin his series of ultimate skill attacks all being team-wide. Kuya will also start interfering on turn 3 by applying debuffs to Quincy but will also apply a debuff to your team. You will receive paralysis if your guard shield is removed by Quincy this debuff lasts 6 turns.
- Every 6 turns starting from turn 5 Kuya will apply a healing buff to himself and Quincy where 15% of health is regenerated based on the damage dealt to your team. This lasts 1 turn.
- Quincy has a specific attack pattern that doesn't reset, learn the pattern to know when you are allowed to guard without repercussions (it's advised to guard against Violent Melee which is the strongest in his arsenal). Unstoppable Impact is a guard break that will apply the paralysis debuff so don't guard on those attacks.
- There are 3 phases to this fight overall and each phase begins anew when you reach the HP thresholds (50% / 48,644 > 25% / 24,322 > 10% / 9,728). At the beginning of each phase Quincy will regenerate his HP back to max and do a hard hitting AoE skill attack before returning to his pattern. At 10% Quincy and Kuya will automatically leave the battle.
Video Clears
- https://youtu.be/9fxeMdF-lcQ || 3☆ Clear / No SSR