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Battle of the Gods

From NU: Carnival Guides
Battle of the Gods
August 28, 2025 - September 25, 2025
Event Allies:
Divinely Ordained Edmond
All in Abundance Olivine
Countless Conquests Quincy

Contest 01: "Two Gods' Rivalry"

Slime Enemies

  • Water Element Harvest Resolve Olivine (13,213 HP)
  • Dark Element Take Back What's Yours Quincy (13,213 HP)

Allies Team Recommendations

  • Guard break unit (not SR Quincy) in slot 2 or 3
  • Healer in slot 5 (preferably burst heal)
  • Buffer in slot 1 that doesn't hit
  • No taunt abilities and probably no guardian
  • Units with sleep or paralysis resist are useful but not required

Deed Stage Tips

When Harvest God grants "Fateful Blessings" and the War God calls to "Break the Blockade", you must prioritize having allies in position 1 ~ 4 guard, and have the ally in position 5 attack.

When the Harvest God focuses on other contestants, non-contestants must guard to avoid the effects of "Slumbering Melody". Next, the War God will use "Defensive Posture". You must dispel his guard to remind him to say alert, and prevent the Harvest God from creating a "Chaotic Situation". When the War God focuses on other contestants, non-contestants must guard to avoid the effects of "Gather Strength".

Next, the Harvest God will grant his contestant "Divergent Shelter". You must dispel his guard to remind him to stay alert, and prevent the Harvest God from using "Harvest the Fruits", otherwise the battle will be lost. At the same time, ally in position 1 must attack to gain a powerful shield. Allies in positions 4/5 must attack the War God to reduce the damage of the War God's "Alter the Track".

  • Units in slots 1 and 5 must stay alive or the party will be wiped. These two will attack the rest of the party on their attacks!
    • Slot 1 is Olivine's contestant that may inflict sleep.
    • Slot 5 is Quincy's contestant that may inflict paralysis.
    • If you just use a buffer that doesn't attack and healer in slots 1 and 5, this solves this entire problem.
  • All units will be inflicted with increased chances of sleep and paralysis on each attack. If anyone reaches 3 stacks, everyone has a 100% chance of being inflicted with the status effects.
    • Guarding will remove the War God (paralysis) stacks from the user and Harvest God (sleep) stacks from all other units besides the guarding unit, so use it as needed!
  • On turn 2/10/18: Guard slots 1/2/3/4 and attack with slot 5.
  • On turn 3/11/19: Guard slots 2/3/4/5.
  • On turn 4/12/20: Use guard break on Quincy.
  • On turn 7/15/23: Use guard break on Olivine. Attack either enemy with slot 1, and attack Quincy with slots 4 and 5.
  • End of turn 7/15/23: Quincy will attack the party, and slot 1 will take the most damage.
  • The above loops every 8 turns!

Media Video Clears

Contest 02: "Regain Bodily Control"

Slime Enemies

  • Fire Element Servant's Realization (?) (196,578 HP)
  • Dark Element Conscious Intrusion Edmond (173,973 HP)

Allies Team Recommendations

  • Healer in slot 3
  • Guardian that taunts on basic attack if possible (3t otherwise)
  • At least 3 attacking units (buffers with attacks help a lot)
  • No attackers that hit multiple enemies!

Deed Stage Tips

When the Servant uses "Conscious Weakness" on Edmond, party allies other than ally in position 3 must guard to assist Edmond, to avoid increasing the difficulty of the challenge.

When Edmond uses "Essence Recovery", party allies must attack to restore HP. At the same time, take note that attacking the Servant with "Conscious Wavering" will result in a counter-attack. Next, the Servant will use "Impose Will" on Edmond. You must prioritize using 3 strong attacks on the Servant to remove his damage reduction effects, clearing his shield and preventing the battle from coming to an early end.

When Edmond notices the Servant intends to disrupt essence output, a <Guardian> can use Taunt to draw attention, preventing the <Healer> from being temporarily unable to heal.

  • Everyone must live or the party will be wiped. Edmond must also stay alive!
    • The servant will attack Edmond, so watch his HP.
  • Focus only on the Servant unless otherwise noted! Edmond will heal you.
  • Every ultimate used by a unit will make that unit take +8% damage, so use them sparingly.
  • On turn 4/10/16: Guard with slots 1/2/4/5. You can do as you like with slot 3.
  • On turn 5/11/17: Attack Edmond this turn to heal him. DO NOT hit the servant this turn or he will counterattack.
  • On turn 6/12/18: Use at least 3 ultimates on the servant to remove his shield. Use your stronger ones last since he has damage reduction!
    • Don't worry about Edmond glowing, he'll just heal after.
  • On turn 8/14/20: Use your taunt here to avoid your healer being unable to heal the next few turns.
  • End of turn 8/14/20: The servant will hit the entire party with a strong attack, and the taunted unit/healer will be unable to heal for 4 turns.
  • The above loops every 6 turns!

Media Video Clears

Contest 03: "Face the Gods"

Slime Enemies

  • Water Element Godly Gathering (703,193 HP)

Allies Team Recommendations

  • Healer with turn-by-turn healing
  • Units that hit multiple times (hit slots x/x/x, follow up, and on attack skills) are very useful here
  • Taunt is irrelevant here

Deed Stage Tips

During "Trial Reappears", have 3 allies guard to show reverence and communicate with the gods.

But after "Ineffective Communication", have all allies attack the gods to show determination to smash the jar, and only then can it receive basic attack damage. When the gods use "Verdant Expanse", you need to deal damage to it 9 times, otherwise it will be granted a high level shield and damage reduction effect. You can have 4 allies guard to accumulate counts, then have 1 party ally attack, or use allies with multi-hit attacks. When they want to use "Plunder", it will deal high damage on the next turn. Decide according to your current party allies' HP whether to heal or guard. Pay attention! If you choose to attack at this time, attacking before the next "Plunder" will continuously reduce your ATK, increasing the difficulty of the challenge. When the gods' HP reaches 25%, they will use "Invincible Warrior". Pay attention to status bar prompts, as allies targeted by the gods must guard. During this period, if the gods receive too much damage at once, they will greatly reduce damage received.

Finally, when they are suffering "Exhaustion", defeat them quickly, otherwise after recovering they will use "Finale", and the battle will be lost.

  • On turn 1: Guard at least 3 units. You can't hurt the enemy this turn.
  • On turn 2: Attack with all units to be able to damage the enemy.
  • End of turn 3: The gods attack the entire party.
  • On turn 5/10/15/20: You need to hit the gods at least 9 times with damage.
    • Guarding with each unit will grant the other units 2 extra attacks. You can guard 4 times to grant your final unit 9 attacks this way. This is the easiest method!
  • On turn 8/13/18: Guard all.
  • End of turn 8/13/18: The party will be hit by a strong ultimate.
  • The above loops every 5 turns until the gods reach 25% HP.
  • When the enemy reaches 25% HP, the method of beating him will change.
    • Any attack over 21,095 HP will be reduced by 99% so use basic attacks if possible.
    • The gods will heal as they attack.
  • Any units marked as "Targeted by the Gods" with a :SkillPot: symbol should be guarded since they will be targeted the following turn.
    • Turn 1: Guard 1/2/3.
    • Turn 2: Guard 3/4/5.
    • Turn 3: Guard 1/3/5.
    • Turn 4: Guard all.
  • After the gods stop targeting units, you must defeat them in the next 2 turns or else they will wipe the party. You can do all the damage you like now!

Media Video Clears