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Blood Key

From NU: Carnival Guides
Blood Key
November 02, 2023 - November 23, 2023
Event Allies:
Silver Confessor Olivine
Infernal Treatymaker Dante

Blood Proof 01 "A Vow to Protect"

Slime Enemies

  • Wood Element Excited Senior Officer (14,516 HP)
  • Dark Element Nervous Senior Officer (14,516 HP)
  • Water Element Cautious Senior Officer (16,508 HP)

Deed Stage Tips

  • Every four turns, the water Officer will be given high damage from the other two officers, so be careful on these turns.
  • Every three turns, the water Officer will make the other two take less damage.
  • The water officer takes no damage until the other two Officers are killed. You can defeat them in any order you like.
  • At the beginning of the fight, you will be granted a skill that requires you to guard to find the enemy's weak point.
    • Guarding slots 1 or 2 will grant that unit the ability to paralyze the wood Officer.
    • Guarding slots 3 or 4 will grant that unit the ability to put the dark Officer to sleep (it says paralysis but it lies).
  • At the end of turn 3 the water Officer will use an aoe bleed attack.
    • Do not hit the wood Officer with a basic attack or you will be hit by an aoe that damages 50% max HP.
    • Do not hit the dark Officer with an ultimate after this either since your units will all take more damage the following turn.
    • This set of skills repeats at the end of turn 7, and every 4 turns after.
  • At the end of turn 5, all Officers will use their ultimates. The wood and dark ones target single units, while the water Officer will again use an aoe bleed attack.
    • This set of skills repeats at the end of turn 9, and every 4 turns after.

Blood Proof 02 "A Secret Room Not to Be Entered"

Slime Enemies

  • Water Element Absolute Authority Duke (55,943 HP)

Deed Stage Tips

  • Duke will heal himself with each of his attacks!
  • Any ultimates used will give +14% more ATK to a unit but also deal 40% of the unit's max HP in damage.
  • Starting on the end of turn 2, Duke gives the entire party a permanent -4.5% ATK debuff every turn, while also buffing himself for the same amount.
  • At the end of turn 3, Duke will use an ultimate on a single unit. This repeats at the end of turn 5 and every 2 turns.
  • At the end of turn 4, Duke will begin to use skills that prevent certain types of damage. This repeats at the end of turn 8 in the same order.
    • On turns 5 and 6, Any ultimates on Duke will do no damage.
    • On turn 7, any basic attacks on on Duke will do no damage.
  • At the end of turn 6, Duke will heal himself. This repeats at the end of turn 10.
  • At the end of turn 7, Duke will check his HP meets certain requirements! If not, he will make the entire party take 25% more damage. This repeats at the end of turn 11.
    • At the end of turn 7, if he is not below 50% HP, he will only debuff the party for now.
    • At the end of turn 11, if he is not below 50% HP, he will completely eliminate the party.
    • At the end of turn 15, if he is not below 25% HP, he will completely eliminate the party.
    • (There may be lower thresholds but this is very difficult to check, so make sure he is being properly damaged!)

Blood Proof 03 "Seeking a "Future""

Slime Enemies

  • Dark Element Fervent Light Dante (71,158 HP)
  • Fire Element Reverent Calm Olivine (71,158 HP)

Deed Stage Tips

  • Both enemies deal less damage to units in guard stance.
  • You can kill them in any order you like, but remember they will not leave until both are at 1%.
  • Bring low ultimate cooldown units. Try to avoid the 6 turn ultimate users.
  • At the end of most turns, Dante will force a taunt on a unit. Olivine will permanently make that unit take 1% more damage each turn.
    • You may guard the following turn to remove it.
  • At the end of turn 4, Dante will prevent Olivine from taking damage (1 turn for ultimates, 2 turns for basic attacks).
    • On the following turn, do not use an ultimate or he will silence your party. Yes, even if Olivine is glowing, only focus on using basic attacks on Dante this turn.
  • At the end of turn 5, Dante taunts. He needs to be hit with an ultimate to remove it.
    • On turn 6, hit Dante once with an ultimate to remove his taunt. THEN hit Olivine with three ultimates to stop his charge or you will die!
  • At the end of turn 6, Dante uses a strong ultimate on the taunted unit.
  • All of the above will repeat every 3 turns.