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Crimson Moon Heart

From NU: Carnival Guides
(Redirected from CMH)
Crimson Moon Heart
February 05, 2026 - February 24, 2026
Event Allies:
Obsessive's True Feelings Edmond
Sun-Seeker's Selfishness Blade

Stage - 01: "[Theater] Challenge - 01"

Slime Enemies

  • Fire Element Infatuated Accomplice Iris (14,129 HP)
  • Wood Element Obsessive Collector Theron (14,129 HP)

Allies Team Recommendations

  • Healer in slot 3 only.
  • No units that hit multiple slots since they'll interfere with the mechanics.

Deed Stage Tips

When Iris "Outstretched Hands" and charges power, his "Dazzling Brilliance" forbids you from touching Theron, doing so will increase Iris's ATK. During this, Theron will "Grip Left Arm", preventing allies in positions 1 and 2 from attacking. To decline Iris: have any ally in positions 4 or 5 perform a Basic Attack, followed by any ally in positions 1 or 2 entering guard stance. You must alternate between the two sides to successfully break Iris's charge. When Theron "Outstretched Hands" and charges power, his "Burning Gaze" forbids you from touching Iris, doing so will increase Theron's ATK. During this, Iris will "Grip Right Arm", preventing allies in positions 4 and 5 from attacking. To reject Theron: have any ally in positions 1 or 2 perform a Basic Attack, followed by any ally in positions 4 or 5 entering guard stance. You must alternate between the two sides to successfully break Theron's charge.

  • Iris and Theron must reach 1% HP at the same time! If they do not, they will fully heal upon reaching 1% and you will need to start over.
  • On turn 2/6/10/12: Use a basic attack with slot 4, then guard with slot 1. Then use a basic attack with slot 5, and guard with slot 2. Slot 3 can do anything.
  • On turn 4/8/12/16: Use a basic attack with slot 1, then guard with slot 4. Then use a basic attack with slot 2, and guard with slot 5. Slot 3 can do anything.

Media Video Clears

Stage - 02: "[Theater] Challenge - 02"

Slime Enemies

  • Wood Element Industrious New Actor (82,234 -> 75,011 HP)

Allies Team Recommendations

  • Ultimate cooldowns of 4 or less.
  • Strong ultimate users are recommended but not required.

Deed Stage Tips

When the actor attempts to "Confirm Positioning", all allies must enter guard stance to help the actor align the latches for positions 1 through 5. Attacking during this phase will end the battle prematurely.

After the latches are aligned, allies' ATK will gradually decrease with each attack performed during that turn. It is recommended that <Healers> take action first to maintain sufficient HP.

When the actor executes "Safety Check", allies (excluding <Supporter>) must perform a Strong Attack to offset the ATK reduction. If you fail to break the shield and reduce the actor's HP, you will receive "Additional Work", significantly increasing the healing the actor receives and delaying the completion of the task.

  • No one can die, nor can the actor heal himself to 100% HP or else the battle will end.
  • The actor will gain a shield and absorb HP per hit.
  • On turn 3/7/11: Guard all.
  • On turn 4/8/12: Every subsequent attack will decrease party attack by 40% on this turn, so use your healer or strongest units first on this turn.
  • On turn 5/9/13: Use all ultimates here, using your strongest unit last. These ultimates should clear the shield as well.
    • If you didn't break the shield, the actor will heal faster.

Stage - 03: "[Theater] Challenge - 03"

Slime Enemies

  • Dark Element Audition Gilbert (433,539 HP)

Allies Team Recommendations

  • A striker, saboteur, healer, guardian, and buffer are all required (one of each!).
  • The guardian must have an ultimate cooldown of 4 or less.
  • Quick ultimate users will help!

Deed Stage Tips

When Gilbert demands "Vocals Check", all allies suffer a long-duration Ultimate Skill cooldown freeze, removable via Basic Attacks. Using Strong Attacks or entering guard stance here increases Gilbert's damage reduction stacks, raising challenge difficulty.

When Gilbert requires "Acting Check", have all allies enter guard stance to avoid the massive damage from next turn's "Background Actor". Basic Attacks or Strong Attacks will trigger heavy retaliation on all allies and add to Gilbert's damage reduction stacks. When Gilbert calls for "Standout", Gilbert gains massive damage reduction. Have the <Guardian> Strong Attack while others enter guard stance to reduce Gilbert's heavily stacked damage reduction, drawing all eyes to the <Guardian>.

When Gilbert wants to "Improvise", deal at least 8% damage to Gilbert; otherwise, Gilbert gains massive damage reduction and 1 stack of "Disappointment".

  • You must have one of each class type to start the fight.
  • Use basic or ultimate attacks to reduce the enemy's damage reduction at the beginning of the fight.
  • On turn 2/9/16: Use all basic attacks this turn.
  • On turn 3/10/17: Guard all.
  • End of turn 3/10/17: The party will be hit with a strong attack.
  • On turn 5/12/19: Use your guardian's ultimate here, then guard the other units.
  • On turn 7/14/21: You must deal at least 8% damage to Gilbert here.

Media Video Clears