Divergent Dream
More actions

January 02, 2025 - January 23, 2025
Event Allies:
✦ Unfathomable Confusion Eiden
Track - 01: "Dazzling Magic"
Enemies
Mysterious Trick Eiden (36,672 HP)
Team Recommendations
- Something that heals. Guardians aren't needed here.
Stage Tips
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- You must win in 21 turns or the party will be wiped.
- On turn 1: Everyone will begin with full ultimate skills. However, you will do 75% less damage with them for 2 turns, so save them!
- On turn 2: Guard with all 5 party members. You must actively guard too, even if you have a guardian!
- End of turn 2: Eiden will use a strong ultimate on the party.
- On turn 4: Use your ultimates with all 5 members to reduce Eiden's attack!
- End of turn 4: Eiden will use a strong ultimate on the party.
- On turn 6: Use a basic attack with all 5 members to grant your party a shield.
- End of turn 6: Eiden will use a strong ultimate on the party.
- The above will loop on turn 8, so begin guarding again that turn.
- When Eiden reaches 5% HP, you can do anything you want. He'll vanish the following turn.
Video Clears
- SR clear by YuruCani: https://www.youtube.com/watch?v=Pm_yiEPUOfQ
Divergent Dream : Track - 02: "Booth Battle"
Enemies
Deliberately Impolite Patron (146,782 HP)
Team Recommendations
- A guardian in any slot other than 3. If this one can taunt every turn, even better!
- A high HP quick ultimate user in slot 3.
- Yes, bleed is actually good here too.
Stage Tips
| [In Game Tips] |
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- Note every attack you do will cause the enemy to hit slot 3, so things like turn-by-turn (bleed) damage and counter abilities are actually useful here. You can also bring a guardian to taunt the damage away at the beginning of each turn and just heal it after.
- On turn 1: Slot 3 will be granted a shield, which must be kept or else your entire party will be wiped. GUARD WITH SLOT 3 FIRST each turn unless otherwise noted.
- End of turn 1: The enemy will cast turn-by-turn damage on the party.
- On turn 2: Guard with everyone to remove the turn-by-turn damage.
- On turn 4: If your guardian is 3 turns/on attack taunt, taunt with your guardian here.
- End of turn 4: The enemy will attack slot 3.
- On turn 6: Use an ultimate with slot 3.
- End of turn 6: Everyone but slot 3 will be attacked.
- On turn 7: Taunt with a guardian here.
- End of turn 7: The enemy will attack slot 3.
- The above loops at the end of turn 8, so you want to guard everyone on turn 9 and so on.
Video Clears
- R clear by La: https://www.youtube.com/watch?v=lR13bKjqL7o
Track - 03: "Break the Looping Dream"
Enemies
Enchanting Illusion Crystal Ball (397,871 HP)
Team Recommendations
- Put high HP units in slots 1/5, and your lowest in slot 3.
- Lower cooldown ultimate users should be brought.
Stage Tips
| [In Game Tips] |
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- No one can die or you'll lose the battle.
- Every attack will make you do -2.5% damage, so keep it in mind and potentially save your attacks for ultimates only.
- On turn 3: Guard with slots 1 and 5, and be sure to attack with slots 2 and 4.
- End of turn 3: All but slot 3 will be hit with damage this turn.
- End of turn 4: The enemy will heal for 12.5% HP.
- On turn 6: Use 5 ultimates to lower the enemy's attack.
- End of turn 6: A strong ultimate will be used on the whole party.
- The above will loop on turn 8, so guard slots 1 and 5 again here.