Evernight Castle
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June 26, 2025 - July 17, 2025
Event Allies:
✦ Curseblaze Darkgleam Yakumo
✦ Cursebrand Silvershine Blade
Evernight - 06: "Slaughter"
Enemies
Sur (2,640 HP)
Team Recommendations
- NO HEALERS!!!
Stage Tips
| [In Game Tips] |
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- Just guard the first five turns to win!
Evil Spirit - 01: "Sealed Gate"
Enemies
Courageous Charge Blade (11,204 HP)
Anxious Scared Yakumo (11,691 HP)
Team Recommendations
- Elements don't matter here, so don't worry about them
- Basic attack units are better but not required; just try to bring lower cooldown ultimate users if needed
Stage Tips
| [In Game Tips] |
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- No one can die or you automatically lose.
- Using ultimates will grant the party a shield, so use as needed!
- End of turn 1: Blade and Yakumo will use two minor ultimates each on the whole party.
- On turn 3: Guard your party.
- If you do attack, you can't damage Yakumo this turn.
- End of turn 3: Blade will use a stronger ultimate on the party, and Yakumo will use a smaller one after. Yakumo will also heal Blade this turn!
- On turn 5: Use at least two ultimates this turn to shield your units, and guard with the lowest HP unit.
- Note these will NOT damage Blade or Yakumo, so don't use your most powerful ones here.
- End of turn 5: The lowest HP unit will be targeted by both Blade and Yakumo. They will die if no shield was used or they did not guard.
- On turn 7: Use at least two ultimates again this turn to shield your units, but this time guard with the highest HP unit.
- Note these will NOT damage Blade or Yakumo, so don't use your most powerful ones here.
- End of turn 7: The highest HP unit will be targeted by both Blade and Yakumo. They will die if no shield was used or they did not guard.
- The above begins to loop immediately on turn 8, so everything repeats every 7 turns!
- Bring both Yakumo and Blade to 1% to end the battle.
Video Clears
- SR clear by YuruCani: https://www.youtube.com/watch?v=DZifnkL_U5A
Evil Spirit - 02: "Escaping the Mirror World"
Enemies
Semi-Conscious Soul (93,280 HP)
Shackled Exorcist Soul (35,392 HP)
Shackled Exorcist Soul (34,585 HP)
Shackled Exorcist Soul (36,200 HP)
Shackled Exorcist Soul (34,750 HP)
Team Recommendations
- Basic attack units
- If you do want to use ultimate users, bring ones with lower damaging ultimates and a guardian to taunt last
Stage Tips
| [In Game Tips] |
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- The fire Soul cannot be damaged, so attack the others. He will drop to 1% after the others leave.
- Note that even if you bring some of the enemies down to 1%, it may take a while for them to leave until they've used their attacks for that round. Preferably you want them all to leave around the same time, so try to keep their HP around the same amount.
- Your whole party must survive to win.
- Ultimates will cause your unit to be taunted and remove taunt from other members of the party. Use your guardian's ultimate last in a set of ultimates if you use them so he can be taunted.
- Damage MUST be lower than 30% of the Souls' max HP (around 10,350 for the lowest HP one, but they're all close). Anything over this will cause the entirety of the damage to be reduced by 85%, so be careful.
- End of turn 1: Your party will be granted their ultimates, but be careful!
- On turn 2: DO NOT use ultimates here.
- On turn 3: Guard all.
- End of turn 3: The fire Soul will use a strong ultimate on the party.
- On turn 5: Do not damage the enemies, so guard or heal.
- End of turn 6: The fire soul will use a minor ultimate on the party.
- The above loops immediately on turn 7, so don't use ultimates again on turn 8. This will all repeat every 6 turns.
- Once the fire Soul is alone, guard until he leaves.
Video Clears
- SR clear by La: https://www.youtube.com/watch?v=Jhc6oAjVBcE
Evil Spirit - 03: "Expelling Evil Spirits"
Enemies
Resisting Black Mist Yakumo (149,757 HP)
Sur (410,103 HP)
Drawing Accurately Blade (143,250 HP)
Team Recommendations
- Basic attack things again but not required
Stage Tips
| [In Game Tips] |
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- Focus on Sur unless otherwise prompted! You do not want Blade or Yakumo to die!
- On turn 1: Guard since no one can be damaged.
- End of turn 1: Your party will be given a shield by Yakumo, and Sur will attack everyone.
- On turn 2: Guard since no one can be damaged.
- End of turn 2: Your party will be given a shield by Yakumo, and Sur will attack everyone.
- On turn 3: Guard since no one can be damaged.
- End of turn 3: Your party will be given a shield by Yakumo, and Sur will attack everyone. Blade will grant everyone their ultimates this turn.
- On turn 4: Use everyone's ultimates on Sur to make her capable of taking damage. Don't worry about order.
- End of turn 4: Sur will hit everyone with an ultimate. Sur's shield will disappear, and she will be capable of being hurt now.
- Blade and Yakumo can also be healed for a turn.
- On turn 5: Guard with your highest max HP unit. Attack Blade once and Yakumo twice to fully heal them if possible.
- Each hit is 30% more HP for them. The number needed to heal them may change in subsequent loops, so watch carefully.
- End of turn 5: Your unit with the highest max HP will be hit by a powerful attack from Sur.
- On turn 7: Guard with your healer and your strongest attacker (check status if you are unsure who it is) or everyone will die.
- The above begins to loop on turn 8, so start again using your ultimates. This all repeats every 4 turns.