Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Festive Glimmer

From NU: Carnival Guides
(Redirected from FG)
Festive Glimmer
December 22, 2022 - January 18, 2023
Event Allies:
Frosted Virtue Olivine
Arctic Warden Quincy
Icy Equilibrium Dante

Holy Night - 01 "Heartfelt Reveal"

Allies Team Recommendations

  • Team Setup: 1 buffer and 4 strikers, or 5 strikers
  • HP Requirement: --

Deed Stage Tips

  • For all challenge stages, keep in mind that there are special effects from the Kleinmas locations you've been raising.
  • Pay attention to Allie and how he's feeling. You need to act depending on what he says (tap his HP bar to check his his passive).
    • T1 = Basic Attack
    • T2 = Allie says "Stay back!" (and glows) = Basic Attack
    • T3 = Allie has stopped resisting = Basic Attack
    • T4 = Allie raises his fist and uses "Required Strength" = Guard everyone
    • T5 = Basic Attack
    • T6 = Allie uses "Oppose" = Use an Ultimate Skill 2 times
    • T7 = Allie uses "Escape" = Use 3 Basic Attacks
    • T8 = Allie uses "Intense Struggle" = Unsure, I guarded everyone here but he ended up not doing anything
    • T9 = Alle uses "Lost Hope" = Use an Ultimate Skill 2 times
    • T10, Allie heals you to full. Guard everyone!
  • You can't heal, so just bring 5 strikers or a buffer and 4 strikers.
  • Allie leaves after T10 and you win.

Media Video Clears

Holy Night - 02 "Wind Chill"

Allies Team Recommendations

  • Team Setup: 1 healer, 1 buffer and 3 strikers (the Snowman is water, so bring a wood striker if you have one, like SR/SSR Quincy)
  • HP Requirement: 3000+ HP for your Healer, everyone else can be a little lower as long as your Healer can keep up

Deed Stage Tips

  • For all challenge stages, keep in mind that there are special effects from the Kleinmas locations you've been raising.
  • The snowman inflicts Bleed, so a good healer is essential.
  • Attack the Snowman to lower his attack with 5% (max 10 stacks).
  • Turns seem to be fixed:
    • T1 = Basic Attack, Snowman attacks slots 1/3/5
    • T2 = Basic Attack, Snowman attacks slots 1/3/5
    • T3 = Basic Attack, Snowman attacks slots 1/3/5
    • T4 = Basic Attack (Ultimates do 0 damage), Snowman gets rid of his 50% attack debuff, so you have to attack him again to lower his attack with 5% (max 10 stack).
    • T5 = Basic Attack, the Snowman uses bleed AND will taunt your healer
    • T6 = Guard your Healer! Everyone else Basic Attack.
    • T7 = Snowman uses "Essence Thaw". You can finally use your Ultimates because they do damage this turn! Snowman uses an AoE Ultimate, so make sure your HP is up.
    • T8 = Basic Attack (Ultimates do 0 damage again), Snowman gets rid of his 50% attack debuff, so you have to attack him again to lower his attack with 5% (max 10 stack).
    • T9 = Basic Attack, the Snowman uses bleed AND will taunt your healer
    • T10 = Guard your Healer! Everyone else Basic Attack.
    • T11 = Snowman uses "Essence Thaw". You can use your Ultimates this turn! Snowman uses an AoE Ultimate, so make sure your HP is up.
    • T12 = Basic Attack, Snowman attacks slots 1/3/5.
  • You win when the Snowman's HP is reduced to 0.

Media Video Clears

Holy Night - 03 "Snowball Fight Survival"

Allies Team Recommendations

  • Team Setup: 1 healer, 1 buffer and 3 strikers (AoE works too). SR Dante is great (maybe even needed) in this because of his "Remove target from guard stance" Basic Attack (N/R Dante or CR Dante works too). Dark units aren't recommended because of the weakness to Dante/Quincy. A good healer is essential!
  • Slots 1/2/4 are hit hardest, so put your highest HP units there.
  • HP Requirement: 5k+ if you're not using SR Dante. 4k+ if you are using SR Dante (can get away with less if you guard more).

Deed Stage Tips

  • For all challenge stages, keep in mind that there are special effects from the Kleinmas locations you've been raising.
  • Olivine will occasionally help/heal you, so it's not recommended to go after him first. (Although he will also end up partaking in the snowball fight and doing some AoE damage down the line).
  • If you kill Dante or Quincy, the other will get an attack boost so it might be best to finish them off in the same turn.
  • When Dante uses "Base Builder", you need to remove him from his Guard Stance using SR Dante in order to damage Quincy (or suffer Quincy's BIG AoE Ultimate).
  • Damage Dante/Quincy roughly equally BUT get Dante down to 1% first. If you get Quincy down to 1% first, you will NOT be able to damage him to stop his Ultimate!
  • If one of your units dies, it's recommended to reset because some attacks are RNG.
  • Turns:
    • T1 = Dante hits slot 1 hard, Quincy hits slot 2 hard. Use Basic Attacks + Heal.
    • T2 = Dante and Quincy hit multiple of your units each. Olivine heals slots 1 and 2.
    • T3 = Dante and Quincy hit multiple of your units each.
    • T4 = Dante and Quincy hit multiple of your units each.
    • T5 = Use SR Dante's Basic attack to remove enemy Dante's Guard Stance. Attack Quincy twice to stun him. (If not, GUARD your whole team and pray).
    • T6 = Dante and Quincy hit multiple of your units each. Olivine also joins the fight.
    • T7 = Use Basic Attacks or Ultimates + Heal. Dante and Quincy hit multiple of your units each.
    • T8 = Use SR Dante's Basic attack to remove enemy Dante's Guard Stance. Attack Quincy twice to stun him. (If not, GUARD your whole team and pray).
    • This pattern continues. Keep your HP up (Guard if needed) because all enemies attack multiple units each turn.
  • Dante and Quincy leave the turn after you got them both down to 1% HP. Olivine leaves the turn after you get him down to 25% HP.

Media Video Clears