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Feast of Roses

From NU: Carnival Guides
(Redirected from FOR)
Feast of Roses
February 27, 2025 - March 27, 2025
Event Allies:
Sword of Determination Yakumo
Sword of Truth Edmond
Sword of Sincerity Olivine

Conferring the Crown - 01: "Blossom! Beautiful Duel!!"

Slime Enemies

  • Light Element Student Representative Yakumo (13,751 HP)
  • Water Element Legendary Upperclassman Edmond (13,751 HP)
  • Wood Element Temple Representative Olivine (13,751 HP)

Allies Team Recommendations

  • A unit that removes guard stance in any slot other than 3.

Deed Stage Tips

<Olivine>

When using Sharp Observation, positions 4/5 must use normal attacks on Olivine to avoid being unable to bear the high damage in the next turn. <Yakumo> When using Lingering Essence, positions 1/2 must use normal attacks on Yakumo to avoid being unable to bear the high damage in the next turn. When Yakumo uses Resolve to Protect, you must first remove him from guard stance before having position 3 use normal attacks to dispel his accumulated power. <Edmond>

During certain turns, Edmond will target position 3 with Fierce Offensive, which can't be guarded against; position 3 must check their HP at all times to avoid being unable to bear high damage.

  • If any character dies, the party will be wiped.
  • Yakumo will target slots 1/2, Edmond slot 3, and Olivine slots 4/5.
  • You can defeat them in any order, and they will leave the turn after being defeated.
    • It is recommended to focus on Yakumo, Edmond, and then Olivine unless you have a particular difficulty with one.
  • On turn 3: Slots 4 and 5 must use a basic attack on Olivine (if they can't do damage, just make sure Olivine is the target).
    • Repeat this on turn 9/15/etc (every 6 turns).
  • End of turn 3: Olivine will hit slots 4 and 5 with a strong attack.
  • End of turn 4: Yakumo and Olivine will use strong attacks on slots 1/2 and 4/5, respectively.
    • Olivine's attack will repeat approximately every 3 turns.
    • Yakumo's attack will repeat approximately every 2 turns.
  • End of turn 5: Edmond will use a strong attack on slot 3.
    • This repeats approximately every 4 turns.
  • On turn 6: Slots 1 and 2 must use a basic attack on Yakumo.
    • Repeat this on turn 12/18/etc (every 6 turns).
  • End of turn 6: Yakumo will hit slots 1 and 2 with a strong attack.
  • End of turn 7: Olivine will hit slots 4 and 5 with a strong attack.
  • On turn 8: Break Yakumo's guard stance, then use slot 3 to basic attack him after breaking it.
    • Repeat this on turn 14/20/etc (every 6 turns).
  • End of turn 8: Yakumo will use a strong attack on everyone.
  • On turn 9: Slots 4 and 5 must basic attack Olivine again.
  • End of turn 9: Yakumo, Edmond, and Olivine will use strong attacks on slots 1/2, 3, and 4/5, respectively.
    • Edmond's attack will repeat on turn 15/21/etc (every 6 turns).
  • Note the smaller stronger attacks can be replaced by other specified patterns on those turns, so it is difficult to write out further when they will happen.

Media Video Clears

Conferring the Crown - 02: "Duel! Midnight Invitation!"

Slime Enemies

  • Light Element Duel Invitation Student (223,421 HP)

Allies Team Recommendations

  • Units with an ultimate cooldown of 3-4.
  • Do not bring any unit that damages the party on their attack or you will lose.
  • Trigger units are useful but not required.
  • Put your highest HP unit in slot 3.
  • No healer is needed for this fight.

Deed Stage Tips

When the student uses Prepared Posture, have position 3 use a strong attack first before having the other allies guard for the greatest effect, to avoid having position 3's shield be broken due to subsequently receiving a large amount of damage. When the student uses Charged Sword, the Basic Attack damage and Ultimate Skill damage he receives is reduced significantly. You can only dispel his accumulated power and avoid irreversible consequences by using allies to increase Ultimate Skill damage and Trigger Skill damage in combination with attacking him with Trigger Skill damage to remove his shield.

  • On turn 1: The party will be granted a shield of 375% of their max HP. This shield must not be removed or the battle will be lost.
    • Any attacks will be met by a counterattack, so choose your attacks wisely.
  • On turn 5: Use an ultimate with slot 3, THEN guard with slots 1/2/4/5.
  • End of turn 5: Slot 3 will be hit with a strong attack.
  • On turn 6: Set up for the next big attack by preparing any ults that help your damage and last for more than a turn.
  • On turn 7: The shield will be depleted by using more basic attacks here, but you can use ults on buffing/debuffing units if needed. Be sure to only use a basic attack with slot 3 last (save the ultimate for later).
    • Note that if you do not use enough damage, you may need a unit that increases trigger damage, but it is not required.
  • End of turn 7: The party will be wiped if you did not stun the enemy this turn.
  • The above repeats on turn 9/13/etc, every 4 turns.

Conferring the Crown - 03: "Victory! Protecting the Rose!"

Slime Enemies

  • Light Element Arrogant Young Butler (415,417 HP)

Allies Team Recommendations

  • Put your healer in slot 3, preferably one with high HP.
  • Low ultimate cooldown users are recommended.

Deed Stage Tips

When the butler uses Sinister Steps, all party allies must guard to help the ally in position 3 avoid high turn-by-turn damage and the crisis in the next turn.

Next, when the butler uses Holding On, make sure the HP of the ally in position 3 is safe; you can choose to guard to reduce the damage inflicted by the butler's Ultimate Skill.

During Nimble Dodge in certain turns, pay attention to the order in which you use strong attacks, to avoid being unable to immediately remove his shield and having to suffer irreversible consequences.

  • The enemy will counterattack every attack you make.
  • End of turn 4: Slot 3 will be hit with strong turn-by-turn damage.
  • On turn 5: Guard all to lessen the turn-by-turn damage.
  • End of turn 5: Slot 3 will be hit hard.
  • End of turn 6: Slot 3 will be hit hard once again. They will take more damage the following turn as well.
  • On turn 7: Prepare early for the next attack with any buffers/supports if needed.
  • On turn 8: Use your strongest attackers first. Every subsequent attack will do 20% less damage.
  • End of turn 8: If you did not break his shield, the party will be wiped.
  • The above begins to loop on turn 11, every 7 turns.