Fanciful Capriccio
From NU: Carnival Guides
More actions

February 01, 2024 - March 14, 2024
Event Allies:
✦ Fateful Aegis Yakumo
✦ Faraway Wish Olivine
✦ Forest Night Kuya
✦ Unfulfilled Dream Rei
Dreamland : Boss 01 "Mysterious Yokai"
Enemies
Lost Tapir Yokai (23,945 HP)
Team Recommendations
- 1 Healer, 1 Guardian, Buffers, DPS
- 1 Guardian in slot 3 with a 3-turn taunt (or a taunt on their basic attack).
- If you can fully heal your party in a turn, then you do not need the guardian.
- Units with high basic attack are more useful here, or one single high ultimate user.
Stage Tips
- Every basic attack will make the yokai take +25% more Ultimate damage. You want to mostly stick to basic attacks until you've hit him enough for him to take as much damage as possible from the Ultimates.
- Your party will gain boosts from the buildings, so if you are having trouble, upgrade them!
- At the end of turns 1-3: He will use an AoE for a normal attack.
- On turn 4: If you brought a guardian, taunt here to take the sleep effect for the party on the next turn!
- At the end of turn 4: Slots 1/2/4/5 will be put to sleep for 2 turns. (Or the guardian if you guarded properly.)
- On turn 5: If you used your guardian to taunt the sleep, guard slots 1/2/4/5.
- At the end of turn 5: Slots 1/2/4/5 will be hit for 99% of their HP (or about half if they guarded). This will wake them from their sleep if they were asleep.
- On turn 6: Be sure to heal as high as possible to prepare for the next attack.
- At the end of turn 6: Slots 1/2/4/5 will be hit with a strong AoE, which may kill you if you did not heal properly.
- This set of skills will repeat starting immediately after the last, so just keep doing things in this order until you can fully kill the yokai.
Dreamland : Boss 02 "Gluttonous Yokai"
Enemies
Gluttonous Tapir Yokai (68,529 HP)
Team Recommendations
- 1 Healer, Buffers, DPS, potentially a Guardian if needed
- Bring a Guardian if you cannot keep up with the damage while your healer is asleep.
- Units with quick Ultimate cooldowns (3 turns) are recommended. NW Eiden to shorten them is even better!
Stage Tips
- The yokai begins with 300% damage reduction on basic attacks. Every Ultimate attack will make the yokai take +100% more basic attack damage for 2 turns, so you should use at least 3 Ultimates on one turn, then use basic attacks the following turn.
- You can also just focus on your Ultimate attacks since they are not restricted, unlike the first boss.
- Note the 2 turns counts that turn as well, so only the current turn and the following get the effect.
- Your party will gain boosts from the buildings, so if you are having trouble, upgrade them!
- On turns 1-4: You can guard until your Ultimates are ready since basic attacks have no effect until then.
- On turn 5: If you brought a guardian, taunt here to take the attack for the healer on the next turn!
- At the end of turn 5: Your healer will be put to sleep for 2 turns, and taunt will be applied (2 turns again). (Or the guardian if you guarded properly.)
- This repeats every 4 turns (9/13/17/etc).
- At the end of turn 6: The taunted unit will be hit with a strong attack (which will wake them up), and they will be unable to heal anyone for the next turn.
- This repeats every 4 turns (10/14/18/etc).
Spring of False Dreams : Boss 03 "Clingy Yokai"
Enemies
Clingy Tapir Yokai (53,841 HP)
Team Recommendations
- Healer and anything else you want
Stage Tips
- The tapir deals bleed damage that lasts 4 turns to your whole party on your attack, so guard unless you can either handle the damage or your attacks are at their most powerful (such as ultimates or basics with follow-ups).
- Ultimates will typically do 50% less damage except on special turns. Watch for these turns.
- He will use AoE bleed on non-special turns.
- At the end of turn 1: grants a skill that lets you guard to remove the bleed effects. Use guard whenever the damage is too much!
- At the end of turn 3: large bleed damage will be applied to the whole party.
- At the end of turn 4: AoE Ultimate is used.
- On turn 5: your Ultimates will deal 100% more damage this turn, so use them!
- This repeats every 4 turns (9/13/etc).
Spring of False Dreams : Boss 04 "Powerful Yokai"
Enemies
Powerful Tapir Yokai (65,858 HP)
Team Recommendations
- 5 DPS if you can do it fast, otherwise the usual healer/buffer/DPS combos
Stage Tips
- The yokai will heal himself when he attacks. If he has above 75% HP, he will do more damage, so try to hurt him quickly.
- On turn 5: The yokai needs to be hit with Ultimates to lower his attack by 60%. Since he grants himself +300% ATK for this turn, use as many as you can (5 are needed to fully lower it).
- At the end of turn 5: The yokai will use an AoE Ultimate on the party.
- At the end of turn 6: The yokai will use a strong single target Ultimate.
- At the end of turn 7: The yokai will use a skill that hits a single target multiple times. That unit will have their attack lowered by 250% for a turn.
- This cycle continuously repeats, so prepare accordingly.
Challenge : Illusion Overture - 01 "Mischievous Dream"
Enemies
Lively Child (14,962 HP)
Romantic Child (14,962 HP)
Team Recommendations
- 1 Healer in slot 3, 2 DPS, and then whatever else
Stage Tips
- Put your healer in the middle.
- Hit with either slots 1 OR 2 THEN either slots 4 OR 5, THEN heal each turn. Guard the other two that did not hit.
- Make sure both enemies are brought to 1% on the same turn or you will be killed.
- On turn 1 you will gain several status effects:
- Slot 1 and 2 will deal 55% of their Max HP as damage to slots 4/5 on attack.
- Slot 3 deals 100% less damage but heals much better.
- Slot 4 and 5 will deal 55% of their Max HP as damage to slots 1/2.
- On turn 3: Guard slots 1/2 to avoid paralysis.
- End of turn 3: Slots 1/2 will be hit with paralysis (if you didn't guard).
- This repeats every 4 turns (7/11/etc).
- On turn 4: Guard slots 4/5 to avoid paralysis.
- End of turn 4: Slots 4/5 will be hit with paralysis (if you didn't guard).
- This repeats every 5 turns (9/14/etc).
- End of turn 5: Ultimate on slots 4/5.
- This repeats every 4 turns (9/13/etc).
- End of turn 6: Ultimate on slots 1/2.
- This repeats every 5 turns (11/16/etc).
Challenge : Illusion Tone - 01 "Mischievous Dream"
Enemies
Lively Child (46,502 HP)
Romantic Child (46,502 HP)
Stage Tips
- This is the same fight as above, only with stronger enemies!
Challenge : Illusion Overture - 02 "Seeking the Tapir Yokai"
Enemies
Holy Benevolence Olivine (18,655 HP)
Pure Benevolence Yakumo (18,655 HP)
Team Recommendations
- 1 Healer, Quick Ultimate users
Stage Tips
- Bring quick ultimate users and cast them whenever you are able to avoid the debuffs.
- Olivine will cast ATK -8% on all strikers and saboteurs every turn for up to 5 stacks.
- You can hit him with an ultimate to reduce this by 2 stacks (once every 4 turns).
- Yakumo will reduce healing of healers by 10% every turn for up to 5 stacks.
- You can hit him with an ultimate to reduce this by 2 stacks (once every 3 turns).
- End of turn 4: Olivine will use an ultimate on a single target.
- End of turn 5: Yakumo will use an ultimate on a single target.
- On turn 6: Olivine needs to be hit with an ultimate to remove the debuff stacks.
- You will also receive a permanent 10% more damage debuff.
- This repeats every 4 turns (10/14/etc).
- End of turn 6: Olivine will silence slots 1/2/4/5 for 2 turns.
- On turn 7: Olivine can be hit with an ultimate to paralyze him.
- If you do not do this Olivine will apply a permanent 25% damage increase to himself.
- This repeats every 5 turns (12/17/etc).
- On turn 8: Yakumo needs to be hit with an ultimate to remove the debuff stacks.
- You will also receive a permanent 10% more damage debuff.
- This repeats every 3 turns (11/14/etc).
- On turn 9: Yakumo can be hit with an ultimate to paralyze him.
- If you do not do this Yakumo will apply a permanent 25% damage increase to himself.
- This repeats every 5 turns (15/20/etc).
Challenge : Illusion Tone - 02 "Seeking the Tapir Yokai"
Enemies
Holy Benevolence Olivine (65,857 HP)
Pure Benevolence Yakumo (65,857 HP)
Stage Tips
- This is the same fight as above, only with stronger enemies!
Challenge : Illusion Overture - 03 "Fanatical Pursuer"
Enemies
Distant Spectator Kuya (39,808 HP)
Playing Along Rei (39,808 HP)
Team Recommendations
- 1 Healer, Quick Ultimate users
Stage Tips
- You will mostly want to guard until your ultimates are available, then just attack away.
- If you do not finish by turn 20, you will be killed.
- On turn 1: Guard all (enemies cannot be damaged).
- End of turn 1: Your party will be hit by an AoE that will kill you if you did not guard.
- On turn 2: Either heal or guard all since the enemies still cannot be damaged.
- On turn 3 and onward: any basic attacks on either enemy will cause you to deal 17% less basic attack damage.
- Please note normal heals count as basic attacks, so your heals will slowly become less effective.
- End of turn 3: Rei will use a single target ultimate.
- End of turn 4: Kuya will use a single target ultimate.
- On turn 5: Ultimates on Rei will do no damage, so only attack Kuya with them.
- On turn 6: Ultimates on Kuya will do no damage, so only attack Rei with them. You may also hit Rei here with an Ultimate to reduce the debuff stacks.
- On turn 7: You may hit Kuya with an Ultimate to reduce the debuff stacks.
Challenge : Illusion Tone - 03 "Fanatical Pursuer"
Enemies
Distant Spectator Kuya (144,887 HP)
Playing Along Rei (144,887 HP)
Stage Tips
- This is the same fight as above, only with stronger enemies!