Feast of Roses
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February 27, 2025 - March 27, 2025
Event Allies:
✦ Sword of Determination Yakumo
✦ Sword of Truth Edmond
✦ Sword of Sincerity Olivine
Conferring the Crown - 01: "Blossom! Beautiful Duel!!"
Enemies
Student Representative Yakumo (13,751 HP)
Legendary Upperclassman Edmond (13,751 HP)
Temple Representative Olivine (13,751 HP)
Team Recommendations
- A unit that removes guard stance in any slot other than 3.
Stage Tips
| [In Game Tips] |
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- If any character dies, the party will be wiped.
- Yakumo will target slots 1/2, Edmond slot 3, and Olivine slots 4/5.
- You can defeat them in any order, and they will leave the turn after being defeated.
- It is recommended to focus on Yakumo, Edmond, and then Olivine unless you have a particular difficulty with one.
- On turn 3: Slots 4 and 5 must use a basic attack on Olivine (if they can't do damage, just make sure Olivine is the target).
- Repeat this on turn 9/15/etc (every 6 turns).
- End of turn 3: Olivine will hit slots 4 and 5 with a strong attack.
- End of turn 4: Yakumo and Olivine will use strong attacks on slots 1/2 and 4/5, respectively.
- Olivine's attack will repeat approximately every 3 turns.
- Yakumo's attack will repeat approximately every 2 turns.
- End of turn 5: Edmond will use a strong attack on slot 3.
- This repeats approximately every 4 turns.
- On turn 6: Slots 1 and 2 must use a basic attack on Yakumo.
- Repeat this on turn 12/18/etc (every 6 turns).
- End of turn 6: Yakumo will hit slots 1 and 2 with a strong attack.
- End of turn 7: Olivine will hit slots 4 and 5 with a strong attack.
- On turn 8: Break Yakumo's guard stance, then use slot 3 to basic attack him after breaking it.
- Repeat this on turn 14/20/etc (every 6 turns).
- End of turn 8: Yakumo will use a strong attack on everyone.
- On turn 9: Slots 4 and 5 must basic attack Olivine again.
- End of turn 9: Yakumo, Edmond, and Olivine will use strong attacks on slots 1/2, 3, and 4/5, respectively.
- Edmond's attack will repeat on turn 15/21/etc (every 6 turns).
- Note the smaller stronger attacks can be replaced by other specified patterns on those turns, so it is difficult to write out further when they will happen.
Video Clears
- R+N Clear by La: https://www.youtube.com/watch?v=5oNj8yPdiOY
Conferring the Crown - 02: "Duel! Midnight Invitation!"
Enemies
Duel Invitation Student (223,421 HP)
Team Recommendations
- Units with an ultimate cooldown of 3-4.
- Do not bring any unit that damages the party on their attack or you will lose.
- Trigger units are useful but not required.
- Put your highest HP unit in slot 3.
- No healer is needed for this fight.
Stage Tips
| [In Game Tips] |
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- On turn 1: The party will be granted a shield of 375% of their max HP. This shield must not be removed or the battle will be lost.
- Any attacks will be met by a counterattack, so choose your attacks wisely.
- On turn 5: Use an ultimate with slot 3, THEN guard with slots 1/2/4/5.
- End of turn 5: Slot 3 will be hit with a strong attack.
- On turn 6: Set up for the next big attack by preparing any ults that help your damage and last for more than a turn.
- On turn 7: The shield will be depleted by using more basic attacks here, but you can use ults on buffing/debuffing units if needed. Be sure to only use a basic attack with slot 3 last (save the ultimate for later).
- Note that if you do not use enough damage, you may need a unit that increases trigger damage, but it is not required.
- End of turn 7: The party will be wiped if you did not stun the enemy this turn.
- The above repeats on turn 9/13/etc, every 4 turns.
Conferring the Crown - 03: "Victory! Protecting the Rose!"
Enemies
Arrogant Young Butler (415,417 HP)
Team Recommendations
- Put your healer in slot 3, preferably one with high HP.
- Low ultimate cooldown users are recommended.
Stage Tips
| [In Game Tips] |
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- The enemy will counterattack every attack you make.
- End of turn 4: Slot 3 will be hit with strong turn-by-turn damage.
- On turn 5: Guard all to lessen the turn-by-turn damage.
- End of turn 5: Slot 3 will be hit hard.
- End of turn 6: Slot 3 will be hit hard once again. They will take more damage the following turn as well.
- On turn 7: Prepare early for the next attack with any buffers/supports if needed.
- On turn 8: Use your strongest attackers first. Every subsequent attack will do 20% less damage.
- End of turn 8: If you did not break his shield, the party will be wiped.
- The above begins to loop on turn 11, every 7 turns.