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Journey to a NU ☆ World

From NU: Carnival Guides
Journey to a NU ☆ World
January 04, 2024 - January 25, 2024
Event Allies:
✦ Salacious ☆ King Eiden

Adventure 01 "Unlimited Overtime"

Slime Enemies

  • Dark Element Overtime Nightmare Eiden (25,972 HP → 7,792 HP)
  • Fire Element Wicked Co-Worker (44,623 HP)
  • Wood Element Meddling Co-Worker (44,623 HP)

Deed Stage Tips

  • Eiden gets hit at the beginning, so you need to heal him to finish the stage.
    • Hitting a coworker heals Eiden: 3% for basic attacks, 6% for ultimates.
    • Try to keep everyone from hitting 1%. Start with the fire coworker since the wood coworker's death will kill you.
  • You need low cooldown ultimate users, preferrably the weakest ones you have! You do not want to kill the coworkers, and attack is irrelevant for healing Eiden, so you need to be careful.
  • Don't take AoE since you could hit Eiden.
  • You do not need to kill anyone. You just have to heal Eiden to 100%.
  • End of turn 4: The fire coworker uses a strong ultimate AoE attack.
  • On turn 6: Attack (basic and ultimates work) the wood coworker 3 times, and be sure to not hit the fire one at all.
  • On turn 7: Guard all from the fire coworker.
  • End of turn 7: The fire coworker does 99% max HP damage! You will most likely die if you have not guarded.
  • On turn 8: Do not use an ultimate with whoever got hit with the special status, which is usually your healer.
  • This all cycles every 4 turns!

Adventure 02 "Borrowed Might"

Slime Enemies

  • Dark Element Proxy Demon King Eiden (27,382 HP)
  • Light Element Unyielding Warrior (32,133 HP)
  • Water Element Furious Warrior (32,133 HP)

Deed Stage Tips

  • Eiden taunts the whole time, but your attacks damage the other two.
    • Eiden will not take damage from you, but he will instead attack the other two.
    • Basic attacks deal 0.7% max HP, and Ultimates deal 1.8% max HP to the other two. No skills of yours, including AoE, will affect the warriors directly.
    • Note that like the first one, this means you want to maximize the number of Ultimates used to finish quickly.
  • Eiden cannot die! You will fail if he does!
    • Your healer will heal Eiden so take advantage of having one to keep him alive.
    • Be careful of taking anyone with debuffs that the enemy can take advantage of when attacking Eiden.
  • 4 Ultimate attacks at once grants Eiden a shield, so do try to line these up often.
  • You may want to use a guardian (or someone with taunt) to avoid your healer being useless half the fight! Please ensure they have a 3-turn cooldown (SR Morvay is perfect for this).
  • End of turn 5/12: Both warriors use a strong ultimate.
  • On turn 6/13: Use taunt here if you want to avoid your healer being unable to heal.
  • End of turn 6/13: The healer will take bleed damage (3 turns) and be unable to heal for the next 5 turns. The whole party will take 20% more damage (3 turns).
  • On turn 9/16: Do not use basic attacks or your party will take damage! Use an ultimate with everyone to avoid silence!
  • End of turn 9/16: You will be silenced for 10 turns if you didn't use an Ultimate. Both enemies will use strong AoE Ultimates.
  • End of turn 10/17: Eiden actually does something, but not sure what...
  • These loop every 7 turns!

Adventure 03 "NU ☆ Carnival"

WAVE 1 Slime Enemies

  • Dark Element Trusted Chancellor Kuya (41,385 HP)
  • Water Element Sapphire Blade Edmond (34,042 HP)
  • Light Element Holy Peridot Olivine (30,199 HP)
  • Fire Element Obsidian Viper Yakumo (27,211 HP)

Deed Stage Tips

  • Don't bother with Kuya at all.
  • Your own Ultimates will damage your party if you hit Edmond or Olivine, but they will also reduce their cooldowns for their own Ultimates which is necessary if you are unable to kill them before turn 7.
  • Just focus on getting Edmond, Olivine, and Yakumo to 1% immediately and they will leave the following turn. Any kind of damage works so this fight should be much simpler now compared to the previous two!
    • Eliminate them as soon as possible in the above order one-by-one to prevent extreme damage if their Ultimates align.
  • Kuya leaves when the others are gone.
  • End of turn 4: Kuya will use a strong attack on one unit, which repeats every 3 turns.
  • On turn 7 (the turn after Kuya has some text pop up): Guard everyone!
  • End of turn 7: Kuya will use an AoE for 100% damage, which will kill you if you have not guarded.
    • If you have not shifted Edmond's or Olivine's Ultimate, they will use their Ultimate(s) here as well. This will cause you to be eliminated if all three are able to attack, so make sure you have either killed one or both of them or used Ultimates to shift their turns.
  • Please note the Ultimates for Edmond and Olivine will shift depending on how you have used your Ultimates, so be prepared accordingly.

WAVE 2 Slime Enemies

  • Fire Element Eternal Sun Dante (41,385 HP)
  • Light Element Gate of Heaven Blade (41,385 HP)
  • Dark Element Wandering Bard Rei (40,275 HP)
  • Wood Element Fist of the Forest Quincy (34,042 HP)
  • Dark Element Eternal Beast Garu (34,640 HP)

Deed Stage Tips

  • Nobody will take damage on the first turn so do not waste any skills.
  • After that, Dante, Rei, and Blade will not take damage. You may ignore Dante completely.
    • On turn 2, Blade should be hit with 3 Ultimates to avoid a strong attack.
    • Rei should be hit many times with Basic attacks so you may do more damage to the others.
  • Once you have hit Rei enough (or not at all depending on your abilities), focus on attacking Garu and Quincy as you please. They will leave after they reach 1%.
  • Rei will leave after they are gone, and Dante and Blade will leave the turn after that.
  • On turn 1: Again, don't bother attacking.
  • On turn 2: Use 3 Ultimates on Blade.
  • End of turn 2: Blade will use a strong Ultimate that may kill you if you didn't lower his ATK with the above.
  • End of turn 4: Quincy will Ultimate on slots 1/3/5, and Garu Ultimates on slots 2/4.
  • End of turn 5: Rei will use a strong single target Ultimate.
  • End of turn 6: Blade will use an Ultimate.
  • End of turn 7: Dante will use an Ultimate.
  • The above sequence loops every 4 turns.