Lost Relics/Season 01
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December 01, 2022 - February 09, 2023
Lost 01
Serpent Memories Battle 01
Team Recommendations
- Team Setup: 1 Healer, 2~3 DPS, 1 Support, Optional Guardian
- Possible Units: R-SR Dante, R-SSR Garu, R-SR Blade, R-SR Olivine, 3 CD units
Stage Tips
- Golem will immediately reduce its own ultimate cooldown, apply shield and taunt on turn 1.
- Use ultimate skills to remove golem taunts.
- Hexed hares will do single target ultimate attacks that apply debuffs to the unit hit. This debuff gives -2.5% damage to allies and hares will gain +2.5% attack. This rotates every 2 turns starting from turn 3.
- Using units that can guard break, AoE attackers and low cooldown ult uptime will help score the shortest turn clear.
Video Clears
- No SSR Clear: https://youtu.be/SM4naRojBYk
Serpent Memories Battle 02
Team Recommendations
- Team Setup: 1 Healer, 2~3 DPS, 1 Support
- Possible Units: 3-4 CD units
Stage Tips
- Yakumo will immediately do an AoE ultimate on turn 1, guard your team.
- He'll AoE every 3 turns, and do double basic AoE attacks
- Continue to guard your units besides your healer until you have your ultimates active. Yakumo takes +15% more damage each time he is hit with an ultimate skill attack.
Video Clears
- No SSR Clear: https://youtu.be/uJhN-vnseG0
Lost 02
Shield of the Kingdom Battle 01
Team Recommendations
- Team Setup: 1 Healer, 2~3 DPS, 1 Support
- Possible Units: R-SSR Garu, Core Teams
Stage Tips
- Each Soldier will get attack buffs each time they are hit, and have their ultimate cooldowns reduced by 2 when hit with ultimate skill attacks. If your team is built enough this will not be an issue regardless.
- Using AoE units such as SR Garu and Blade will give you the fastest clear.
Video Clears
- No SSR Clear: https://youtu.be/BEm6dOjzOEk
Shield of the Kingdom Battle 02
Team Recommendations
- Team Setup: 1 Healer, 2~3 DPS, 1 Support
- Possible Units: R-SR Kuya
Stage Tips
- Turn 1 Edmond will ultimate skill attack slot 1, 3 and 5. Guard those units immediately.
- Turn 4 he will skill attack 1 slot and then basic attack another. This will happen every 3 turns.
- Every attack Edmond does will recover his HP by +100% of his own attack, using Saboteurs for health recovery reduction and units that does attack debuffs will help counter this.
Video Clears
- No SSR Clear: https://youtu.be/l9w59BKA_3k
Lost 03
Altar Restoration 01
Team Recommendations
- Team Setup: 1 Healer, 2~3 DPS, 1 Support
- Possible Units: R-SR Dante or Quincy
Stage Tips
- The Mutant Root of All Evil will counter attack your units when hit and receive attack buffs when doing so.
- Guard breaking will apply attack debuffs to the mutant and increase your damage, damage stacks.
- On turn 5 it will apply a status to itself where if it attack it will receive a heal over time passive that lasts for 2 turns. This status lasts for that turn so guard to bypass it unless you have strong units to nuke it anyway.
Video Clears
- No SSR Clear: https://youtu.be/cRyL03zgPP0
Altar Restoration 02
Team Recommendations
- Team Setup: 1 Healer, 2~3 DPS, 1 Support
- Possible Units: R-SR Dante or Quincy
Stage Tips
- Gemstone Guardian will apply bleed effect to any unit that attacks it dealing damage for 4 turns, this can stack and the damage gradually increases over time.
- Use a unit that can guard break to remove the damage reduction the gemstone receives from guard status.
- On turn 5 it will skill attack every slot except 3, applying a large bleed stack and inflicting it's self with a damage debuff. For 1 turn it will take +100% ultimate skill damage so save ultimates until this moment.
Video Clears
- No SSR Clear: https://youtu.be/eK90nUd60e0
Lost 04
Poaching the Past 01
Team Recommendations
- Team Setup: 1 Healer, 3 DPS, 1 Support
- Possible Units: R-SSR Garu, R-SR Blade
Stage Tips
- AoE is your best friend for this stage since you have a lot of enemies to get through.
- When an eagle is attacked it will receive a -25% attack debuff (max 3 stacks), decreasing its damage. On attack it will gain +1% attack
- The sprite will remove all attack debuff stacks at the end of the enemy rotation, and supply heals to the enemies.
Video Clears
- No SSR Clear: https://youtu.be/g49uvXTT6Zc
Poaching the Past 02
Team Recommendations
- Team Setup: 1 Healer, 3 DPS, 1 Support
- Possible Units: R-SR Dante or Quincy
Stage Tips
- Turn 3 Poacher Goon will apply Silence to your healer, this status lasts for 2 turns. This can occur every 4 turns.
- Turn 4 Poacher Boss will skill attack your whole team. It's a weak amount of damage though so no need to guard. This can occur every 3 turns.
- When Poacher Boss reaches below 50% HP he will apply guard status to both himself and the goon. He will then apply Sleep to every unit except your healer that lasts for 2 turns.
- He will skill attack your whole team the turn after, dealing increased damage. Make sure you have max HP when this happens.
- It's recommended that you take out the Poacher Boss first so that you don't get inflicted with sleep, using heavy hitters like Quincy can help bypass the guard damage reduction.
Video Clears
- No SSR Clear: https://youtu.be/E8xMsDQDg3I
Lost 05
Double Eclipse 01
Team Recommendations
- Team Setup: 1 Healer, 3 DPS, 1 Support
- Possible Units: R-SSR Garu, R-SR Blade, Fallen Leaves Kuya
Stage Tips
- Attack both rabbits on turn 1 to remove their +50% ATK when they have 100% HP.
- They will recover HP everytime they attack so using health reduction units can help.
- On turn 3 both hares will skill attack slot 3 and apply -25% attack for 1 turn. This will rotate every 4 turns.
- On turn 5 both hares will skill attack again but instead will remove taunts if there be any. This will rotate every 4 turns.
- Killing one rabbit too early will make the other delete your whole team so kill both of them within the same turn.
Video Clears
- No SSR Clear: https://youtu.be/wUdBlN9y9NI
Double Eclipse 02
Team Recommendations
- Team Setup: 1 Healer, 3 DPS, 1 Support
- Possible Units: R-SSR Garu, R-SR Blade, Fallen Leaves Kuya
Stage Tips
- A Sprite will apply bleed to your whole team on turn 1 that lasts for 10 turns. The other 2 will apply and attack buff and heals. This rotates every turn and the bleed damage will increase in damage.
- On turn 4 they will apply a god awful 50 turns bleed stack, make sure you have a really strong healer to handle all this tick damage.
- Rotates every 3 turns.
- Using an ultimate skill on the turn they apply bleed will paralyse them, cancelling the status application.
- Ultimate skill attacks will paralyse the sprites but also increase your ultimate cooldown by 1. Use short CD units to keep your rotation in sync with their essence charging turns.
- Killing one sprite too early will make the others delete your whole team so kill both of them within the same turn.
Video Clears
- No SSR Clear: https://youtu.be/ajh7wB8SlhY
Double Eclipse 03
Team Recommendations
- Team Setup: 1 Healer, 3 DPS, 1 Support
- Possible Units: Short CD units, heavy hitting single target units, NO AOE
Stage Tips
- Quincy is an ally not an enemy and will help you attack the wolf.
- On turn 1 guard immediately the wolf does 100% true damage to your whole team and will wipe you out.
- Turn 4 the wolf will start charging up a devastating attack and will attack your highest HP unit on turn 5. Use an ultimate skill on turn 4 to paralyze the wolf to prevent this attack or guard. This rotates every 6 turns.
- Quincy will skill attack the wolf on turn 5 and gain more damage for a turn. This rotates every 4 turns.
- When the wolf is under 50% HP it will get a +25% attack buff that lasts the remainder of the fight.
- When the wolf comes out of paralysis it will enter a deranged will state and skill attack Quincy, who will then need to be hit with a guard break or he'll do devastating damage to your whole team.
Video Clears
- No SSR Clear: https://youtu.be/JUcWE02PB2E