Puzzling Invitation
From NU: Carnival Guides
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May 09, 2024 - June 06, 2024
Event Allies:
✦ Incognito Café Yakumo
✦ Midnight Pursuit Blade
✦ Treasured Vestige Rei
Commission - 01 "Troublesome Customer"
Enemies
Enjoying Coffee Customer (23,096 HP)
Team Recommendations
- Use 5 units that can attack and have ultimates under 6 turns.
Stage Tips
- Guarding and healing are rendered useless.
- You must finish the battle before turn 13, and your HP must remain above 11%.
- Just follow the instructions!
- If he asks for Latte art, use 5 basic attacks.
- If he asks for Froth, use 3 ultimate attacks.
Video Clears
- SR clear by YuruCani: https://www.youtube.com/watch?v=t0-9bWo__GM
Commission - 02 "Moonlit Chase"
Enemies
Myriad Changes Phantom (71,980 HP)
Team Recommendations
- The usual with a healer and at least 3 units that can use ultimate attacks on the enemy.
Stage Tips
- On turn 4: Do not guard. If he removes your guard stance at the end of the turn, you will be paralyzed.
- End of turn 4: The phantom will use an AoE attack with guard break, which may paralyze you if you guarded!
- On turn 6: Use 3 ultimates on the phantom to lower his attack.
- End of turn 6: The phantom will use a strong AoE attack.
- End of turn 7: The phantom will use a strong attack on slots 1 and 3.
- These all loop beginning on turn 9 and continue until he reaches 1% HP.
Video Clears
- SR clear by YuruCani: https://www.youtube.com/watch?v=nuTy8XBxjx4
Commission - 03 "Strongest Support"
Enemies
Best Support Yakumo (62,078 HP)
Supreme Detective Blade (62,078 HP)
Rich Elegance Rei (62,078 HP)
Team Recommendations
- A healer, buffer, and DPS as usual. Watch your HP!
- SSR/SR Kuya is good for anti-heal if the enemies are healing too fast!
- AoE attackers may speed up the battle if you want to use them.
- Guard break is not required but may also help if you want to use it.
Stage Tips
- Yakumo will begin by forcing you to target him. You will hit him to damage the others.
- Basic attacks will do 2% damage to the Blade and Rei.
- Ultimates will do 4% damage to Blade and Rei.
- AoE attacks will still hit Blade and Rei, too, so you can bypass the slow speed with them!
- All enemies will heal as they attack, so you may want to bring SR/SSR Kuya for anti-recovery if you have issues.
- Note the attacks are kind of a mess with 3 of them, so just pay attention to their cues and the extra icons that show up on your units to know when to be prepared!
- On turn 3: Guard. Any attacks will make you deal 25% less damage this turn, and cause 7.5% true damage to your party.
- Repeat this on turn 9/15 [every 6 turns].
- End of turn 3: Rei will deal strong damage to slots 1 and 5, paralyzing them for a turn.
- Note you can taunt this away if you bring a guardian/taunt unit.
- This repeats at the end of turn 9/15 [every 6 turns].
- End of turn 5: Rei will deal strong damage to slot 2.
- This repeats at the end of turn 10/16 [every 6 turns].
- On turn 6: Use Guard Break on Yakumo if needed to remove all damage buffs from the party. Otherwise, guard, since every attack will trigger a counter attack.
- The guard break isn't required, you just won't be able to damage anyone on turn 8 either.
- Repeat this on turn 10/14/18 [every 4 turns].
- Also on turn 6: You will damage your own units if you do any basic attack (even from buffer/healers) so guard or use ultimates.
- This is separated because it should be repeated on turn 12/18 [every 6 turns].
- End of turn 6: Your healer will be silenced.
- This repeats at the end of turn 12/18 [every 6 turns].
- End of turn 7: Slot 4 will be hit and take 15% more damage for a turn.
- This repeats at the end of turn 13/19 [every 6 turns].
- Just continue until Blade and Rei are defeated. Yakumo won't die until then so you can do whatever you please.