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Ray of Sunset Dante

From NU: Carnival Guides
Ray of Sunset Dante
Ray of Sunset Dante
From Gale Racer
SSR Rarity   Fire Element   Striker Class

AKA: GR Dante, Racer Dante
Ray of Sunset Dante
Ray of Sunset Dante
From Gale Racer
SSR Rarity   Fire Element   Striker Class

AKA: GR Dante, Racer Dante

Ally Skills

Attack Skill Basic Attack
Remove all enemies from guard stance
Attack enemies in positions 1/2/3/4/5 (22% ATK)
Ultimate Skill Ultimate Skill
CD: 3 turns
All enemies take 8.5% more damage (max 2 stacks)
Increase the damage of trigger skills by 0% » 42.5% to all Striker and Saboteur class allies (3 turns)
Attack enemies in positions 1/2/3/4/5 (10% ATK)
User gains the following effect: "On attack: 'Attack enemies in positions 1/2/3/4/5 (21% » 26% » 31% ATK)' (3 turns)"
Multiplier changes by Ascension:
1☆: 0% / 21%
2☆: 42.5% / 26%
4☆: 42.5% / 31%
Ascension Skill Ascension Passive 1 (3☆)
On Ultimate Skill: target takes +20% elemental damage (max 1 stack)
Ascension Skill Ascension Passive 2 (5☆)
Trigger Skill damage +68%
Potential Skill Potential Passive 1 (Potential 6)
ATK +10%
Potential Skill Potential Passive 2 (Potential 12)
Paralysis Immunity

Analysis and Teambuilding

Advantage Pros
  • 3-turn unit
  • Remove enemies from guard stance and attack enemies in 1-5 slots
  • Ultimate debuffs enemies with take more damage (max 2 stacks), attacks enemies in 1-5 slots, and buffs himself with attack enemies in 1-5 slot on attack for 3 turns
  • 2☆+ further buffs trigger damage for Striker and Saboteur allies for 3 turns on ultimate
  • 3☆ passive also debuffs enemies with take more elemental damage on skill (max 1 stack)
Disadvantage Cons
  • Need 2☆ or more to get extra effect on his skill
  • Need another trigger DPS or cooldown reduction unit due to low multiplier on his skill
  • Skill doesn't remove guard
Allies Good With
  • Trigger team comp, WF Dante, NW Eiden, CS Blade
Battle Archetypes