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Scorching Sun Dante

From NU: Carnival Guides
Scorching Sun Dante
Scorching Sun Dante
From Sunburst Fever
SSR Rarity   Fire Element   Striker Class

AKA: SF Dante, Desert Dante
Scorching Sun Dante
Scorching Sun Dante
From Sunburst Fever
SSR Rarity   Fire Element   Striker Class

AKA: SF Dante, Desert Dante

Ally Skills

Attack Skill Basic Attack
Attack enemies in positions 2/3/4 (50% ATK)
Ultimate Skill Ultimate Skill
CD: 3 turns
All enemies take 13.5% more Ultimate Skill damage (max 1 stack)
ATK +0% » 27% to user (1 turn)
Attack enemies in positions 2/3/4 (85% » 102% » 119% ATK)
Multiplier changes by Ascension:
1☆: 0% / 85%
2☆: 27% / 102%
4☆: 27% / 119%
Ascension Skill Ascension Passive 1 (3☆)
Every 3 turns, deal 60% more Ultimate Skill damage (1 turn)
Ascension Skill Ascension Passive 2 (5☆)
Deal 41% more Ultimate Skill damage
Potential Skill Potential Passive 1 (Potential 6)
ATK +10%
Potential Skill Potential Passive 2 (Potential 12)
Paralysis Immunity

Analysis and Teambuilding

Advantage Pros

  • 3-turn cooldown skill makes him a really strong unit that can both attack single and multiple targets well
  • Skill has utility for burst team
  • 2☆ buffs his own basic attack and ultimate damage on skill
  • 3☆ buffs his own ultimate damage every 3rd turn which aligns with his skill cooldown, making him hit even harder on that turn

Disadvantage Cons

  • Need to ascend to 2☆ or more to get extra effect on his skill
  • Only buffs ultimate skill so can't work with bleed/other Support and Healer units
  • Hits fixed slot so it will be detrimental in case you can't hit enemies on that slot due to stage gimmick

Allies Good With

  • Single target enemies, burst comp, speedrun comp, CoD Olivine, RS Quincy