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Shadow Fire Passage Edmond

From NU: Carnival Guides
Shadow Fire Passage Edmond
Shadow Fire Passage Edmond
From Frightful Night of Disarray
SSR Rarity   Dark Element   Striker Class

AKA: FND Edmond, Jiangshi Edmond
Shadow Fire Passage Edmond
Shadow Fire Passage Edmond
From Frightful Night of Disarray
SSR Rarity   Dark Element   Striker Class

AKA: FND Edmond, Jiangshi Edmond

Ally Skills

Attack Skill Basic Attack
All enemies take 9% more turn-by-turn damage (max 3 stacks)
Deal damage to enemies in positions 2/4 (30% ATK)
Deal turn-by-turn damage to enemies in positions 2/4 (25% ATK) (2 turns)
Ultimate Skill Ultimate Skill
CD: 4 turns
All enemies take 34% more turn-by-turn damage (1 turn)
Grant enemies in positions 2/4: when attacked, trigger "User takes +4% damage (1 turn)" (1 turn)
Deal damage to enemies in positions 2/4 (0% » 45% » 54% ATK)
Deal turn-by-turn damage to enemies in positions 2/4 (142% » 152% » 180% ATK) (1 turn)
Multiplier changes by Ascension:
1☆: 0% / 142%
2☆: 45% / 152%
4☆: 54% / 180%
Ascension Skill Ascension Passive 1 (3☆)
Every 4 turns, party deals 50% more turn-by-turn damage (1 turn)
Ascension Skill Ascension Passive 2 (5☆)
Deal +34% turn-by-turn damage
Potential Skill Potential Passive 1 (Potential 6)
ATK +10%
Potential Skill Potential Passive 2 (Potential 12)
Paralysis Immunity

Analysis and Teambuilding

Advantage Pros
  • On basic attack debuffs enemies with take more turn-by-turn damage and attack slots 2 & 4; also deal turn-by-turn damage on those slots, the effect stacks if it hits same enemy
  • Ultimate debuffs enemies with take more turn-by-turn damage and slot 2 & 4 with take more damage; also deal turn-by-turn damage to those slots
  • 3☆ passive buffs party with deal more turn-by-turn damage every 4 turns
Disadvantage Cons
  • Need 2☆ or more to get extra effect on his skill
  • His own turn-by-turn damage is lacking and needs a specific team to work well
  • Fixed slot attack plus turn-by-turn damage might be detrimental on some stages
  • His 3☆ passive might not work effectively on most of the boss stages due to fixed turn gimmick, also can't work well with cooldown reduction supports
Allies Good With
  • Turn-by-turn team, WE Kuya, WE Olivine
Battle Archetypes