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Shine ☆ Gemstone Heart

From NU: Carnival Guides
Shine ☆ Gemstone Heart
April 24, 2025 - May 22, 2025
Event Allies:
Eternal ☆ Midnight Amethyst Kuya
Frisky ☆ Leaping Moonlight Garu
Brilliant ☆ Snow-White Diamond Blade

Strange Omen - 01: "Simulation Training"

Slime Enemies

  • Fire Element Teaching Advisor Blade (14,423 HP)
  • Fire Element Practical Training Kuya (14,003 HP)

Allies Team Recommendations

  • Healer in slot 3
  • Low ultimate cooldowns
  • You can do this with anyone, so if you have trouble, take a lot of healers/guardians/buffers rather than strikers. Damage does not matter!

Deed Stage Tips

Learn from Blade how to extract fragments and show the actual results to Kuya!

Pay attention! When Blade teaches Step 1 to Step 5, the entire party must perform the actions according to the status hints to progress to the next step. During Practical Training, according to the steps you just learned or the status hints, you must take turns starting from the leftmost ally and perform the actions in the order of Basic Attack, guard, and strong attack to complete the training. When only Kuya remains on the battlefield, he will observe you Extract Fragment. Note that you can't use abilities with Taunt that absorb the fragment at this time. Perform the steps in the practiced order to damage Kuya.

If you make any mistakes, it will take more turns to clear and keep Kuya waiting. This might result in danger, so pay attention to the hints.

  • This is a follow the direction stage, so only do what you're supposed to do or you will be wiped.
  • On turn 1: Guard since you can't damage anyone.
  • On turn 2: ONLY use basic attacks with everyone.
  • On turn 3: ONLY guard all.
  • On turn 4: ONLY use an ultimate with everyone.
  • On turn 5: ONLY use basic attacks with everyone.
  • End of turn 5: Kuya will use an ultimate on everyone here.
  • On turn 6: ONLY guard all.
  • On turn 7: Note this needs to be done exactly in order! If you do so, Blade will disappear!
    • Slot 1: Basic attack
    • Slot 2: Guard
    • Slot 3: Ultimate attack
    • Slot 4: Basic attack
    • Slot 5: Guard
  • On turn 8: Can't do anything here so do whatever besides using your ultimates.
  • On turn 9: Repeat the above steps in order again on Kuya to take off half of his health.
    • Slot 1: Basic attack
    • Slot 2: Guard
    • Slot 3: Ultimate attack
    • Slot 4: Basic attack
    • Slot 5: Guard
  • End of turn 9: Kuya will use an ultimate on everyone that inflicts turn-by-turn damage. He'll start repeating this every other turn.
  • On turn 10: You can't really do anything again here so guard or heal up. This'll go on for a few turns so just hold out.
  • On turn 13: Repeat the above steps again to finish Kuya off.
    • Slot 1: Basic attack
    • Slot 2: Guard
    • Slot 3: Ultimate attack
    • Slot 4: Basic attack
    • Slot 5: Guard

Media Video Clears

Strange Omen - 02: "Helping the Butcher"

Slime Enemies

  • Light Element Crazed Butcher (268,501 HP)
  • Light Element Capable Assistant Garu (31,906 HP)

Allies Team Recommendations

  • A guardian that can taunt, preferably one that taunts every turn or has a 2 turn taunt.

Deed Stage Tips

When the butcher uses Sharp Meat Grinder, all party allies must guard to defend against the Fermented Meat Bomb that follows.

When the butcher gets ready to take the rotten battleaxe steak, Garu will help attack. All party allies must attack to dispel the butcher's accumulated power. When the butcher gets ready to pick on a party ally, pay attention to the hints and have a <Guardian> use Taunt to protect the ally.

When the butcher's HP reaches 1%, he will regain Momentary Clarity. At this time, you must complete the actions from the leftmost ally according to the status hints to successfully Recover Fragment. Otherwise, he will lose his mind again and the battle will be lost.

  • Focus on the butcher only. Garu is friendly and will heal you!
  • The butcher will cause everyone to do -10% ATK every turn, which will stack quickly. You will have to kill him fast or else you can have -100% ATK, meaning you will do 0 damage without a lot of buffs.
  • Make sure slot 3 has an ultimate ready before you reach 1%!
  • On turn 3: Guard all to avoid paralysis the following turn.
    • This repeats on turn 8/13/etc, every 5 turns.
  • End of turn 3: The butcher will hit all with an ultimate.
  • On turn 5: The butcher must be hit 7 times to stop his next assault. Garu grants you a trigger passive, meaning everyone can damage him, even healers/buffers, and those that can hit him will do 2 hits.
    • This repeats on turn 10/15/etc, every 5 turns.
  • On turn 6: (Read note first) Taunt here if your lowest HP unit can't handle an assault.
    • Note if you have a one turn taunt unit then save it for the following turn.
  • End of turn 6: The butcher will hit your most vulnerable unit (lowest HP, dark unit, etc).
  • On turn 7: Taunt with your guardian here.
  • End of turn 7: The butcher will target the lowest current HP unit with a strong attack and turn-by turn damage.
    • This repeats on turn 12/17/etc, every 5 turns.
  • This will all start looping every 5 turns immediately.
  • When the butcher reaches 1% HP, do this the following turn:
    • Slot 1: Basic attack
    • Slot 2: Guard
    • Slot 3: Ultimate attack
    • Slot 4: Basic attack
    • Slot 5: Guard
5nc_Scene: Video Clears

Strange Omen - 03: "Morphy Trapped in Darkness"

Slime Enemies

  • Dark Element Trapped in Darkness Morphy (502,281 HP)

Allies Team Recommendations

  • A guardian that can taunt, preferably one that taunts on basic attack but is not required.
  • A strong healer!
  • Ultimate users must be 4 turns or less.

Deed Stage Tips

When Morph uses Negative Energy: Weakness, using strong attacks will reduce the amount of healing received by allies.

At the same time, when Morph begins to use Negative Energy: Doubt, <Strikers> and <Saboteurs> must guard to avoid doubt. When Morph uses Negative Energy: Anxiety, <Strikers> and <Saboteurs> can't use normal attacks. They must use strong attacks within 2 turns to dispel the negative effect. Morph will also use Inject Negative Energy. At this time, he will inflict negative effects on <Healer>. You must have a <Guardian> use Taunt to bear the heavy damage that follows.

Finally, when Morph uses Gathering Negative Energy, you must reduce his HP to 1% within 1 turn, otherwise the battle will be lost.

  • Morphy has HP locks at 50% and 10%, so prepare ultimates accordingly.
  • On turn 3: Guard everyone.
    • Repeat this on turn 7/11/etc, every 4 turns.
  • End of turn 3: Morphy will use a strong ultimate on the party.
  • On turn 5: Guard all strikers and saboteurs. DO NOT use any ultimates with anyone.
    • Repeat this on turn 9/13/etc, every 4 turns.
  • On turn 6: Use an ultimate with all strikers and saboteurs. DO NOT use basic attacks with them.
    • Repeat this on turn 10/14/etc, every 4 turns.
  • On turn 7: Taunt with your guardian to protect your healer. Don't forget to guard if this overlaps Morphy's strong attack!
    • Repeat this on turn 13/19/etc, every 6 turns.
    • Note if the attack overlaps with the guard strikers/saboteurs turn and you have to ultimate to taunt your guardian, you will receive a permanent reduction to your healing. This is why taunt every turn guardians may be more helpful.
  • End of turn 7: The taunted unit will be hit hard. The strong ultimate should also hit the party every other time.
  • Once Morphy hits 50%: DO NOT guard any longer with anyone if you can help it since you will damage yourself for 50% of your HP. If you must because of the above, be sure you can heal afterward.
    • This means you must guard with the strikers/saboteurs, then heal after, on the turns it is required.
  • Once Morphy hits 10%: You will have to finish killing him on this turn, so make sure you have ultimates ready.
5nc_Scene: Video Clears