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Sorcerer's Trials/Season 03

From NU: Carnival Guides
(Redirected from St3)
Sorcerer's Trials Season 03
September 08, 2022 - November 03, 2022

Trial 05 "Goldilocks and the 5 Bears"

Allies Team Recommendations

  • Team Setup: 2-3 DPS, 1 Healer, Open Slot
  • HP Requirement: 400+

Deed Stage Tips

  • If you have a built SSR or SR Kuya this stage will be an easy cake walk for you
  • The only hindrance on this stage is their excessive healing so if you have a Kuya in your roster, he'll be your saving grace to debuff their recovery rate, and AoE DPS like Garu or SR Blade can knock them all down fairly quickly if they're built enough
  • Only time the beastie boys will do damage to your team is on their ults, dealing single target damage and healing themselves by 14% so if you find yourself low on HP during these attacks a Morvay is always the answer

Media Video Clears

Trial 10 "Powerhouse Quincy & Foxy Kuya"

Allies Team Recommendations

  • Team Setup: Morvay, 2-3 DPS, 1 Healer, Open Slot
  • HP Requirement: 800+

Deed Stage Tips

  • Make sure you have your highest HP units in slot 2 and 4, Quincy and Kuya will always target those slots on their skill activation
  • If using the Morvay tactic, specifically have Morvay in slot 1, 3 or 5 and use his ult specifically for Kuya's paralysis, your other units will guard against Quincy's ult. This is so that you're not restricted to 2 units paralysed and instead only 1
  • Kuya will always do his ult on every 5th turn, and Quincy will follow up on the next turn after that again targeting slot 2 and 4
  • This is another stage where if you kill one, the other will get stronger so whittle them down evenly and nuke them side-by-side so they don't get to use their atk boost to their advantage

Media Video Clears

Trial 15 "Glacial Edmond"

Allies Team Recommendations

  • Team Setup: Morvay, 2-3 DPS, 1 Healer, Open Slot
  • HP Requirement: 800+

Deed Stage Tips

  • Make sure your Morvay has enough HP to take a lot of damage
  • At the end of Turn 4, Edmond will do a Single-Target ult so use your Morvay on this turn to take the hit. note: Edmond will follow up this ult with 2 double-up attacks. This buff lasts for 3 turns
  • When Edmond is <50% HP he will apply self buffs rather than attacking. When these buffs are active he will immediately counter-attack units that has attacked him. Either guard until the buffs expire or tank the hits
  • When Edmond is <25% HP he will apply self buffs again but this time he will counter-attack the entire team. Either guard until the buffs expire, or guard your whole team besides 1 DPS and tank the hits

Media Video Clears

Trial 20 "Annihilator Blade"

Allies Team Recommendations

  • Team Setup: Morvay, 2-3 DPS, 1 Healer, Open Slot
  • HP Requirement: 1,000+

Deed Stage Tips

  • Make sure your Morvay has enough HP to take a lot of damage
  • On turn 1 Blade will do an immediate AoE skill that'll do 100% of your max HP, guard everyone
  • On every turn that Morvay's ult is active, use it. He is in sync with Blade's standard skill attack so he'll take the brunt of the damage.
    • Morvay will receive 100% healing reduction making it impossible to heal him that turn.
  • After the Morvay ult turn, Blade will target slot 1 and 2. Guard those slots. He will target them every 4 turns.
  • Blade will enter Phase 2 when you deal enough damage to him (indicated by the light clothing damage sprite), to which he will then enter a guard stance inflict a self heal and do a skill dmg AoE x3 based on 120% of max HP. If your team is >70% HP they will survive.
  • After the Phase 2 initial sequence he'll return to the Phase 1 rotation, keep track of your turns.
  • Phase 3 will initiate when Blade is roughly <20% HP (indicated by greatly damaged sprite) at which he will repeat the Phase 2 sequence but on a much larger damage scale of 160% of max HP x10. Make sure your team is >90% HP to survive this turn.
  • Same as Phase 2, he will return to Phase 1 after the Phase 3 sequence.
  • It is greatly recommended that you make sure your team is at full HP before you initiate Phase 2 and 3 so that you can properly survive.

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Trial 25 "Olivine Titty Committee"

Allies Team Recommendations

  • Team Setup: 3~4 DPS, Open Slot (Healer/Support)
  • HP Requirement: ??

Deed Stage Tips

  • If you're aiming for 11 turns or less, using team strikers (ie. SR Blade, SR/SSR Garu) would be recommended for a faster clear
    • 2 AoE + 2 Open Slot DPS for the fastest run, use a healer if you're struggling to stay alive
  • Olivine is a friend not foe, and will provide support to your team
    • Heals every 2 turns starting from turn 1, Silence debuff every 4 turns
  • All enemies will get +1% ATK (max 50) each turn
  • Soldier and Gigolo will alternate taunts, and will be your main focus of damaging first. Aim to kill the soldier before turn 6 ends or guard to tank the team wide skill attack
  • Gigolo will always do team wide attacks except when taunting. Soldier taunt and Olivine silence is the noticeable patterns for when he AoEs
  • The thief and hoodlum are low priority, since they only supply shields and support
  • When an enemy dies the remaining enemies will get an atk buff

Media Video Clears

Trial 30 "Mama Bear & the 3 Baby Bears"

Allies Team Recommendations

  • Team Setup: 3~4 DPS, Open Slot (Healer/Support)
  • HP Requirement: ??

Deed Stage Tips

  • Mama Bear is not an option to attack until you kill all 3 baby bears
  • Baby bears each take 1/4 HP of true damage, so if you're running 4 DPS the clear will be faster and rotations won't matter too much
  • Each baby bear has their own buff that you can utilize to beat the trial. Kill protective baby bear last, this ones gives you a guard buff which you will need later
  • Kill Thieving baby bear first for the attack buff as it has the longest duration comparatively
  • On turn 4 Mama Bear will do a single target ult. If you removed a bear before this turn, Mama Bear will have an atk debuff so tanking it is easier
  • Kill Protective baby bear between turn 5~7 for the guard buff, Mama Bear will skill attack slot 1 and 4 on turn 7. Having DPS with high HP in these slots is recommended, especially with the guard buff active (Guard to activate shield buff)
  • Utilize your DPS ults on Mama Bear when all baby bears are removed from the trial for full advantage of damage and atk debuffs

Media Video Clears

Trial 35 "Night Parade of 4 Bastard Yokai"

Allies Team Recommendations

  • Team Setup: 4 DPS, 1 Healer
  • HP Requirement: ??

Deed Stage Tips

  • This trial requires no deaths, only certain conditions be met
    • Get 5 stacks of "Show Complete!" on Karu to beat the trial as fast you can
  • You cannot kill Kuya or Karu or it's an automatic failure
  • A turn 3 Kuya will start interfering and work against you, applying debuffs to you and heals to the enemies
    • Every 3 turns Kuya will apply Silence to Slot 4 for 1 turn
  • On turn 4 and 8 Gatecrashing Yokai will start charging up, inability to meet the requirements on the next 2 turns will cause Karu to be paralyzed, losing a stack
    • You need to attack the yokai 4 times to stun for that turn
  • On turn 6 and 10 Looting Sparrow Yokai will start charging up, inability to meet the requirements on the next 2 turns will cause Karu to be paralyzed, losing a stack
    • You need to attack the yokai with 2 skill attacks to stun for that turn
  • You can Guard the entire trial and only attack during the charge stages accordingly for higher survival rate, make sure you have a healer that can take a lot of hits

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Trial 40 "Sun Lord Dante"

Allies Team Recommendations

  • Team Setup: 4 DPS, 1 Healer
  • HP Requirement: 5.8k HP (Slot 1)

Deed Stage Tips

  • There is a lot of gimmicks to Dante's trial, which is explained in his dialogue but not always apparent
  • On turn 4 Dante will target slot 1 and ignores Guard stances so have the highest HP unit (with the HP recommended) on this slot
    • He'll inflict a Guard break on slot 1, and does true dmg ignoring all elemental res/buffs
  • Turn 7 you must hit Dante 4 times to take him out of his charge state, or it's an automatic failure no MB Kuya will not help you here
  • Turn 9 you are required to Guard stance your whole team and they must be full HP in order to survive the attack
    • Dante will heal your team back to max HP after the attack
  • Turn 12 you are required to break Dante's shield (19,206 hp) within the 2 turns given or it's an automatic failure
    • Using ultimate on these turns will help guarantee success
  • After the guard break Dante will turn his basic attacks into single target skill attacks followed up by a basic
    • He is most likely to skill attack a unit that hasn't been hit yet use this to your advantage

Media Video Clears

Trial 45 "Idol Training, Start!"

Allies Team Recommendations

  • Team Setup: 3~5 DPS
  • HP Requirement: ??

Deed Stage Tips

  • Levels and stats are completely irrelevant to this trial, but it is recommended you use units with low cooldowns to their ultimate attacks to prepare for the randomized commands given to each of your party members. Sorry Quincy.
  • This is a game of Simon Says, you have to pay full attention to the commands given to you for there is no room for mistakes.
  • The commands are randomized, but the prompt meanings are the same. You can also determine what you need to do based on the buffs on your characters (don't be mislead by units that inherent buffs however) or by interacting with the Status Menu by holding down the enemy health bar or by the small icon at the bottom right of the screen.
  • Clap means Attack, Dance means Guard, Leap means Ultimate Attack.

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Trial 50 "Stay out of Edmond's Kitchen"

Deed Stage Tips

  • Healer and 4 DPS, preferably with low (3T) cooldowns. Guardians are unnecessary, but Buffers are welcome to help with attacks and heals. OR Healer, Buffer, and ST team with a strong Quincy (multiples are welcome, any R+ are extremely useful). With this you may ignore attempting to lower the shield % and instead just nuke through it.
  • No need to hit the first 3 turns because 500% damage reduction so doesn't matter what you do. Stack heals if you're using Olivine, or debuffs if they are available.
  • Ultimates lower the shield effect by 5% each hit. Even heals, buffs, and debuffs will count for this!
  • Turn 4 (he will shout "Get away from me!") has a big AoE (~7.2k HP per person initially) + a shield for about 28k health (before reduction). This repeats every 3 turns so you need to keep using ultimates so he won't constantly stack a large shield. He will also guard at this turn, so save your ultimates until the turn after this unless you can break his guard.
  • Edmond gets upset about his clothes once the above shield has been broken and uses Slime Shower, so guard that turn after you see it since he will hit hard with Flushed Fury (~11.2k with 7% ATK increase, which will only get worse). You may want to save your ultimate heals for after this turn. He will also apply another shield for about 20k health (before reduction).
  • His hits are all AoE so everyone needs to be healed constantly. He will also increase his attack by 1% each turn. A good healer is very important since his damage will ramp up quickly.
  • At about 25% health you will need to finish the battle or else he will nuke the party the following turn.

Media Video Clears

Trial 55 "Fish are Terrifying"

Deed Stage Tips

  • Need 4 DPS or at least 3 + 1 AoE. 100% need a healer. If you do use 1 AoE then take a Buffer for your sanity because it'll be a lot easier on heals/ultimates.
  • Don't hit Dante or Edmond except when they are glowing. They help a bit too later on when they are no longer under the spells. If they die then you will, too, so be careful to not kill them (this is extremely difficult if you are not specifically targeting them).
  • Guard the first two turns or set up buffs/heals since you won't do damage, but they will hit you.
  • Turn 3 Dante and Edmond glow, hit each twice (AoE is good here to do both) to stun them.
  • When the fishes say they're getting power, you need to (basic) hit them 3 times for the -150% damage. Guard the other people because they will use an AoE and hurt pretty bad even with the -450% damage.
  • The above power ultimate happens to Lucien first (T6) and Dante's Mom second (T8), and then later on they'll end up at the same turn, at like T15. Obviously don't let that happen and make sure one is dead first.
  • You need a lot of heals for this. Guarding is also your friend. Your healer needs to be able to take care of something around 2k HP a turn, so please work on your healer.
  • 10% HP left on a fish makes it insta-kill you so make sure you finish it off if it is near this threshold.

Media Video Clears

Trial 60 "Quincy is a Literal Wall"

Deed Stage Tips

  • Take 1 Guardian, some buffs, and a lot of attack power. Healing is good as usual.
  • Do not hit the animals. On certain turns they will force you to target them, so just guard that turn. Quincy will obliterate you if not. They will alternate which animal will taunt approximately every 4 turns, starting with the end of turn 4 (beginning of turn 5 for you).
  • On turn 6 Quincy will use an ultimate that has a chance to paralyze you, as well as push your ultimate cooldown back two turns, and reduce your damage by 50% for 4 turns. Use your guardian to taunt this attack. It will repeat around every 4 turns, and with the ultimate cooldown increase, your ultimates may no longer time correctly! Pay close attention!
  • On turn 7 Quincy will attack your lowest MAX HP unit, and you will need about 12k HP to survive even with guarding (more or less depending on elemental advantage). This will repeat approximately every 3 turns, and as Quincy's damage increases each turn, so will the attack.
  • Please note the turn order for the two different ultimates above may shift a turn if they end up at the same time as one another, as well as if an HP threshold is met. The animals will still taunt every 4 turns regardless, which may also affect your ability to use a taunt in some cases.
  • At half health (~210k HP), Quincy will buff himself for 50% damage reduction permanently. This means you will need to do double damage from now on. Plan to use your ultimates as close to this threshold as possible before it happens to get the most out of your damage (it is okay to save your ultimates and normal attack to as close to this number as possible before using them!).
  • At about 10% health (~42k HP), Quincy will give you one turn before he instantly kills your team. Remember he will have the 50% damage reduction, so plan accordingly.
  • The SP stage is the same as this, except at half health you will be instantly killed. (This is just the bugged stage repeated.)

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