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Wild Desires - Slowly Ensnared

From NU: Carnival Guides
Wild Desires - Slowly Ensnared
April 23, 2026 - May 07, 2026
Visual Project:
✦ Guarded Rabbit Edmond

Slowly Ensnared - 01: "Challenge - 01"

Slime Enemies

  • Water Element Bewildered Knight Edmond (14,869 HP)

Allies Team Recommendations

  • Damage dealers in slots 1 and 3
  • Healer in slot 5

Deed Stage Tips

Observe Edmond's cues and have the corresponding allies enter guard stance. If he strikes an ally who is not in guard stance, Edmond will gain stacks of "Seen Through" based on the number of allies hit.

Simultaneously, reducing Edmond's HP to below 90% within a single turn will force him into "Expose Flaw" once. When Edmond points the tip of his sword to the left, have the positions 1/2 enter guard stance. When Edmond points the tip of his sword to the right, have the positions 4/5 enter guard stance. When Edmond is ready to strike from the front, have the positions 2/3/4 enter guard stance.

When Edmond plans to attack from all directions, all allies must enter guard stance to withstand the serious damage of "Light-Speed Combo".

  • The battle must be won by turn 16 or you will lose.
  • This battle is won by correctly guarding. If you fail to do so 3 times, the fight will end.
  • You need to deal more than 10% damage on a turn 6 times to end the fight.
  • On turn 1/5/9: Guard slots 1/2.
  • On turn 2/6/10: Guard slots 4/5.
  • On turn 3/7/11: Guard slots 2/3/4.
  • On turn 4/8/12: Guard all.
  • This loops so just repeat the above until you win. If you damage properly each turn, you should win at the end of turn 7.

Slowly Ensnared SP: "Challenge - SP"

Slime Enemies

  • Water Element Bewildered Knight Edmond (236,795 HP)
  • This fight is similar to the above, but more HP and ATK!