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Zest for Life

From NU: Carnival Guides
Zest for Life
April 14, 2022 - May 05, 2022
Event Allies:
✦ Aqua Bloom Olivine
✦ Buckeye Miracle Quincy

Legend - 01 "Poachers Be Poach'd"

Slime Enemies

  • Fire Element Poacher Boss (7,379 HP)
  • Fire Element Poacher Goon (7,203 HP)

Allies Team Recommendations

  • 1 Healer, 2~3 DPS, 1 Support
    • Morvay optional for Poacher Goon

Deed Stage Tips

  • Every turn the Poachers will gradually gain more attack buffs that stack, making them stronger and hit harder. Do not delay your battle for too long or they'll wipe you out.
  • Turn 3 Poacher Goon will do a single-target skill attack and also silence your Healer. This status will be in effect for 2 turns. You can use Morvay's taunt to redirect the silence to him instead of your healer if you are not confident in your survivability.
    • Silence: Unable to use ultimate skills and passive skills are nullified.
    • Rotates every 4 turns.
  • Turn 4 Poacher Boss will do a strong AOE skill attack and follow-up with a basic attack.
    • Rotates every 3 turns.
  • When the Poacher Boss reaches 50% HP or below he will enter a guard stance, preparing a strong attack the next turn. Failure to remove Poacher out of guard (and kill him) will make him apply Sleep to all units, following up with a strong AOE attack the next turn that'll put everyone at 1% HP.
    • Sleep: Combatant is unable to take action, but will wake up once attacked. Sleeping units will take extra damage.
    • Use guard breakers such as Dante or Quincy for this stage.
  • To make the fight easier, focus on Poacher Goon first since he has no HP-specific attacks, this will take out the silence effect on your healer (or Morvay) so you can be more aggressive on the Poacher Boss afterwards.

Legend - 02 "Wrath of the Elements"

Slime Enemies

  • Water Element Berserk Elemental (27,382 HP)

Allies Team Recommendations

  • 1 Healer, 2~3 DPS, 1 Support
    • Morvay optional for Sleep

Deed Stage Tips

  • The elemental spirit will only do basic attacks to slot 1 and 5, adding wood type or high HP units in those slots is recommended.
    • Starting on turn 6 both slot 1 and 5 will receive a strong skill attack and will not survive if their HP is below 1.2k HP, so guard. Will rotate every 5 turns.
  • Turn 3 the spirit will enter a defensive stance, preparing a strong attack on the next turn. It will afflict slot 2, 3 and 4 with sleep status on turn 4 and will stay in effect for 2 turns or when attacked.
    • Sleep: Combatant is unable to take action, but will wake up once attacked. Sleeping units will take extra damage.
    • Use Morvay to redirect sleep affliction to him only.
    • Will rotate every 5 turns after turn 4 attack.
  • Will gradually gain more attack stacks so do not delay the battle for too long or you'll be wiped out.

Legend - 03 "Nature's Protectors"

Slime Enemies

  • Round 1
    • Water Element Weakened Hare (12,353 HP)
    • Water Element Weakened Wolf (13,235 HP)
    • Water Element Weakened Tiger (14,231 HP)
    • Water Element Floral Angel Olivine (24,535 HP)
    • Wood Element Law of Nature Quincy (38,425 HP)
  • Round 2
    • Water Element Berserk Mutant (64,099 HP)
    • Water Element Floral Angel Olivine (24,535 HP)
    • Wood Element Law of Nature Quincy (38,425 HP)

Allies Team Recommendations

  • 1 Healer, 2~3 DPS, 1 Support
    • Strong burst DPS such as Quincy is recommended for phase 2
    • DO NOT use anti-healers such as Kuya or the healing amount will be reduced on weakened animals

Deed Stage Tips

  • Attacking Olivine and Quincy is not needed, they are there to look pretty and provide support.
  • In round 1 your goal is to heal all the weakened animals back to full health, so bringing strong healers, support and DPS will be greatly beneficial.
    • Order of priority: Hare > Wolf > Tiger
    • When weakened animals reach full HP they'll flee on the next turn so focus on the next target when they reach max.
  • Guard your highest HP unit on turn 3 (Hare) and turn 7 (Tiger & Wolf) to avoid the skill attack damage you'll receive.
  • Round 2 your only enemy is the mutant shroom, which you need to kill as fast as possible.
    • The mutant shroom will do strong bleed stacks to your team, and even attack Olivine and Quincy. There is no consequence to them dying but you will lose your backup support.