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Nimble Fingers True Intentions Blade: Difference between revisions

From NU: Carnival Guides
Created page with "{{Ally <!--main data--> | id = 14210 | char = Blade | title = Nimble Fingers True Intentions | rarity = SSR | element = Water | class = Healer | event = Midsummer Wish | aka = MW Blade, Martial Arts Blade <!--skill data--> | basic = Heal party by 75% of user's ATK | ult = All party allies receive +{{Ult|0%|17%|17%}} healing (4 turns)<br>Heal all party allies by 80% of user's ATK<br>Turn-by-turn heal all party allies by 20% of user's ATK (4 turns)<br>User gains the follow..."
 
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<!--special skills-->
<!--special skills-->
| hot = Turn-by-turn heal all party allies by 20% of user's ATK (4 turns)
| hot = Turn-by-turn heal all party allies by 20% of user's ATK (4 turns)
<!--Analysis-->
| pros = * Heal and buffs allies with heal-over-time and self with heal party allies on attack for 4 turns on ultimate
* 2☆+ further buffs allies with receive more healing for 4 turns
| cons = * Need 2☆ or more to get extra effect on his skill
* His healing is lacking unless with trigger buff
* His trigger support are locked behind his 5☆ passive
| goodWith = * Trigger team comp
<!--Intimacy Content-->
| r2 = Boat, Aphrodisiac (Nightfire Tablets) Deepthroat, Scrotum Massage, Edging, Dirty Talk, Cum Eating
| r5 = Tree Sap, Against The Wall, Aphrodisiac (Slight), Frotting, Edging, Multiple Orgasms, Anal Sex, Orgasm Control, Creampie
}}
}}
==Analysis and Teambuilding==
{{Icon|Advantage}} '''Pros'''
{{Icon|Disadvantage}} '''Cons'''
{{Icon|Allies}} '''Good With'''

Latest revision as of 12:29, 15 September 2026

Nimble Fingers True Intentions Blade
Nimble Fingers True Intentions Blade
From Midsummer Wish
SSR Rarity   Water Element   Healer Class

AKA: MW Blade, Martial Arts Blade
Nimble Fingers True Intentions Blade
Nimble Fingers True Intentions Blade
From Midsummer Wish
SSR Rarity   Water Element   Healer Class

AKA: MW Blade, Martial Arts Blade

Ally Skills

Attack Skill Basic Attack
Heal party by 75% of user's ATK
Ultimate Skill Ultimate Skill
CD: 4 turns
All party allies receive +0% » 17% healing (4 turns)
Heal all party allies by 80% of user's ATK
Turn-by-turn heal all party allies by 20% of user's ATK (4 turns)
User gains the following effect: "On attack: Heal all party allies by 28% » 45% » 61% of user's ATK (4 turns)"
Multiplier changes by Ascension:
1☆: 0% / 28%
2☆: 17% / 45%
4☆: 17% / 61%
Ascension Skill Ascension Passive 1 (3☆)
All party allies receive +12% healing
ATK +23%
Ascension Skill Ascension Passive 2 (5☆)
Max HP +7.5% to all party allies
Trigger skill damage +17% to all party allies
Potential Skill Potential Passive 1 (Potential 6)
ATK +10%
Potential Skill Potential Passive 2 (Potential 12)
Paralysis Immunity

Analysis and Teambuilding

Advantage Pros
  • Heal and buffs allies with heal-over-time and self with heal party allies on attack for 4 turns on ultimate
  • 2☆+ further buffs allies with receive more healing for 4 turns
Disadvantage Cons
  • Need 2☆ or more to get extra effect on his skill
  • His healing is lacking unless with trigger buff
  • His trigger support are locked behind his 5☆ passive
Allies Good With
  • Trigger team comp
Battle Archetypes