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Spring's Prowess Olivine: Difference between revisions

From NU: Carnival Guides
Created page with "{{Ally <!--main data--> | id = 14306 | char = Olivine | title = Spring's Prowess | rarity = SSR | element = Fire | class = Striker | event = Midsummer Wish | aka = MW Olivine, Martial Arts Olivine <!--skill data--> | basic = Attack target (125% ATK) | ult = All party allies deal +{{Ult|8.5%|17%|17%}} damage (2 turns)<br>Attack target ({{Ult|284%|345%|406%}} ATK)<br>Remove all stacks of [Ultimate Skill Damage increase] gained from Potential Awakening. | ult1 = 8.5% / 284%..."
 
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Line 11: Line 11:
<!--skill data-->
<!--skill data-->
| basic = Attack target (125% ATK)
| basic = Attack target (125% ATK)
| ult = All party allies deal +{{Ult|8.5%|17%|17%}} damage (2 turns)<br>Attack target ({{Ult|284%|345%|406%}} ATK)<br>Remove all stacks of [Ultimate Skill Damage increase] gained from Potential Awakening.
| ult = All party allies deal +{{Ult|8.5%|17%|17%}} damage (2 turns)<br>Attack target ({{Ult|284%|345%|406%}} ATK)<br>Remove all stacks of [Ultimate Skill Damage increase] gained from Potential Awakening
| ult1 = 8.5% / 284%
| ult1 = 8.5% / 284%
| ult2 = 17% / 345%
| ult2 = 17% / 345%
Line 17: Line 17:
| cd = 4
| cd = 4
<!--passives-->
<!--passives-->
| pvAsc1 = On Basic Attack, trigger "Ultimate Skill damage 24% to user (max 3 stacks)
| pvAsc1 = On Basic Attack, trigger "Ultimate Skill damage 24% to user (max 3 stacks)"
| pvAsc2 = User deals +34% damage
| pvAsc2 = User deals +34% damage
| pvPot1 = ATK +10%
| pvPot1 = ATK +10%
Line 26: Line 26:
| atk = 2,383
| atk = 2,383
<!--team type-->
<!--team type-->
| ultimate = Ultimate: Attack target ({{Ult|284%|345%|406%}} ATK)<br>3☆ Passive: On Basic Attack, trigger "Ultimate Skill damage 24% to user (max 3 stacks)
| ultimate = Ultimate: Attack target ({{Ult|284%|345%|406%}} ATK)<br>3☆ Passive: On Basic Attack, trigger "Ultimate Skill damage 24% to user (max 3 stacks)"
<!--Analysis-->
| pros = * Buffs party with deals more damage for 2 turns on ultimate, attacks enemy
* 3☆ passive buffs himself with deal more ultimate skill damage (max 3 stacks; restarts on ultimate)
| cons = * Really needs his 3☆ passive to use effectively
* Need to always hit enemies to get his maximum buff, which might be detrimental on some stages where you need to guard often or use cooldown reduction units
| goodWith = * 4-turn burst team comp
<!--Intimacy Content-->
| r2 = Split, Orgasm Control, Handjob, Genital Bondage, Rimming
| r5 = Nipple Play, Missionary, Anal Sex, Teary Eyed Olivine, Multiple Orgasms, Creampie
}}
}}
==Analysis and Teambuilding==
{{Icon|Advantage}} '''Pros'''
{{Icon|Disadvantage}} '''Cons'''
{{Icon|Allies}} '''Good With'''

Latest revision as of 12:29, 15 September 2026

Spring's Prowess Olivine
Spring's Prowess Olivine
From Midsummer Wish
SSR Rarity   Fire Element   Striker Class

AKA: MW Olivine, Martial Arts Olivine
Spring's Prowess Olivine
Spring's Prowess Olivine
From Midsummer Wish
SSR Rarity   Fire Element   Striker Class

AKA: MW Olivine, Martial Arts Olivine

Ally Skills

Attack Skill Basic Attack
Attack target (125% ATK)
Ultimate Skill Ultimate Skill
CD: 4 turns
All party allies deal +8.5% » 17% damage (2 turns)
Attack target (284% » 345% » 406% ATK)
Remove all stacks of [Ultimate Skill Damage increase] gained from Potential Awakening
Multiplier changes by Ascension:
1☆: 8.5% / 284%
2☆: 17% / 345%
4☆: 17% / 406%
Ascension Skill Ascension Passive 1 (3☆)
On Basic Attack, trigger "Ultimate Skill damage 24% to user (max 3 stacks)"
Ascension Skill Ascension Passive 2 (5☆)
User deals +34% damage
Potential Skill Potential Passive 1 (Potential 6)
ATK +10%
Potential Skill Potential Passive 2 (Potential 12)
Silence Immunity

Analysis and Teambuilding

Advantage Pros
  • Buffs party with deals more damage for 2 turns on ultimate, attacks enemy
  • 3☆ passive buffs himself with deal more ultimate skill damage (max 3 stacks; restarts on ultimate)
Disadvantage Cons
  • Really needs his 3☆ passive to use effectively
  • Need to always hit enemies to get his maximum buff, which might be detrimental on some stages where you need to guard often or use cooldown reduction units
Allies Good With
  • 4-turn burst team comp
Battle Archetypes