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| Besides damaging enemies or healing yourself, you may find your units possess special skills that are not always explained well. Below is a list of several effects, an explanation of what they do, and who can use them.
| | #REDIRECT[[Allies/Special]] |
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| ==AoE (Multiple Target)==
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| Most units that can hit multiple enemies are extremely useful in grinding or against boss stages with multiple enemies. They can significantly shorten the amount of turns needed to defeat the enemies. Some attack all enemies, while others attack only certain enemy slots.
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| For units that hit only certain slots, if those enemy slots are not filled, the unit will instead hit another slot at random. If there is only a single enemy, that means they will hit that enemy multiple times.
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| {{Icon|Allies}} Units that hit multiple enemies:
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| * All Slots: N/R/SR Garu, N/R/SR Blade, SSR Kuya, SSR Garu, WD Edmond, IF Blade
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| * Slots 1/2/3/4/5: BG Quincy (Ult), FD Garu
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| * Slots 1/3/5: IF Olivine, SGH Kuya, LA Rei (Ult)
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| * Slots 2/3/4: SF Dante, BK Dante
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| * Slots 1/2/3: FE Garu (Ult)
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| * Slots 3/4/5: FE Garu (Ult)
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| * Slots 1/2: LA Quincy (Ult)
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| * Slots 2/4: FND Edmond
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| ==Follow-up Attacks==
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| Follow-up attacks accompany a unit's Basic attack, hitting the enemy for additional damage.
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| {{Icon|Allies}} Units that use follow-up attacks:
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| * N/R/SR Aster, SSR Edmond, AD Quincy, CoD Yakumo, RN Rei, SFF Olivine, SFF Kuya, SGH Garu, HW Quincy, EC Blade, FND Dante, CMH Blade
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| * Grants to others: FG Dante (strikers), SF Edmond (slot 2), EC Yakumo
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| {{Icon|Allies}} Units that buff basic attack damage:
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| * FG Dante, FS Edmond, MV Garu, SFF Olivine (3⭐︎), EC Yakumo, BG Olivine, FND Dante (3⭐︎)
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| <small>Please note most of these need to use an Ultimate to utilize the follow-up attacks.</small>
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| ==Guard Break==
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| Many enemies will use guard to half the damage given to them. This is often accompanied by a taunt, forcing the user to attack them rather than any other enemies on the battlefield. Even worse, bosses may use this skill right before a special attack, so you may be required to break their guard to avoid death.
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| {{Icon|Allies}} Units that can break guard:
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| * On Basic Attacks: N/R/SR Dante, ABO Blade, BG Quincy
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| * On Ultimates: N/R/SR Quincy, CR Dante, ABO Blade, BK Dante, FC2 Kuya, FR Edmond
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| ==Paralysis, Silence, and Sleep==
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| Paralysis, Silence, and Sleep are status effects that may be inflicted on the enemy, often with only a small chance of triggering. Paralysis prevents the enemy from acting on that turn. Sleep keeps the enemy from acting until damage is inflicted. Silence prevents the enemy from using an ultimate. Most bosses are immune to these three status effects, but there are a few cases where they can be used.
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| {{Icon|Allies}} Units with these status effects:
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| * Paralysis: SSR Kuya
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| * Silence: CA Blade
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| * Sleep: N/R/SR Rei, GP Aster
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| ==Recovery Down (Anti-Heal)==
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| Units with recovery down are especially useful when an enemy heals itself. By lowering their recovery rate, you are able to keep damaging the enemy without losing all your progress. Please note if the boss stage requires you to heal the enemy, you should never use these characters in that fight!
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| {{Icon|Allies}} Units with recovery down:
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| * N/R/SR Kuya, SSR Kuya, RN Kuya, SFF Kuya
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| ==Trigger Skills==
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| Trigger skills are as they sound: skills that are triggered on a specific condition. For most units, these are written with "on" or "when" a particular condition is reached. These skills will grant either more damage or more healing at that condition.
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| {{Icon|Allies}} Units that use trigger skills:
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| * On attack: PRR Quincy, FR Olivine, SGH Blade, WFBD Dante, WFBD Kuya (heals)
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| * When attacked: ZL Quincy, IF Blade, EE Yakumo, RS Rei, GP Morvay, DD Garu, SHA Dante, RE Quincy, BG Quincy (3⭐︎)
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| * On heal: SSR Olivine (3⭐︎), RS Quincy (3⭐︎), DD Dante
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| * On Ultimate: FC2 Kuya (5⭐︎), FR Edmond (5⭐︎), WFBD Dante, LA Rei (5⭐︎)
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| * Grants to others: PRR Edmond (on attack), GM Garu (on attack), WFBD Rei (on attack)
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| {{Icon|Allies}} Units that buff trigger skill damage:
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| * DD Garu, DD Dante, PRR Edmond, GM Garu (2⭐︎), WFBD Rei (3⭐︎), WFBD Kuya, LA Kuya
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| <small>Please note most of these need to use an Ultimate to utilize the trigger skills.</small>
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| ==Turn-by-Turn Damage (Bleed / Damage-Over-Time)==
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| Turn-by-turn damage, often referred to as bleed, causes the enemy to take continual damage after each round is completed. This is directly inflicted on the enemy, so it will not count as an additional hit.
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| Note that this skill can be detrimental when the enemy requires healing since this skill will always cause damage.
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| {{Icon|Allies}} Units that inflict turn-by-turn damage:
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| * MB Kuya, WD Edmond, FC1 Kuya, SF Kuya, FE Edmond, WE Kuya, SGH Kuya, FND Edmond (slots 2/4), FND Rei, MS Olivine
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| * Grants to others: WE Olivine (strikers/saboteurs), CMH Edmond (strikers/saboteurs)
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| {{Icon|Allies}} Units that buff turn-by-turn damage:
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| * SF Kuya (3⭐︎), CS Edmond (5⭐︎), FND Edmond, CMH Edmond
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| * On Ultimate: MB Kuya, SF Kuya, WE Olivine (3⭐︎), WE Kuya (3⭐︎), CS Edmond, FND Rei (3⭐︎)
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| [[Category:Resource]]
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