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Familiar Morvay: Difference between revisions

From NU: Carnival Guides
Created page with "{{Ally <!--main data--> | id = 12003 | char = Morvay | title = Familiar | rarity = SR | element = Fire | class = Guardian | event = | aka = SR Morvay |<!--skill data--> | basic = Attack target (100% ATK)<br>Enter guard stance | ult = Attack target (100% ATK)<br>Generate shield equal to __% of user's max HP (1 turn)<br>Damage reduction +10% (1 turn)<br>Taunt (1 turn)<br>Enter guard stance | ult1 = 20% | ult2 = 30% | ult3 = 40% | cd = 3 <!--passives--> | pvAsc1 = Max HP +..."
 
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Line 11: Line 11:
|<!--skill data-->
|<!--skill data-->
| basic = Attack target (100% ATK)<br>Enter guard stance
| basic = Attack target (100% ATK)<br>Enter guard stance
| ult = Attack target (100% ATK)<br>Generate shield equal to __% of user's max HP (1 turn)<br>Damage reduction +10% (1 turn)<br>Taunt (1 turn)<br>Enter guard stance
| ult = Attack target (100% ATK)<br>Generate shield equal to {{Ult|20%|30%|40%}} of user's max HP (1 turn)<br>Damage reduction +10% (1 turn)<br>Taunt (1 turn)<br>Enter guard stance
| ult1 = 20%
| ult1 = 20%
| ult2 = 30%
| ult2 = 30%
Line 27: Line 27:
<!--special skills-->
<!--special skills-->
| taunt = Ultimate
| taunt = Ultimate
| shield = Generate shield equal to __% of user's max HP (1 turn)
| shield = Generate shield equal to {{Ult|20%|30%|40%}} of user's max HP (1 turn)
| buffDEF = Ultimate: Damage reduction +10% (1 turn)<br>3☆ Passive: Take -10% damage if 1 or fewer Guardian class allies in party<br>5☆ Passive: Take -10% damage
}}
}}



Latest revision as of 02:18, 23 February 2026

Familiar Morvay
Familiar Morvay

SR Rarity   Fire Element   Guardian Class

AKA: SR Morvay
Familiar Morvay
Familiar Morvay

SR Rarity   Fire Element   Guardian Class

AKA: SR Morvay

Ally Skills

Attack Skill Basic Attack
Attack target (100% ATK)
Enter guard stance
Ultimate Skill Ultimate Skill
CD: 3 turns
Attack target (100% ATK)
Generate shield equal to 20% » 30% » 40% of user's max HP (1 turn)
Damage reduction +10% (1 turn)
Taunt (1 turn)
Enter guard stance
Multiplier changes by Ascension:
1☆: 20%
2☆: 30%
4☆: 40%
Ascension Skill Ascension Passive 1 (3☆)
Max HP +13% if "Aster" in party
Take -10% damage if 1 or fewer Guardian class allies in party
Ascension Skill Ascension Passive 2 (5☆)
Take -10% damage
Potential Skill Potential Passive 1 (Potential 6)
Recovery rate +20%
Potential Skill Potential Passive 2 (Potential 12)
Sleep Immunity

Analysis and Teambuilding

Advantage Pros

  • 3-turn ultimate with shield makes him easily useful in all situations requiring a Guardian
  • Easy to ascend to 5☆
  • Free at the start of the game

Disadvantage Cons

  • Extra HP passive requires Aster

Allies Good With

  • Every team needing a Guardian