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Unique Mission Blade: Difference between revisions

From NU: Carnival Guides
Created page with "{{Ally <!--main data--> | id = 13410 | char = Blade | title = Unique Mission | rarity = SSR | element = Dark | class = Striker | event = Rusted Nation | aka = RN Blade, Assassin Blade |<!--skill data--> | basic = Attack target (125% ATK) | ult = Target deals 8% less damage (4 turns)<br>Attack target ({{Ult|284%|345%|406%}} ATK)<br>User receives turn-by-turn healing equal to {{Ult|0%|10%|10%}} of their max HP (4 turns) and generates a shield equal to {{Ult|0%|20%|20%}} of..."
 
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(2 intermediate revisions by the same user not shown)
Line 11: Line 11:
|<!--skill data-->
|<!--skill data-->
| basic = Attack target (125% ATK)
| basic = Attack target (125% ATK)
| ult = Target deals 8% less damage (4 turns)<br>Attack target ({{Ult|284%|345%|406%}} ATK)<br>User receives turn-by-turn healing equal to {{Ult|0%|10%|10%}} of their max HP (4 turns) and generates a shield equal to {{Ult|0%|20%|20%}} of their max HP (4 turns)
| ult = Target deals 8% less damage (4 turns)<br>Attack target ({{Ult|284%|345%|406%}} ATK)<br>User receives turn-by-turn healing equal to {{Ult|0%|10%|10%}} of their max HP (4 turns)<br>Generates a shield equal to {{Ult|0%|20%|20%}} of their max HP (4 turns)
| ult1 = 284% / 0% / 0%
| ult1 = 284% / 0% / 0%
| ult2 = 345% / 10% / 20%
| ult2 = 345% / 10% / 20%
Line 25: Line 25:
| hp = 7,080
| hp = 7,080
| atk = 2,312
| atk = 2,312
<!--team type-->
<!--special skills-->
<!--special skills-->
| shield = Generates a shield equal to {{Ult|0%|20%|20%}} of their max HP (4 turns)
| shield = Generates a shield equal to {{Ult|0%|20%|20%}} of their max HP (4 turns)
}}
| debuffATK = Target deals 8% less damage (4 turns)
 
| hot = User receives turn-by-turn healing equal to {{Ult|0%|10%|10%}} of their max HP (4 turns)
==Analysis and Teambuilding==
<!--Analysis-->
{{Icon|Advantage}} '''Pros'''
| pros = * Beginner friendly SSR unit that can work well without ascension on early game
* Beginner friendly SSR unit that can work well without ascension on early game
* Team utility on his skill, basically a permanent 8% damage debuff to enemy after his first skill
* Team utility on his skill, basically a permanent 8% damage debuff to enemy after his first skill
* At 2☆ buff himself with healing over time and shield himself which will be helpful on some stages where the enemy targets a specific slot
* At 2☆ buff himself with healing over time and shield himself which will be helpful on some stages where the enemy targets a specific slot
 
| cons = * Need to ascend to 2☆ or more to get extra effect on his skill
{{Icon|Disadvantage}} '''Cons'''
* Need to ascend to 2☆ or more to get extra effect on his skill
* His debuff doesn't work on enemies with fixed damage gimmick
* His debuff doesn't work on enemies with fixed damage gimmick
* Jack of all trades and master of none unit, his healing and shield are average at best and you do need a proper Healer/Guardian for most of the cases
* Jack of all trades and master of none unit, his healing and shield are average at best and you do need a proper Healer/Guardian for most of the cases
 
| goodWith = * IF Yakumo, ABO Garu
{{Icon|Allies}} '''Good With'''
<!--Intimacy Content-->
* IF Yakumo, ABO Garu
| r2 = Straitjacket, Handjob, Plugging, Edging, Facial, Butt-Chugging
| r5 = Kabeshiri, Anal, Fingering, Ass Fondling, Multiple Orgasms
}}

Latest revision as of 03:07, 15 September 2026

Unique Mission Blade
Unique Mission Blade
From Rusted Nation
SSR Rarity   Dark Element   Striker Class

AKA: RN Blade, Assassin Blade
Unique Mission Blade
Unique Mission Blade
From Rusted Nation
SSR Rarity   Dark Element   Striker Class

AKA: RN Blade, Assassin Blade

Ally Skills

Attack Skill Basic Attack
Attack target (125% ATK)
Ultimate Skill Ultimate Skill
CD: 4 turns
Target deals 8% less damage (4 turns)
Attack target (284% » 345% » 406% ATK)
User receives turn-by-turn healing equal to 0% » 10% of their max HP (4 turns)
Generates a shield equal to 0% » 20% of their max HP (4 turns)
Multiplier changes by Ascension:
1☆: 284% / 0% / 0%
2☆: 345% / 10% / 20%
4☆: 406% / 10% / 20%
Multiplier changes by Ascension: 1☆ » 2☆ » 4☆
Ascension Skill Ascension Passive 1 (3☆)
ATK +36%
Ascension Skill Ascension Passive 2 (5☆)
ATK +27%
Potential Skill Potential Passive 1 (Potential 6)
ATK +10%
Potential Skill Potential Passive 2 (Potential 12)
Silence Immunity

Analysis and Teambuilding

Advantage Pros
  • Beginner friendly SSR unit that can work well without ascension on early game
  • Team utility on his skill, basically a permanent 8% damage debuff to enemy after his first skill
  • At 2☆ buff himself with healing over time and shield himself which will be helpful on some stages where the enemy targets a specific slot
Disadvantage Cons
  • Need to ascend to 2☆ or more to get extra effect on his skill
  • His debuff doesn't work on enemies with fixed damage gimmick
  • Jack of all trades and master of none unit, his healing and shield are average at best and you do need a proper Healer/Guardian for most of the cases
Allies Good With
  • IF Yakumo, ABO Garu
Battle Archetypes
ATK Debuffer
Survivalist, Attack Debuffer
Shielder
Survivalist, Shield Generator
4T CD
4-turn Cooldown, 4-turn Ultimate