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Note the total coins needed for all non-N units will be '''3,744,000'''. | Note the total coins needed for all non-N units will be '''3,744,000'''. | ||
===Type 1 | ===Type 1=== | ||
Typically used for strikers. | Typically used for strikers. | ||
* There are '''{{PAGESINCATEGORY:Type 1}}''' [[:Category:Type 1|Type 1 Allies]]. | * There are '''{{PAGESINCATEGORY:Type 1}}''' [[:Category:Type 1|Type 1 Allies]]. | ||
{|class="wikitable mw-collapsible mw-collapsed" | {|class="wikitable mw-collapsible mw-collapsed wikitable--border wikitable--stripe citizen-table-nowrap" | ||
!colspan=5| Type 1 Material Chart | !colspan=5| Type 1 Material Chart | ||
|- | |- | ||
| Line 102: | Line 102: | ||
|} | |} | ||
===Type 2 | ===Type 2=== | ||
Typically used for healers and guardians. | Typically used for healers and guardians. | ||
* There are '''{{PAGESINCATEGORY:Type 2}}''' [[:Category:Type 2|Type 2 Allies]]. | * There are '''{{PAGESINCATEGORY:Type 2}}''' [[:Category:Type 2|Type 2 Allies]]. | ||
{|class="wikitable mw-collapsible mw-collapsed" | {|class="wikitable mw-collapsible mw-collapsed wikitable--border wikitable--stripe citizen-table-nowrap" | ||
!colspan=5| Type 2 Material Chart | !colspan=5| Type 2 Material Chart | ||
|- | |- | ||
| Line 185: | Line 185: | ||
|} | |} | ||
===Type 3 | ===Type 3=== | ||
Typically used for support and saboteurs. | Typically used for support and saboteurs. | ||
* There are '''{{PAGESINCATEGORY:Type 3}}''' [[:Category:Type 3|Type 3 Allies]]. | * There are '''{{PAGESINCATEGORY:Type 3}}''' [[:Category:Type 3|Type 3 Allies]]. | ||
{|class="wikitable mw-collapsible mw-collapsed" | {|class="wikitable mw-collapsible mw-collapsed wikitable--border wikitable--stripe citizen-table-nowrap" | ||
!colspan=5| Type 3 Material Chart | !colspan=5| Type 3 Material Chart | ||
|- | |- | ||
| Line 268: | Line 268: | ||
|} | |} | ||
===Type 4 | ===Type 4=== | ||
Used for all R and N units. | Used for all R and N units. | ||
* There are '''{{PAGESINCATEGORY:Type 4}}''' [[:Category:Type 4|Type 4 Allies]]. | * There are '''{{PAGESINCATEGORY:Type 4}}''' [[:Category:Type 4|Type 4 Allies]]. | ||
{|class="wikitable mw-collapsible mw-collapsed" | {|class="wikitable mw-collapsible mw-collapsed wikitable--border wikitable--stripe citizen-table-nowrap" | ||
!colspan=5| Type 4 Material Chart | !colspan=5| Type 4 Material Chart | ||
|- | |- | ||
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{{Pot/Row|6|ATK|3.00%|Anarcite|2|Spirit Water|2|48,000}} | {{Pot/Row|6|ATK|3.00%|Anarcite|2|Spirit Water|2|48,000}} | ||
|} | |} | ||
[[Category:Resource]] | [[Category:Resource]] | ||
Latest revision as of 21:43, 24 February 2026
Potential is the most expensive part of character growth in the game as it requires specific materials and a lot of coins to progress through. Not recommended until level 40. When Potential is completed, 100% bonus stats will be added to the character, as well as two Potential Passives.

Potential Materials
Raw Crystal
- Used for SR and SSR Potential Passives. These are obtained through events, through some Intimacy Room rewards, or through the Shop with Sorcery Gems or Ecoins.
Crystal Shards
- Used for R and N Potential Passives. These are obtained through events and deeds and some Shop packs.
Generic Materials and Costs
- There are four Potential types currently, all of which require a large amount of materials and coins to complete.
- The best place to obtain Potential materials is through Exploration drops. While materials do drop from Story stages and Events, they are not reliable sources. They may be purchased in the Shop for various currencies. A special stage called Treasure Hunt is sometimes made available, which is the most reliable method of obtaining these materials outside of Explorations, but it is infrequently run.
- Advanced Potential materials should be crafted in the Workshop using lower rarity Potential materials. Focus on collecting N and R rarity materials only, and crafting any others. This is the most cost-effective method.
Types and Costs
Potential is divided into types, typically associated with class or rarity (though there are exceptions). Below are charts pertaining to the resources needed for each level and what stats they increase. All will total to 100% of both HP and ATK once all potential tiers are obtained.
Note the total coins needed for all non-N units will be 3,744,000.
Type 1
Typically used for strikers.
- There are 72 Type 1 Allies.
| Type 1 Material Chart | ||||
|---|---|---|---|---|
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Type 2
Typically used for healers and guardians.
- There are 25 Type 2 Allies.
| Type 2 Material Chart | ||||
|---|---|---|---|---|
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Type 3
Typically used for support and saboteurs.
- There are 44 Type 3 Allies.
| Type 3 Material Chart | ||||
|---|---|---|---|---|
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Type 4
Used for all R and N units.
- There are 27 Type 4 Allies.
| Type 4 Material Chart | ||||
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