Jump to content
Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Spring Chaos Edmond: Difference between revisions

From NU: Carnival Guides
No edit summary
No edit summary
 
Line 30: Line 30:
| debuffATK = Target deals 10% less damage (3 turns)
| debuffATK = Target deals 10% less damage (3 turns)
| hot = User receives turn-by-turn healing equal to {{Ult|7.5%|10%|12.5%}} of their max HP (4 turns)
| hot = User receives turn-by-turn healing equal to {{Ult|7.5%|10%|12.5%}} of their max HP (4 turns)
}}
<!--Analysis-->
 
| pros = * Taunt on basic attack
==Analysis and Teambuilding==
{{Icon|Advantage}} '''Pros'''
* Taunt on basic attack
* Skill buffs him with takes less damage and healing over time and also debuffs enemies with damage down
* Skill buffs him with takes less damage and healing over time and also debuffs enemies with damage down
* Very huge HP pool on 3☆, doesn't need much potential to reach current HP threshold for challenge stages
* Very huge HP pool on 3☆, doesn't need much potential to reach current HP threshold for challenge stages
 
| cons = * Needs his 3☆ to be optimal
{{Icon|Disadvantage}} '''Cons'''
* Needs his 3☆ to be optimal
* Taunt on every basic attack, you might have to guard often which means damage loss
* Taunt on every basic attack, you might have to guard often which means damage loss
* Skill has 6-turn cooldown and doesn't taunt on skill so you need to pay a very close attention when to use that
* Skill has 6-turn cooldown and doesn't taunt on skill so you need to pay a very close attention when to use that
* Huge HP pool is hard to top off in case some challenge stages need 100% HP before boss ultimate
* Huge HP pool is hard to top off in case some challenge stages need 100% HP before boss ultimate
 
| goodWith = * Every stage that needs constant taunt, Edmond core team, IF Yakumo, SM Eiden
{{Icon|Allies}} '''Good With'''
<!--Intimacy Content-->
* Every stage that needs constant taunt, Edmond core team, IF Yakumo, SM Eiden
| r2 = Handjob, Dirty Talk, Paizuri
| r5 = Anal, Carriage Sex, Overstimulation, Straddling, Multiple Orgasms
}}

Latest revision as of 00:52, 15 September 2026

Spring Chaos Edmond
Spring Chaos Edmond
From Forest Carnival
SSR Rarity   Wood Element   Guardian Class

AKA: FC Edmond, Wedmond
Spring Chaos Edmond
Spring Chaos Edmond
From Forest Carnival
SSR Rarity   Wood Element   Guardian Class

AKA: FC Edmond, Wedmond

Ally Skills

Attack Skill Basic Attack
Attack target (100% ATK)
Taunt (1 turn)
Enter guard stance
Ultimate Skill Ultimate Skill
CD: 6 turns
Attack target (100% ATK)
Target deals 10% less damage (3 turns)
User takes 5% » 6.75% » 7.5% less damage (max 2 stacks)
User receives turn-by-turn healing equal to 7.5% » 10% » 12.5% of their max HP (4 turns)
Multiplier changes by Ascension:
1☆: 5% / 7.5%
2☆: 6.75% / 10%
4☆: 7.5% / 12.5%
Multiplier changes: 1☆ » 2☆ » 4☆
Ascension Skill Ascension Passive 1 (3☆)
Max HP +27%
Ascension Skill Ascension Passive 2 (5☆)
Take 15% less damage when HP > 99%
Take 10% less damage when in guard stance
Potential Skill Potential Passive 1 (Potential 6)
Recovery Rate +20%
Potential Skill Potential Passive 2 (Potential 12)
Sleep Immunity

Analysis and Teambuilding

Advantage Pros
  • Taunt on basic attack
  • Skill buffs him with takes less damage and healing over time and also debuffs enemies with damage down
  • Very huge HP pool on 3☆, doesn't need much potential to reach current HP threshold for challenge stages
Disadvantage Cons
  • Needs his 3☆ to be optimal
  • Taunt on every basic attack, you might have to guard often which means damage loss
  • Skill has 6-turn cooldown and doesn't taunt on skill so you need to pay a very close attention when to use that
  • Huge HP pool is hard to top off in case some challenge stages need 100% HP before boss ultimate
Allies Good With
  • Every stage that needs constant taunt, Edmond core team, IF Yakumo, SM Eiden
Battle Archetypes
BA Taunt
Basic Taunt
ATK Debuffer
Survivalist, Attack Debuffer
DMG Reduction
Survivalist, Damage Reduction
6T CD
6-turn cooldown, 6-turn Ultimate