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Stampeding Adventurer Garu: Difference between revisions

From NU: Carnival Guides
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Line 30: Line 30:
| taunt = Ultimate
| taunt = Ultimate
| debuffATK = All enemies deal {{Ult|0%|10%|10%}} less damage (1 turn)
| debuffATK = All enemies deal {{Ult|0%|10%|10%}} less damage (1 turn)
| counter = When attacked: attack target ({{Ult|46%|55%|64%}} ATK) (2 turns)
<!--Analysis-->
<!--Analysis-->
| pros = * Buffs counter attack and on-attack direct heals/damage
| pros = * Buffs counter attack and on-attack direct heals/damage

Latest revision as of 20:05, 5 October 2026

Stampeding Adventurer Garu
Stampeding Adventurer Garu
From Desert of Dusk
SSR Rarity   Fire Element   Saboteur Class

AKA: DD Garu, DoD Garu, Cowboy Garu
Stampeding Adventurer Garu
Stampeding Adventurer Garu
From Desert of Dusk
SSR Rarity   Fire Element   Saboteur Class

AKA: DD Garu, DoD Garu, Cowboy Garu

Ally Skills

Attack Skill Basic Attack
Attack target (100% ATK)
Increase the damage of trigger skills by 25% to all party allies (1 turn)
Ultimate Skill Ultimate Skill
CD: 3 turns
Attack target (184% » 219% » 253% ATK)
All enemies take 27% more damage from trigger skills (3 turns)
All enemies deal 0% » 10% less damage (1 turn)
When attacked: attack target (46% » 55% » 64% ATK) (2 turns)
Taunt (1 turn)
When attacked: remove Taunt (1 turn)
Multiplier changes by Ascension:
1☆: 184% / 0% / 46%
2☆: 219% / 10% / 55%
4☆: 253% / 10% / 64%
Multiplier changes: 1☆ » 2☆ » 4☆
Ascension Skill Ascension Passive 1 (3☆)
On attack: ATK +6% (max 3 stacks)
Increase the damage of trigger skills by 18% to all party allies
Ascension Skill Ascension Passive 2 (5☆)
Ultimate Skill damage +21%
ATK +14%
Potential Skill Potential Passive 1 (Potential 6)
ATK +10%
Potential Skill Potential Passive 2 (Potential 12)
Silence Immunity

Analysis and Teambuilding

Advantage Pros
  • Buffs counter attack and on-attack direct heals/damage
  • 2☆ or more debuffs all enemies with deal 10% less damage
Disadvantage Cons
  • Need to ascend to 2☆ or more to get extra effect on his skill
  • Currently his kit only works with few limited SSR units and most of them needs 3☆ or more
  • Can't synergize with some, especially F2P Support (N-SR Olivine) passives which will give him disadvantage compared to other Strikers
  • Doesn't go into guard stance while taunting so will be at disadvantage if the incoming damage is huge or needing a guard mechanic and might mess with Guardian timing too
  • His 3-turn cooldown actually became demerit with his kit since it means he will get hit more often, compromising his survivability
Allies Good With
  • Counterattack units or direct Healers
Battle Archetypes
Trigger DPS
Trigger Attacker
ATK Debuffer
Survivalist, Attack Debuffer
3T CD
3-turn Cooldown, 3-turn Ultimate