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Man of God Olivine: Difference between revisions

From NU: Carnival Guides
Created page with "{{Ally <!--main data--> | id = 12006 | char = Olivine | title = Man of God | rarity = SR | element = Light | class = Support | event = | aka = SR Olivine |<!--skill data--> | basic = ATK +(30% of user's ATK) to all party allies (1 turn) | ult = ATK +(__% of user's ATK) to all party allies (2 turns) | ult1 = 71% | ult2 = 86% | ult3 = 102% | cd = 4 <!--passives--> | pvAsc1 = ATK +8% to all party allies | pvAsc2 = ATK +12% to all Striker class allies | pvPot1 = ATK +3% to..."
 
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Line 11: Line 11:
|<!--skill data-->
|<!--skill data-->
| basic = ATK +(30% of user's ATK) to all party allies (1 turn)
| basic = ATK +(30% of user's ATK) to all party allies (1 turn)
| ult = ATK +(__% of user's ATK) to all party allies (2 turns)
| ult = ATK +({{Ult|71%|86%|102%}} of user's ATK) to all party allies (2 turns)
| ult1 = 71%
| ult1 = 71%
| ult2 = 86%
| ult2 = 86%

Latest revision as of 22:25, 19 February 2026

Man of God Olivine
Man of God Olivine

SR Rarity   Light Element   Support Class

AKA: SR Olivine
Man of God Olivine
Man of God Olivine

SR Rarity   Light Element   Support Class

AKA: SR Olivine

Ally Skills

Attack Skill Basic Attack
ATK +(30% of user's ATK) to all party allies (1 turn)
Ultimate Skill Ultimate Skill
CD: 4 turns
ATK +(71% » 86% » 102% of user's ATK) to all party allies (2 turns)
Multiplier changes by Ascension:
1☆: 71%
2☆: 86%
4☆: 102%
Ascension Skill Ascension Passive 1 (3☆)
ATK +8% to all party allies
Ascension Skill Ascension Passive 2 (5☆)
ATK +12% to all Striker class allies
Potential Skill Potential Passive 1 (Potential 6)
ATK +3% to all party allies
Potential Skill Potential Passive 2 (Potential 12)
Paralysis Immunity

Analysis and Teambuilding

Advantage Pros

  • Most accessible Support buffer
  • Ultimate buff lasts 2 turns
  • ATK bonus to the party with passives
  • Easy to ascend to 5☆

Disadvantage Cons

  • Second passive grants ATK to Strikers only

Allies Good With

  • Every team because you should be using a buffer!