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Blood Key: Difference between revisions

From NU: Carnival Guides
Created page with "{{Event |name = Blood Key |start = November 02, 2023 |end = November 23, 2023 |olivine = Silver Confessor |dante = Infernal Treatymaker |icon = IP35520 |event = 020 }}"
 
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|event = 020
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==Blood Proof 01 "A Vow to Protect"==
:5nc_Slime: Enemies
★・:3nc_Wood: Excited Senior Officer (14,516 HP)
★・:3nc_Dark: Nervous Senior Officer (14,516 HP)
★・:3nc_Water: Cautious Senior Officer (16,508 HP)
:5nc_Arrow: Stage Tips
★・Every four turns, the water Officer will be given high damage from the other two officers, so be careful on these turns.
★・Every three turns, the water Officer will make the other two take less damage.
★・The water officer takes no damage until the other two Officers are killed. You can defeat them in any order you like.
★・At the beginning of the fight, you will be granted a skill that requires you to guard to find the enemy's weak point.
ㅤ✧・Guarding slots 1 or 2 will grant that unit the ability to paralyze the wood Officer.
ㅤ✧・Guarding slots 3 or 4 will grant that unit the ability to put the dark Officer to sleep (it says paralysis but it lies).
★・At the end of turn 3 the water Officer will use an aoe bleed attack.
ㅤ✧・Do not hit the wood Officer with a basic attack or you will be hit by an aoe that damages 50% max HP.
ㅤ✧・Do not hit the dark Officer with an ultimate after this either since your units will all take more damage the following turn.
ㅤ✧・This set of skills repeats at the end of turn 7, and every 4 turns after.
★・At the end of turn 5, all Officers will use their ultimates.  The wood and dark ones target single units, while the water Officer will again use an aoe bleed attack.
ㅤ✧・This set of skills repeats at the end of turn 9, and every 4 turns after.
==Blood Proof 02 "A Secret Room Not to Be Entered"==
:5nc_Slime: Enemies
★・:3nc_Water: Absolute Authority Duke (55,943 HP)
:5nc_Arrow: Stage Tips
★・Duke will heal himself with each of his attacks!
★・Any ultimates used will give +14% more ATK to a unit but also deal 40% of the unit's max HP in damage.
★・Starting on the end of turn 2, Duke gives the entire party a permanent -4.5% ATK debuff every turn, while also buffing himself for the same amount.
★・At the end of turn 3, Duke will use an ultimate on a single unit. This repeats at the end of turn 5 and every 2 turns.
★・At the end of turn 4, Duke will begin to use skills that prevent certain types of damage.  This repeats at the end of turn 8 in the same order.
ㅤ✧・On turns 5 and 6, Any ultimates on Duke will do no damage.
ㅤ✧・On turn 7, any basic attacks on on Duke will do no damage.
★・At the end of turn 6, Duke will heal himself. This repeats at the end of turn 10.
★・At the end of turn 7, Duke will check his HP meets certain requirements!  If not, he will make the entire party take 25% more damage. This repeats at the end of turn 11.
ㅤ✧・At the end of turn 7, if he is not below 50% HP, he will only debuff the party for now.
ㅤ✧・At the end of turn 11, if he is not below 50% HP, he will completely eliminate the party.
ㅤ✧・At the end of turn 15, if he is not below 25% HP, he will completely eliminate the party.
ㅤ✧・(There may be lower thresholds but this is very difficult to check, so make sure he is being properly damaged!)
==Blood Proof 03 "Seeking a "Future""==
:5nc_Slime: Enemies
★・:3nc_Dark: Fervent Light Dante (71,158 HP)
★・:3nc_Fire: Reverent Calm Olivine (71,158 HP)
:5nc_Arrow: Stage Tips
★・Both enemies deal less damage to units in guard stance.
★・You can kill them in any order you like, but remember they will not leave until both are at 1%.
★・Bring low ultimate cooldown units. Try to avoid the 6 turn ultimate users.
★・At the end of most turns, Dante will force a taunt on a unit. Olivine will permanently make that unit take 1% more damage each turn.
ㅤ✧・You may guard the following turn to remove it.
★・At the end of turn 4, Dante will prevent Olivine from taking damage (1 turn for ultimates, 2 turns for basic attacks).
ㅤ✧・On the following turn, do not use an ultimate or he will silence your party. Yes, even if Olivine is glowing, only focus on using basic attacks on Dante this turn.
★・At the end of turn 5, Dante taunts. He needs to be hit with an ultimate to remove it.
ㅤ✧・On turn 6, hit Dante once with an ultimate to remove his taunt. THEN hit Olivine with three ultimates to stop his charge or you will die!
★・At the end of turn 6, Dante uses a strong ultimate on the taunted unit.
★・All of the above will repeat every 3 turns.

Revision as of 02:13, 16 February 2026

Blood Key
November 02, 2023 - November 23, 2023
Event Allies:
Silver Confessor Olivine
Infernal Treatymaker Dante

Blood Proof 01 "A Vow to Protect"

5nc_Slime: Enemies

★・:3nc_Wood: Excited Senior Officer (14,516 HP) ★・:3nc_Dark: Nervous Senior Officer (14,516 HP) ★・:3nc_Water: Cautious Senior Officer (16,508 HP)

5nc_Arrow: Stage Tips

★・Every four turns, the water Officer will be given high damage from the other two officers, so be careful on these turns. ★・Every three turns, the water Officer will make the other two take less damage. ★・The water officer takes no damage until the other two Officers are killed. You can defeat them in any order you like.

★・At the beginning of the fight, you will be granted a skill that requires you to guard to find the enemy's weak point. ㅤ✧・Guarding slots 1 or 2 will grant that unit the ability to paralyze the wood Officer. ㅤ✧・Guarding slots 3 or 4 will grant that unit the ability to put the dark Officer to sleep (it says paralysis but it lies).

★・At the end of turn 3 the water Officer will use an aoe bleed attack. ㅤ✧・Do not hit the wood Officer with a basic attack or you will be hit by an aoe that damages 50% max HP. ㅤ✧・Do not hit the dark Officer with an ultimate after this either since your units will all take more damage the following turn. ㅤ✧・This set of skills repeats at the end of turn 7, and every 4 turns after.

★・At the end of turn 5, all Officers will use their ultimates. The wood and dark ones target single units, while the water Officer will again use an aoe bleed attack. ㅤ✧・This set of skills repeats at the end of turn 9, and every 4 turns after.

Blood Proof 02 "A Secret Room Not to Be Entered"

5nc_Slime: Enemies

★・:3nc_Water: Absolute Authority Duke (55,943 HP)

5nc_Arrow: Stage Tips

★・Duke will heal himself with each of his attacks! ★・Any ultimates used will give +14% more ATK to a unit but also deal 40% of the unit's max HP in damage.

★・Starting on the end of turn 2, Duke gives the entire party a permanent -4.5% ATK debuff every turn, while also buffing himself for the same amount.

★・At the end of turn 3, Duke will use an ultimate on a single unit. This repeats at the end of turn 5 and every 2 turns. ★・At the end of turn 4, Duke will begin to use skills that prevent certain types of damage. This repeats at the end of turn 8 in the same order. ㅤ✧・On turns 5 and 6, Any ultimates on Duke will do no damage. ㅤ✧・On turn 7, any basic attacks on on Duke will do no damage. ★・At the end of turn 6, Duke will heal himself. This repeats at the end of turn 10. ★・At the end of turn 7, Duke will check his HP meets certain requirements! If not, he will make the entire party take 25% more damage. This repeats at the end of turn 11. ㅤ✧・At the end of turn 7, if he is not below 50% HP, he will only debuff the party for now. ㅤ✧・At the end of turn 11, if he is not below 50% HP, he will completely eliminate the party. ㅤ✧・At the end of turn 15, if he is not below 25% HP, he will completely eliminate the party. ㅤ✧・(There may be lower thresholds but this is very difficult to check, so make sure he is being properly damaged!)

Blood Proof 03 "Seeking a "Future""

5nc_Slime: Enemies

★・:3nc_Dark: Fervent Light Dante (71,158 HP) ★・:3nc_Fire: Reverent Calm Olivine (71,158 HP)

5nc_Arrow: Stage Tips

★・Both enemies deal less damage to units in guard stance. ★・You can kill them in any order you like, but remember they will not leave until both are at 1%. ★・Bring low ultimate cooldown units. Try to avoid the 6 turn ultimate users.

★・At the end of most turns, Dante will force a taunt on a unit. Olivine will permanently make that unit take 1% more damage each turn. ㅤ✧・You may guard the following turn to remove it. ★・At the end of turn 4, Dante will prevent Olivine from taking damage (1 turn for ultimates, 2 turns for basic attacks). ㅤ✧・On the following turn, do not use an ultimate or he will silence your party. Yes, even if Olivine is glowing, only focus on using basic attacks on Dante this turn. ★・At the end of turn 5, Dante taunts. He needs to be hit with an ultimate to remove it. ㅤ✧・On turn 6, hit Dante once with an ultimate to remove his taunt. THEN hit Olivine with three ultimates to stop his charge or you will die! ★・At the end of turn 6, Dante uses a strong ultimate on the taunted unit.

★・All of the above will repeat every 3 turns.