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Blood Key: Difference between revisions

From NU: Carnival Guides
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m Text replacement - "★・" to "* "
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:5nc_Slime: Enemies
:5nc_Slime: Enemies
★・:3nc_Wood: Excited Senior Officer (14,516 HP)
* :3nc_Wood: Excited Senior Officer (14,516 HP)
★・:3nc_Dark: Nervous Senior Officer (14,516 HP)
* :3nc_Dark: Nervous Senior Officer (14,516 HP)
★・:3nc_Water: Cautious Senior Officer (16,508 HP)
* :3nc_Water: Cautious Senior Officer (16,508 HP)


:5nc_Arrow: Stage Tips
:5nc_Arrow: Stage Tips
★・Every four turns, the water Officer will be given high damage from the other two officers, so be careful on these turns.
* Every four turns, the water Officer will be given high damage from the other two officers, so be careful on these turns.
★・Every three turns, the water Officer will make the other two take less damage.
* Every three turns, the water Officer will make the other two take less damage.
★・The water officer takes no damage until the other two Officers are killed. You can defeat them in any order you like.
* The water officer takes no damage until the other two Officers are killed. You can defeat them in any order you like.


★・At the beginning of the fight, you will be granted a skill that requires you to guard to find the enemy's weak point.
* At the beginning of the fight, you will be granted a skill that requires you to guard to find the enemy's weak point.
ㅤ✧・Guarding slots 1 or 2 will grant that unit the ability to paralyze the wood Officer.
ㅤ✧・Guarding slots 1 or 2 will grant that unit the ability to paralyze the wood Officer.
ㅤ✧・Guarding slots 3 or 4 will grant that unit the ability to put the dark Officer to sleep (it says paralysis but it lies).
ㅤ✧・Guarding slots 3 or 4 will grant that unit the ability to put the dark Officer to sleep (it says paralysis but it lies).


★・At the end of turn 3 the water Officer will use an aoe bleed attack.
* At the end of turn 3 the water Officer will use an aoe bleed attack.
ㅤ✧・Do not hit the wood Officer with a basic attack or you will be hit by an aoe that damages 50% max HP.
ㅤ✧・Do not hit the wood Officer with a basic attack or you will be hit by an aoe that damages 50% max HP.
ㅤ✧・Do not hit the dark Officer with an ultimate after this either since your units will all take more damage the following turn.
ㅤ✧・Do not hit the dark Officer with an ultimate after this either since your units will all take more damage the following turn.
ㅤ✧・This set of skills repeats at the end of turn 7, and every 4 turns after.
ㅤ✧・This set of skills repeats at the end of turn 7, and every 4 turns after.


★・At the end of turn 5, all Officers will use their ultimates.  The wood and dark ones target single units, while the water Officer will again use an aoe bleed attack.
* At the end of turn 5, all Officers will use their ultimates.  The wood and dark ones target single units, while the water Officer will again use an aoe bleed attack.
ㅤ✧・This set of skills repeats at the end of turn 9, and every 4 turns after.
ㅤ✧・This set of skills repeats at the end of turn 9, and every 4 turns after.


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:5nc_Slime: Enemies
:5nc_Slime: Enemies
★・:3nc_Water: Absolute Authority Duke (55,943 HP)
* :3nc_Water: Absolute Authority Duke (55,943 HP)


:5nc_Arrow: Stage Tips
:5nc_Arrow: Stage Tips
★・Duke will heal himself with each of his attacks!
* Duke will heal himself with each of his attacks!
★・Any ultimates used will give +14% more ATK to a unit but also deal 40% of the unit's max HP in damage.
* Any ultimates used will give +14% more ATK to a unit but also deal 40% of the unit's max HP in damage.


★・Starting on the end of turn 2, Duke gives the entire party a permanent -4.5% ATK debuff every turn, while also buffing himself for the same amount.
* Starting on the end of turn 2, Duke gives the entire party a permanent -4.5% ATK debuff every turn, while also buffing himself for the same amount.


★・At the end of turn 3, Duke will use an ultimate on a single unit. This repeats at the end of turn 5 and every 2 turns.
* At the end of turn 3, Duke will use an ultimate on a single unit. This repeats at the end of turn 5 and every 2 turns.
★・At the end of turn 4, Duke will begin to use skills that prevent certain types of damage.  This repeats at the end of turn 8 in the same order.
* At the end of turn 4, Duke will begin to use skills that prevent certain types of damage.  This repeats at the end of turn 8 in the same order.
ㅤ✧・On turns 5 and 6, Any ultimates on Duke will do no damage.  
ㅤ✧・On turns 5 and 6, Any ultimates on Duke will do no damage.  
ㅤ✧・On turn 7, any basic attacks on on Duke will do no damage.
ㅤ✧・On turn 7, any basic attacks on on Duke will do no damage.
★・At the end of turn 6, Duke will heal himself. This repeats at the end of turn 10.
* At the end of turn 6, Duke will heal himself. This repeats at the end of turn 10.
★・At the end of turn 7, Duke will check his HP meets certain requirements!  If not, he will make the entire party take 25% more damage. This repeats at the end of turn 11.
* At the end of turn 7, Duke will check his HP meets certain requirements!  If not, he will make the entire party take 25% more damage. This repeats at the end of turn 11.
ㅤ✧・At the end of turn 7, if he is not below 50% HP, he will only debuff the party for now.
ㅤ✧・At the end of turn 7, if he is not below 50% HP, he will only debuff the party for now.
ㅤ✧・At the end of turn 11, if he is not below 50% HP, he will completely eliminate the party.
ㅤ✧・At the end of turn 11, if he is not below 50% HP, he will completely eliminate the party.
Line 58: Line 58:


:5nc_Slime: Enemies
:5nc_Slime: Enemies
★・:3nc_Dark: Fervent Light Dante (71,158 HP)
* :3nc_Dark: Fervent Light Dante (71,158 HP)
★・:3nc_Fire: Reverent Calm Olivine (71,158 HP)
* :3nc_Fire: Reverent Calm Olivine (71,158 HP)


:5nc_Arrow: Stage Tips
:5nc_Arrow: Stage Tips
★・Both enemies deal less damage to units in guard stance.
* Both enemies deal less damage to units in guard stance.
★・You can kill them in any order you like, but remember they will not leave until both are at 1%.
* You can kill them in any order you like, but remember they will not leave until both are at 1%.
★・Bring low ultimate cooldown units. Try to avoid the 6 turn ultimate users.
* Bring low ultimate cooldown units. Try to avoid the 6 turn ultimate users.


★・At the end of most turns, Dante will force a taunt on a unit. Olivine will permanently make that unit take 1% more damage each turn.
* At the end of most turns, Dante will force a taunt on a unit. Olivine will permanently make that unit take 1% more damage each turn.
ㅤ✧・You may guard the following turn to remove it.
ㅤ✧・You may guard the following turn to remove it.
★・At the end of turn 4, Dante will prevent Olivine from taking damage (1 turn for ultimates, 2 turns for basic attacks).
* At the end of turn 4, Dante will prevent Olivine from taking damage (1 turn for ultimates, 2 turns for basic attacks).
ㅤ✧・On the following turn, do not use an ultimate or he will silence your party. Yes, even if Olivine is glowing, only focus on using basic attacks on Dante this turn.
ㅤ✧・On the following turn, do not use an ultimate or he will silence your party. Yes, even if Olivine is glowing, only focus on using basic attacks on Dante this turn.
★・At the end of turn 5, Dante taunts. He needs to be hit with an ultimate to remove it.
* At the end of turn 5, Dante taunts. He needs to be hit with an ultimate to remove it.
ㅤ✧・On turn 6, hit Dante once with an ultimate to remove his taunt. THEN hit Olivine with three ultimates to stop his charge or you will die!
ㅤ✧・On turn 6, hit Dante once with an ultimate to remove his taunt. THEN hit Olivine with three ultimates to stop his charge or you will die!
★・At the end of turn 6, Dante uses a strong ultimate on the taunted unit.
* At the end of turn 6, Dante uses a strong ultimate on the taunted unit.


★・All of the above will repeat every 3 turns.
* All of the above will repeat every 3 turns.

Revision as of 05:18, 16 February 2026

Blood Key
November 02, 2023 - November 23, 2023
Event Allies:
Silver Confessor Olivine
Infernal Treatymaker Dante

Blood Proof 01 "A Vow to Protect"

5nc_Slime: Enemies
  • :3nc_Wood: Excited Senior Officer (14,516 HP)
  • :3nc_Dark: Nervous Senior Officer (14,516 HP)
  • :3nc_Water: Cautious Senior Officer (16,508 HP)
5nc_Arrow: Stage Tips
  • Every four turns, the water Officer will be given high damage from the other two officers, so be careful on these turns.
  • Every three turns, the water Officer will make the other two take less damage.
  • The water officer takes no damage until the other two Officers are killed. You can defeat them in any order you like.
  • At the beginning of the fight, you will be granted a skill that requires you to guard to find the enemy's weak point.

ㅤ✧・Guarding slots 1 or 2 will grant that unit the ability to paralyze the wood Officer. ㅤ✧・Guarding slots 3 or 4 will grant that unit the ability to put the dark Officer to sleep (it says paralysis but it lies).

  • At the end of turn 3 the water Officer will use an aoe bleed attack.

ㅤ✧・Do not hit the wood Officer with a basic attack or you will be hit by an aoe that damages 50% max HP. ㅤ✧・Do not hit the dark Officer with an ultimate after this either since your units will all take more damage the following turn. ㅤ✧・This set of skills repeats at the end of turn 7, and every 4 turns after.

  • At the end of turn 5, all Officers will use their ultimates. The wood and dark ones target single units, while the water Officer will again use an aoe bleed attack.

ㅤ✧・This set of skills repeats at the end of turn 9, and every 4 turns after.

Blood Proof 02 "A Secret Room Not to Be Entered"

5nc_Slime: Enemies
  • :3nc_Water: Absolute Authority Duke (55,943 HP)
5nc_Arrow: Stage Tips
  • Duke will heal himself with each of his attacks!
  • Any ultimates used will give +14% more ATK to a unit but also deal 40% of the unit's max HP in damage.
  • Starting on the end of turn 2, Duke gives the entire party a permanent -4.5% ATK debuff every turn, while also buffing himself for the same amount.
  • At the end of turn 3, Duke will use an ultimate on a single unit. This repeats at the end of turn 5 and every 2 turns.
  • At the end of turn 4, Duke will begin to use skills that prevent certain types of damage. This repeats at the end of turn 8 in the same order.

ㅤ✧・On turns 5 and 6, Any ultimates on Duke will do no damage. ㅤ✧・On turn 7, any basic attacks on on Duke will do no damage.

  • At the end of turn 6, Duke will heal himself. This repeats at the end of turn 10.
  • At the end of turn 7, Duke will check his HP meets certain requirements! If not, he will make the entire party take 25% more damage. This repeats at the end of turn 11.

ㅤ✧・At the end of turn 7, if he is not below 50% HP, he will only debuff the party for now. ㅤ✧・At the end of turn 11, if he is not below 50% HP, he will completely eliminate the party. ㅤ✧・At the end of turn 15, if he is not below 25% HP, he will completely eliminate the party. ㅤ✧・(There may be lower thresholds but this is very difficult to check, so make sure he is being properly damaged!)

Blood Proof 03 "Seeking a "Future""

5nc_Slime: Enemies
  • :3nc_Dark: Fervent Light Dante (71,158 HP)
  • :3nc_Fire: Reverent Calm Olivine (71,158 HP)
5nc_Arrow: Stage Tips
  • Both enemies deal less damage to units in guard stance.
  • You can kill them in any order you like, but remember they will not leave until both are at 1%.
  • Bring low ultimate cooldown units. Try to avoid the 6 turn ultimate users.
  • At the end of most turns, Dante will force a taunt on a unit. Olivine will permanently make that unit take 1% more damage each turn.

ㅤ✧・You may guard the following turn to remove it.

  • At the end of turn 4, Dante will prevent Olivine from taking damage (1 turn for ultimates, 2 turns for basic attacks).

ㅤ✧・On the following turn, do not use an ultimate or he will silence your party. Yes, even if Olivine is glowing, only focus on using basic attacks on Dante this turn.

  • At the end of turn 5, Dante taunts. He needs to be hit with an ultimate to remove it.

ㅤ✧・On turn 6, hit Dante once with an ultimate to remove his taunt. THEN hit Olivine with three ultimates to stop his charge or you will die!

  • At the end of turn 6, Dante uses a strong ultimate on the taunted unit.
  • All of the above will repeat every 3 turns.