Status Effects: Difference between revisions
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Created page with "Multiple Status Effects exist in NU: Carnival. These will hinder your party and are often unavoidable unless you have gained a specific immunity at Potential 12 (6 for R units). Rarely, allies can inflict status effects of their own, but since most bosses are immune to more potent ones, they are not recommended. ==Basic Status Effects== * See Status Inflictor Allies for a list of those that can inflict status ailments. ===Paralysis=== Unable to take any action..." |
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==Basic Status Effects== | ==Basic Status Effects== | ||
* See [[Status Inflictor Allies]] for a list of those that can inflict status ailments. | * See [[Allies/Special/Inflicts Status|Status Inflictor Allies]] for a list of those that can inflict status ailments. | ||
===Paralysis=== | ===Paralysis=== | ||
Revision as of 06:33, 21 February 2026
Multiple Status Effects exist in NU: Carnival. These will hinder your party and are often unavoidable unless you have gained a specific immunity at Potential 12 (6 for R units). Rarely, allies can inflict status effects of their own, but since most bosses are immune to more potent ones, they are not recommended.
Basic Status Effects
- See Status Inflictor Allies for a list of those that can inflict status ailments.
Paralysis
Unable to take any action until it expires.
- There are 57 Allies with Paralysis Immunity.
Silence
Unable to use an ultimate skill until it expires.
- There are 58 Allies with Silence Immunity.
Sleep
Unable to act unless you are attacked. Be careful of attacking enemies when this is active!
- There are 47 Allies with Sleep Immunity.
Turn-by-Turn Damage
Also known as Bleed, Poison, and Damage-Over-Time. The inflicted will take damage every turn until it expires.
- See Turn-by-Turn Allies.
Taunt
Always targeted when taunt is applied. Typically used by a Guardian to take damage instead of other allies.
- See Allies with Taunt.
Cooldown Change
The Ultimate cooldown timer can be changed by certain enemies and units.