Status Effects: Difference between revisions
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Also known as Bleed, Poison, and Damage-Over-Time. The inflicted will take damage every turn until it expires. | Also known as Bleed, Poison, and Damage-Over-Time. The inflicted will take damage every turn until it expires. | ||
* See [[Turn-by-Turn Allies]]. | * See [[Allies/Special/Bleed Focus|Turn-by-Turn Allies]]. | ||
==Taunt== | ==Taunt== | ||
Always targeted when taunt is applied. Typically used by a Guardian to take damage instead of other allies. | Always targeted when taunt is applied. Typically used by a Guardian to take damage instead of other allies. | ||
* See [[Allies with Taunt]]. | * See [[Allies/Special/Taunt|Allies with Taunt]]. | ||
==Cooldown Change== | ==Cooldown Change== | ||
The Ultimate cooldown timer can be changed by certain enemies and units. | The Ultimate cooldown timer can be changed by certain enemies and units. | ||
* See [[Cooldown Modifier Allies]]. | * See [[Allies/Special/Modify Cooldown|Cooldown Modifier Allies]]. | ||
[[Category:Resource]] | [[Category:Resource]] | ||
Revision as of 08:20, 21 February 2026
Multiple Status Effects exist in NU: Carnival. These will hinder your party and are often unavoidable unless you have gained a specific immunity at Potential 12 (6 for R units). Rarely, allies can inflict status effects of their own, but since most bosses are immune to more potent ones, they are not recommended.
Basic Status Effects
- See Status Inflictor Allies for a list of those that can inflict status ailments.
Paralysis
Unable to take any action until it expires.
- There are 57 Allies with Paralysis Immunity.
Silence
Unable to use an ultimate skill until it expires.
- There are 58 Allies with Silence Immunity.
Sleep
Unable to act unless you are attacked. Be careful of attacking enemies when this is active!
- There are 47 Allies with Sleep Immunity.
Turn-by-Turn Damage
Also known as Bleed, Poison, and Damage-Over-Time. The inflicted will take damage every turn until it expires.
- See Turn-by-Turn Allies.
Taunt
Always targeted when taunt is applied. Typically used by a Guardian to take damage instead of other allies.
- See Allies with Taunt.
Cooldown Change
The Ultimate cooldown timer can be changed by certain enemies and units.