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Status Effects: Difference between revisions

From NU: Carnival Guides
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Also known as Bleed, Poison, and Damage-Over-Time. The inflicted will take damage every turn until it expires.
Also known as Bleed, Poison, and Damage-Over-Time. The inflicted will take damage every turn until it expires.


* See [[Turn-by-Turn Allies]].
* See [[Allies/Special/Bleed Focus|Turn-by-Turn Allies]].


==Taunt==
==Taunt==
Always targeted when taunt is applied. Typically used by a Guardian to take damage instead of other allies.
Always targeted when taunt is applied. Typically used by a Guardian to take damage instead of other allies.


* See [[Allies with Taunt]].
* See [[Allies/Special/Taunt|Allies with Taunt]].


==Cooldown Change==
==Cooldown Change==
The Ultimate cooldown timer can be changed by certain enemies and units.
The Ultimate cooldown timer can be changed by certain enemies and units.


* See [[Cooldown Modifier Allies]].
* See [[Allies/Special/Modify Cooldown|Cooldown Modifier Allies]].


[[Category:Resource]]
[[Category:Resource]]

Revision as of 08:20, 21 February 2026

Multiple Status Effects exist in NU: Carnival. These will hinder your party and are often unavoidable unless you have gained a specific immunity at Potential 12 (6 for R units). Rarely, allies can inflict status effects of their own, but since most bosses are immune to more potent ones, they are not recommended.

Basic Status Effects

Paralysis

Unable to take any action until it expires.

Silence

Unable to use an ultimate skill until it expires.

Sleep

Unable to act unless you are attacked. Be careful of attacking enemies when this is active!

Turn-by-Turn Damage

Also known as Bleed, Poison, and Damage-Over-Time. The inflicted will take damage every turn until it expires.

Taunt

Always targeted when taunt is applied. Typically used by a Guardian to take damage instead of other allies.

Cooldown Change

The Ultimate cooldown timer can be changed by certain enemies and units.