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Status Effects: Difference between revisions

From NU: Carnival Guides
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* See [[Allies/Special/Inflicts Status|Status Inflictor Allies]] for a list of those that can inflict status ailments.
* See [[Allies/Special/Inflicts Status|Status Inflictor Allies]] for a list of those that can inflict status ailments.


===Paralysis===
==={{Icon|Effect Paralysis}} Paralysis===
Unable to take any action until it expires.
Unable to take any action until it expires.


* There are '''{{PAGESINCATEGORY:Paralysis Immunity}}''' [[:Category:Paralysis Immunity|Allies with Paralysis Immunity]].
* There are '''{{PAGESINCATEGORY:Paralysis Immunity}}''' [[:Category:Paralysis Immunity|Allies with Paralysis Immunity]].


===Silence===
==={{Icon|Effect Silence}} Silence===
Unable to use an ultimate skill until it expires.
Unable to use an ultimate skill until it expires.


* There are '''{{PAGESINCATEGORY:Silence Immunity}}''' [[:Category:Silence Immunity|Allies with Silence Immunity]].
* There are '''{{PAGESINCATEGORY:Silence Immunity}}''' [[:Category:Silence Immunity|Allies with Silence Immunity]].


===Sleep===
==={{Icon|Effect Sleep}} Sleep===
Unable to act unless you are attacked. Be careful of attacking enemies when this is active!
Unable to act unless you are attacked. Be careful of attacking enemies when this is active!


* There are '''{{PAGESINCATEGORY:Sleep Immunity}}''' [[:Category:Sleep Immunity|Allies with Sleep Immunity]].
* There are '''{{PAGESINCATEGORY:Sleep Immunity}}''' [[:Category:Sleep Immunity|Allies with Sleep Immunity]].


==Turn-by-Turn Damage==
=={{Icon|Effect Bleed}} Turn-by-Turn Damage==
Also known as Bleed, Poison, and Damage-Over-Time. The inflicted will take damage every turn until it expires.
Also known as Bleed, Poison, and Damage-Over-Time. The inflicted will take damage every turn until it expires.


* See [[Allies/Special/Bleed Focus|Turn-by-Turn Allies]].
* See [[Allies/Special/Bleed Focus|Turn-by-Turn Allies]].


==Taunt==
=={{Icon|Effect Taunt}} Taunt==
Always targeted when taunt is applied. Typically used by a Guardian to take damage instead of other allies.
Always targeted when taunt is applied. Typically used by a Guardian to take damage instead of other allies.


* See [[Allies/Special/Taunt|Allies with Taunt]].
* See [[Allies/Special/Taunt|Allies with Taunt]].


==Cooldown Change==
=={{Icon|Effect CD}} Cooldown Change==
The Ultimate cooldown timer can be changed by certain enemies and units.
The Ultimate cooldown timer can be changed by certain enemies and units.



Revision as of 02:51, 22 February 2026

Multiple Status Effects exist in NU: Carnival. These will hinder your party and are often unavoidable unless you have gained a specific immunity at Potential 12 (6 for R units). Rarely, allies can inflict status effects of their own, but since most bosses are immune to more potent ones, they are not recommended.

Basic Status Effects

Effect Paralysis Paralysis

Unable to take any action until it expires.

Effect Silence Silence

Unable to use an ultimate skill until it expires.

Effect Sleep Sleep

Unable to act unless you are attacked. Be careful of attacking enemies when this is active!

Effect Bleed Turn-by-Turn Damage

Also known as Bleed, Poison, and Damage-Over-Time. The inflicted will take damage every turn until it expires.

Effect Taunt Taunt

Always targeted when taunt is applied. Typically used by a Guardian to take damage instead of other allies.

Effect CD Cooldown Change

The Ultimate cooldown timer can be changed by certain enemies and units.