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Sunken Dreams Olivine: Difference between revisions

From NU: Carnival Guides
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<!--special skills-->
<!--special skills-->
| changeCD = 3☆ Passive: On turn 1: reduce user's Ultimate cooldown by 2
| changeCD = 3☆ Passive: On turn 1: reduce user's Ultimate cooldown by 2
}}
<!--Analysis-->
 
| pros = * 3-turn unit
==Analysis and Teambuilding==
{{Icon|Advantage}} '''Pros'''
* 3-turn unit
* Buffs allies with basic attack damage+ to Striker and Saboteur allies and ATK+ to all allies
* Buffs allies with basic attack damage+ to Striker and Saboteur allies and ATK+ to all allies
* 2☆+ further buffs party allies with deal more damage
* 2☆+ further buffs party allies with deal more damage
* 3☆ passive reduces his cooldown by 2 on the first turn and buffs allies ATK
* 3☆ passive reduces his cooldown by 2 on the first turn and buffs allies ATK
* Could also work on hybrid teams compared to other basic attack buffer due to his kit
* Could also work on hybrid teams compared to other basic attack buffer due to his kit
 
| cons = * Really needs his 3☆ passive to use effectively  
{{Icon|Disadvantage}} '''Cons'''
* Really needs his 3☆ passive to use effectively  
* Damages himself on his skill might be detrimental in some stages
* Damages himself on his skill might be detrimental in some stages
 
| goodWith = * Basic attack team comp, CM Blade, SFF Kuya
{{Icon|Allies}} '''Good With'''
<!--Intimacy Content-->
* Basic attack team comp, CM Blade, SFF Kuya
| r2 =
| r5 =
}}

Revision as of 01:42, 15 September 2026

Sunken Dreams Olivine
Sunken Dreams Olivine
From Fluorescent Sea Whispers
SSR Rarity   Fire Element   Support Class

AKA: FSW Olivine
Sunken Dreams Olivine
Sunken Dreams Olivine
From Fluorescent Sea Whispers
SSR Rarity   Fire Element   Support Class

AKA: FSW Olivine

Ally Skills

Attack Skill Basic Attack
ATK +(30% of user's base ATK) to all party allies (1 turn)
Ultimate Skill Ultimate Skill
CD: 3 turns
Deal true damage to user equal to 20% of user's current HP
Basic Attack damage +40% to all Striker & Saboteur class allies (2 turns)
All party allies deal +0% » 26% damage
ATK +(36% » 42% » 49% of user's base ATK) to all party allies (3 turns)
Multiplier changes by Ascension:
1☆: 0% / 36%
2☆: 26% / 42%
4☆: 26% / 49%
Multiplier changes by Ascension: 1☆ » 2☆ » 4☆
Ascension Skill Ascension Passive 1 (3☆)
On turn 1: reduce user's Ultimate cooldown by 2
ATK +12% to all party allies
Ascension Skill Ascension Passive 2 (5☆)
On Ultimate Skill: ATK +13% to all party allies (2 turns)
All party allies except the user gain the following effect: Basic Attack damage +26% if user's HP > 90%
Potential Skill Potential Passive 1 (Potential 6)
ATK +3% to all party allies
Potential Skill Potential Passive 2 (Potential 12)
Sleep Immunity

Analysis and Teambuilding

Advantage Pros
  • 3-turn unit
  • Buffs allies with basic attack damage+ to Striker and Saboteur allies and ATK+ to all allies
  • 2☆+ further buffs party allies with deal more damage
  • 3☆ passive reduces his cooldown by 2 on the first turn and buffs allies ATK
  • Could also work on hybrid teams compared to other basic attack buffer due to his kit
Disadvantage Cons
  • Really needs his 3☆ passive to use effectively
  • Damages himself on his skill might be detrimental in some stages
Allies Good With
  • Basic attack team comp, CM Blade, SFF Kuya
Battle Archetypes
Basic Attack Assist, Normal Attack Assist, Follow-up Assist, NA Assist}}
Cooldown Modifier, Change Cooldown}}
3-turn Cooldown, 3-turn Ultimate}}