Midsummer Wish: Difference between revisions
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Created page with "{{Event |name = Midsummer Wish |start = July 16, 2026 |end = August 06, 2026 |olivine = Spring's Prowess |kuya = Secluded Valleys Ancient Echoes |blade = Nimble Fingers True Intentions }}" |
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==Trial - 01: "[Midsummer] Challenge - 01"== | |||
{{Icon|Slime}} '''Enemies''' | |||
* {{Element|Fire}} Strength Training Olivine (37,521 HP) | |||
{{Icon|Allies}} '''Team Recommendations''' | |||
* Healer in slot 2 or 4 | |||
* Skills besides turn-by-turn damage | |||
{{Icon|Deed}} '''Stage Tips''' | |||
{{Quote|When "Strength Training" begins, allies in positions 2 and 4 must perform Strong Attack to complete the training with both hands. | |||
Next, "Push Training" will commence. Allies in positions 1 and 5 must enter guard stance to withstand the high damage from the "Push Resistance". | |||
Finally, Olivine will initiate "Serious Combat". During this phase, Olivine will not take damage from turn-by-turn damage. You must attack him directly and break his shield, dealing at least 1% of his max HP in damage to complete the training! Failure to do so will result in massive damage from Olivine's heavy strike and will remove all stacks of "Training Set Complete", prolonging the battle.}} | |||
* Follow instructions to win. You need to get 6 complete sets in a row (any failure will start you over). | |||
* On turn 2/8: Use an ultimate with slots 2 and 4. | |||
* On turn 4/10: Guard with slots 1 and 5. | |||
* On turn 6/12: Break Olivine's shield and deal at least 1% damage. | |||
* If you did the above correctly, Olivine will leave at the end of turn 12. | |||
==Trial - 02: "[Midsummer] Challenge - 02"== | |||
{{Icon|Slime}} '''Enemies''' | |||
* {{Element|Water}} Horizons Hero Blade (108,839 HP) | |||
* {{Element|Water}} Unparalleled Rookie Kuya (108,839 HP) | |||
{{Icon|Allies}} '''Team Recommendations''' | |||
* A guardian (doesn't necessarily need taunt) | |||
* Slots 1 and 2 must have an ultimate cooldown of 4 or less | |||
{{Icon|Deed}} '''Stage Tips''' | |||
{{Quote|When Kuya raises his right hand, have the party enter Guard Stance to mitigate the damage from "Deterrent Flame". | |||
When Blade uses "Indomitable Will", have the <Guardian> intercept Blade's "Spinning Kick" in the next turn. Failure to do so will result in the targeted ally sustaining heavy injury. | |||
At regular intervals, both will begin to "Charge". Allies in positions 1/2 must use their Ultimate Skills to weaken Blade, while allies in positions 4/5 must use Basic Attacks to weaken Kuya. Failure to do so will result in massive damage to your team. | |||
Once both opponents reach 10% HP, they will prepare a finishing blow. You must reduce both to 1% HP within 2 turns. If your team relies on Ultimate Skills, it is highly recommended to save them until their HP is close to 10%. | |||
Attacking them when their HP is close to 10% will cause damage to your entire team. Pay close attention to the healing timing of your <Healer>.}} | |||
* Both enemies must reach 1% to win. Any order is fine! | |||
* On turn 1/7/13: Guard all. | |||
* End of turn 1/7/13: Kuya will hit the party with a strong ultimate. | |||
* On turn 3/9/15: Guard with your guardian here to taunt. Use this instead of their usual taunt method to get 60% damage reduction. | |||
* End of turn 3/9/15: Blade will attack the guardian with a strong ultimate. | |||
* On turn 5/11/17: Use ultimates with slot 1 and 2 on Blade. Use basic attacks with slots 4 and 5 on Kuya. Slot 3 can do anything. | |||
* End of turn 5/11/17: Both enemies will attack the party. The above should have reduced their attack for this to not hurt badly. | |||
* At 10% HP for both Kuya and Blade: You must bring them to 1% HP within 2 turns. | |||
** Attacks will be countered so be careful! | |||
** Be careful of doing this to both at the same time so your ultimates will be ready. | |||
==Trial - 03: "[Midsummer] Challenge - 03"== | |||
{{Icon|Slime}} '''Enemies''' | |||
* {{Element|Fire}} Till Death Do Us Part Mina (36,409 -> 365 HP) | |||
{{Icon|Allies}} '''Team Recommendations''' | |||
* At least one support, healer, and guardian. The rest should be strikers or saboteurs. | |||
* High ATK strikers/saboteurs are better since this is a healing stage. | |||
{{Icon|Deed}} '''Stage Tips''' | |||
{{Quote|Every turn, the <Supporter> must attack before the <Striker> or <Saboteur> can heal Mina. | |||
When Mina is "Fretful", she can't be healed and will take damage! Have one <Healer> perform a Strong Attack to grant Mina a shield, while other positions should enter Guard Stance to allow Mina to withstand the high self-inflicted damage that follows. | |||
When Mina is "Restless" and wants to try another dress, have the <Guardian> perform a strong attack to grant the entire team a shield to absorb the incoming high damage. | |||
During "Grooming Check", have the <Supporter> enter guard stance to allow her to "Cheer Up" and increase the amount of healing she receives; otherwise, she will inflict additional damage upon herself.}} | |||
* This is a healing stage. Mina needs to be brought to 100% to win. | |||
* Attack with your support FIRST every turn to be able to heal Mina with your strikers and saboteurs. | |||
* At any time you feel like it besides when your healer must be guarded, your strikers and saboteurs should gain stacks of healing on ultimates from your basic attacks. You can use these once they've accumulated to do more healing if needed. | |||
* On turn 4/11/18: Use your healer's ultimate to give Mina a shield, then guard everyone else. Do not try to attack Mina or you will damage her! | |||
* End of turn 4/11/18: Mina will hit herself for a large amount of damage. | |||
* On turn 6/13/20: Use your guardian's ultimate, and guard the others. | |||
* End of turn 6/13/20: The party will be hit with a very strong attack. | |||
* On turn 9/16/23: Guard with your support to cheer Mina up. You can't heal Mina this turn unless you use ultimates with your strikers/saboteurs. | |||
Revision as of 02:39, 23 July 2026

July 16, 2026 - August 06, 2026
Event Allies:
✦ Spring's Prowess Olivine
✦ Secluded Valleys Ancient Echoes Kuya
✦ Nimble Fingers True Intentions Blade
Trial - 01: "[Midsummer] Challenge - 01"
Enemies
Strength Training Olivine (37,521 HP)
Team Recommendations
- Healer in slot 2 or 4
- Skills besides turn-by-turn damage
Stage Tips
When "Strength Training" begins, allies in positions 2 and 4 must perform Strong Attack to complete the training with both hands.
Next, "Push Training" will commence. Allies in positions 1 and 5 must enter guard stance to withstand the high damage from the "Push Resistance".
Finally, Olivine will initiate "Serious Combat". During this phase, Olivine will not take damage from turn-by-turn damage. You must attack him directly and break his shield, dealing at least 1% of his max HP in damage to complete the training! Failure to do so will result in massive damage from Olivine's heavy strike and will remove all stacks of "Training Set Complete", prolonging the battle.
- Follow instructions to win. You need to get 6 complete sets in a row (any failure will start you over).
- On turn 2/8: Use an ultimate with slots 2 and 4.
- On turn 4/10: Guard with slots 1 and 5.
- On turn 6/12: Break Olivine's shield and deal at least 1% damage.
- If you did the above correctly, Olivine will leave at the end of turn 12.
==Trial - 02: "[Midsummer] Challenge - 02"==
Enemies
Horizons Hero Blade (108,839 HP)
Unparalleled Rookie Kuya (108,839 HP)
Team Recommendations
- A guardian (doesn't necessarily need taunt)
- Slots 1 and 2 must have an ultimate cooldown of 4 or less
Stage Tips
When Kuya raises his right hand, have the party enter Guard Stance to mitigate the damage from "Deterrent Flame".
When Blade uses "Indomitable Will", have the <Guardian> intercept Blade's "Spinning Kick" in the next turn. Failure to do so will result in the targeted ally sustaining heavy injury. At regular intervals, both will begin to "Charge". Allies in positions 1/2 must use their Ultimate Skills to weaken Blade, while allies in positions 4/5 must use Basic Attacks to weaken Kuya. Failure to do so will result in massive damage to your team. Once both opponents reach 10% HP, they will prepare a finishing blow. You must reduce both to 1% HP within 2 turns. If your team relies on Ultimate Skills, it is highly recommended to save them until their HP is close to 10%.
Attacking them when their HP is close to 10% will cause damage to your entire team. Pay close attention to the healing timing of your <Healer>.
- Both enemies must reach 1% to win. Any order is fine!
- On turn 1/7/13: Guard all.
- End of turn 1/7/13: Kuya will hit the party with a strong ultimate.
- On turn 3/9/15: Guard with your guardian here to taunt. Use this instead of their usual taunt method to get 60% damage reduction.
- End of turn 3/9/15: Blade will attack the guardian with a strong ultimate.
- On turn 5/11/17: Use ultimates with slot 1 and 2 on Blade. Use basic attacks with slots 4 and 5 on Kuya. Slot 3 can do anything.
- End of turn 5/11/17: Both enemies will attack the party. The above should have reduced their attack for this to not hurt badly.
- At 10% HP for both Kuya and Blade: You must bring them to 1% HP within 2 turns.
- Attacks will be countered so be careful!
- Be careful of doing this to both at the same time so your ultimates will be ready.
Trial - 03: "[Midsummer] Challenge - 03"
Enemies
Till Death Do Us Part Mina (36,409 -> 365 HP)
Team Recommendations
- At least one support, healer, and guardian. The rest should be strikers or saboteurs.
- High ATK strikers/saboteurs are better since this is a healing stage.
Stage Tips
Every turn, the <Supporter> must attack before the <Striker> or <Saboteur> can heal Mina.
When Mina is "Fretful", she can't be healed and will take damage! Have one <Healer> perform a Strong Attack to grant Mina a shield, while other positions should enter Guard Stance to allow Mina to withstand the high self-inflicted damage that follows. When Mina is "Restless" and wants to try another dress, have the <Guardian> perform a strong attack to grant the entire team a shield to absorb the incoming high damage.
During "Grooming Check", have the <Supporter> enter guard stance to allow her to "Cheer Up" and increase the amount of healing she receives; otherwise, she will inflict additional damage upon herself.
- This is a healing stage. Mina needs to be brought to 100% to win.
- Attack with your support FIRST every turn to be able to heal Mina with your strikers and saboteurs.
- At any time you feel like it besides when your healer must be guarded, your strikers and saboteurs should gain stacks of healing on ultimates from your basic attacks. You can use these once they've accumulated to do more healing if needed.
- On turn 4/11/18: Use your healer's ultimate to give Mina a shield, then guard everyone else. Do not try to attack Mina or you will damage her!
- End of turn 4/11/18: Mina will hit herself for a large amount of damage.
- On turn 6/13/20: Use your guardian's ultimate, and guard the others.
- End of turn 6/13/20: The party will be hit with a very strong attack.
- On turn 9/16/23: Guard with your support to cheer Mina up. You can't heal Mina this turn unless you use ultimates with your strikers/saboteurs.