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Flaring Curtain Dante: Difference between revisions

From NU: Carnival Guides
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<!--team type-->
<!--team type-->
| ultimate = Ultimate skill damage +{{Ult|0%|25%|25%}} to all party allies (1 turn)<br>ATK +({{Ult|102%|119%|137%}} of user's base ATK) to all party allies (1 turn)<br>All Striker, Guardian, and Saboteur class allies gain the following effect: "On Ultimate Skill: 'ATK +46% to all party allies except user (1 turn)' (1 turn)"
| ultimate = Ultimate skill damage +{{Ult|0%|25%|25%}} to all party allies (1 turn)<br>ATK +({{Ult|102%|119%|137%}} of user's base ATK) to all party allies (1 turn)<br>All Striker, Guardian, and Saboteur class allies gain the following effect: "On Ultimate Skill: 'ATK +46% to all party allies except user (1 turn)' (1 turn)"
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| attackSup = Both
<!--Analysis-->
<!--Analysis-->
| pros = * 3-turn ultimate unit
| pros = * 3-turn ultimate unit

Latest revision as of 17:40, 2 October 2026

Flaring Curtain Dante
Flaring Curtain Dante
From Circus of Eccentricities
SSR Rarity   Water Element   Support Class

AKA: CE Dante, Circus Dante
Flaring Curtain Dante
Flaring Curtain Dante
From Circus of Eccentricities
SSR Rarity   Water Element   Support Class

AKA: CE Dante, Circus Dante

Ally Skills

Attack Skill Basic Attack
Attack target (100% ATK)
ATK +(30% of user's base ATK) to all party allies (1 turn)
Ultimate Skill Ultimate Skill
CD: 3 turns
Attack target (100% ATK)
Ultimate skill damage +0% » 25% to all party allies (1 turn)
ATK +(102% » 119% » 137% of user's base ATK) to all party allies (1 turn)
All Striker, Guardian, and Saboteur class allies gain the following effect: "On Ultimate Skill: 'ATK +46% to all party allies except user (1 turn)' (1 turn)"
Multiplier changes by Ascension:
1☆: 0% / 102%
2☆: 25% / 119%
4☆: 25% / 137%
Multiplier changes: 1☆ » 2☆ » 4☆
Ascension Skill Ascension Passive 1 (3☆)
All party allies gain the following effect: ATK +23% if 2 or more Water characters in party
Ascension Skill Ascension Passive 2 (5☆)
On Ultimate Skill: ATK +51% to all party allies (1 turn)
Potential Skill Potential Passive 1 (Potential 6)
ATK +3% to all party allies
Potential Skill Potential Passive 2 (Potential 12)
Paralysis Immunity

Analysis and Teambuilding

Advantage Pros
  • 3-turn ultimate unit
  • Can also hit enemies, making him useful on bosses that needed x hit to clear gimmick
  • Buffs team’s ATK and further buffs Striker, Guardian, and Saboteur allies with ATK +46% when they used ultimate on his skill making him one of the best buffer for burst team comp
  • 2☆+also buffs team’s ultimate damage further
  • 3☆ passive further buffs allies with ATK+ if there are 2 or more water allies in party
Disadvantage Cons
  • Need 2☆ or more to get extra effect on his skill
  • Needs water allies for his passive, limiting team comp
  • Current meta makes him difficult to use effectively for early game/weaker party
Allies Good With
  • Almost every team comp except Support team
Battle Archetypes
Ult Assist
Ultimate Assist, Burst Assist, Nuke Assist
Attacking Support
Damaging Support
3T CD
3-turn Cooldown, 3-turn Ultimate