Status Effects: Difference between revisions
More actions
No edit summary |
No edit summary |
||
| Line 4: | Line 4: | ||
* See [[Allies/Special/Inflicts Status|Status Inflictor Allies]] for a list of those that can inflict status ailments. | * See [[Allies/Special/Inflicts Status|Status Inflictor Allies]] for a list of those that can inflict status ailments. | ||
===Paralysis=== | ==={{Icon|Effect Paralysis}} Paralysis=== | ||
Unable to take any action until it expires. | Unable to take any action until it expires. | ||
* There are '''{{PAGESINCATEGORY:Paralysis Immunity}}''' [[:Category:Paralysis Immunity|Allies with Paralysis Immunity]]. | * There are '''{{PAGESINCATEGORY:Paralysis Immunity}}''' [[:Category:Paralysis Immunity|Allies with Paralysis Immunity]]. | ||
===Silence=== | ==={{Icon|Effect Silence}} Silence=== | ||
Unable to use an ultimate skill until it expires. | Unable to use an ultimate skill until it expires. | ||
* There are '''{{PAGESINCATEGORY:Silence Immunity}}''' [[:Category:Silence Immunity|Allies with Silence Immunity]]. | * There are '''{{PAGESINCATEGORY:Silence Immunity}}''' [[:Category:Silence Immunity|Allies with Silence Immunity]]. | ||
===Sleep=== | ==={{Icon|Effect Sleep}} Sleep=== | ||
Unable to act unless you are attacked. Be careful of attacking enemies when this is active! | Unable to act unless you are attacked. Be careful of attacking enemies when this is active! | ||
* There are '''{{PAGESINCATEGORY:Sleep Immunity}}''' [[:Category:Sleep Immunity|Allies with Sleep Immunity]]. | * There are '''{{PAGESINCATEGORY:Sleep Immunity}}''' [[:Category:Sleep Immunity|Allies with Sleep Immunity]]. | ||
==Turn-by-Turn Damage== | =={{Icon|Effect Bleed}} Turn-by-Turn Damage== | ||
Also known as Bleed, Poison, and Damage-Over-Time. The inflicted will take damage every turn until it expires. | Also known as Bleed, Poison, and Damage-Over-Time. The inflicted will take damage every turn until it expires. | ||
* See [[Allies/Special/Bleed Focus|Turn-by-Turn Allies]]. | * See [[Allies/Special/Bleed Focus|Turn-by-Turn Allies]]. | ||
==Taunt== | =={{Icon|Effect Taunt}} Taunt== | ||
Always targeted when taunt is applied. Typically used by a Guardian to take damage instead of other allies. | Always targeted when taunt is applied. Typically used by a Guardian to take damage instead of other allies. | ||
* See [[Allies/Special/Taunt|Allies with Taunt]]. | * See [[Allies/Special/Taunt|Allies with Taunt]]. | ||
==Cooldown Change== | =={{Icon|Effect CD}} Cooldown Change== | ||
The Ultimate cooldown timer can be changed by certain enemies and units. | The Ultimate cooldown timer can be changed by certain enemies and units. | ||
Revision as of 02:51, 22 February 2026
Multiple Status Effects exist in NU: Carnival. These will hinder your party and are often unavoidable unless you have gained a specific immunity at Potential 12 (6 for R units). Rarely, allies can inflict status effects of their own, but since most bosses are immune to more potent ones, they are not recommended.
Basic Status Effects
- See Status Inflictor Allies for a list of those that can inflict status ailments.
Paralysis
Unable to take any action until it expires.
- There are 57 Allies with Paralysis Immunity.
Silence
Unable to use an ultimate skill until it expires.
- There are 58 Allies with Silence Immunity.
Sleep
Unable to act unless you are attacked. Be careful of attacking enemies when this is active!
- There are 47 Allies with Sleep Immunity.
Turn-by-Turn Damage
Also known as Bleed, Poison, and Damage-Over-Time. The inflicted will take damage every turn until it expires.
- See Turn-by-Turn Allies.
Taunt
Always targeted when taunt is applied. Typically used by a Guardian to take damage instead of other allies.
- See Allies with Taunt.
Cooldown Change
The Ultimate cooldown timer can be changed by certain enemies and units.