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Blazing Coliseum Dante: Difference between revisions

From NU: Carnival Guides
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<!--special skills-->
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| shield = Basic: Grant a shield equal to 6% of user's max HP to entire party (1 turn)<br>Ultimate: Grant a shield equal to {{Ult|13%|15%|18%}} of user's max HP to entire party (1 turn)
| shield = Basic: Grant a shield equal to 6% of user's max HP to entire party (1 turn)<br>Ultimate: Grant a shield equal to {{Ult|13%|15%|18%}} of user's max HP to entire party (1 turn)
| buffDEF = 5☆ Passive: Party takes 4% less damage<br>Potential Passive: Party takes 2% less damage
}}
}}



Revision as of 02:53, 23 February 2026

Blazing Coliseum Dante
Blazing Coliseum Dante

SSR Rarity   Fire Element   Guardian Class

AKA: SSR Dante, OG Dante
Blazing Coliseum Dante
Blazing Coliseum Dante

SSR Rarity   Fire Element   Guardian Class

AKA: SSR Dante, OG Dante

Ally Skills

Attack Skill Basic Attack
Attack target (75% ATK)
Grant a shield equal to 6% of user's max HP to entire party (1 turn)
Ultimate Skill Ultimate Skill
CD: 4 turns
Attack target (100% ATK)
Grant a shield equal to 13% » 15% » 18% of user's max HP to entire party (1 turn)
Multiplier changes by Ascension:
1☆: 13%
2☆: 15%
4☆: 18%
Multiplier changes: 1☆ » 2☆ » 4☆
Ascension Skill Ascension Passive 1 (3☆)
Shield effect +8% for each "Dante" ally in party (up to 3)
Ascension Skill Ascension Passive 2 (5☆)
Party takes 4% less damage
Potential Skill Potential Passive 1 (Potential 6)
Party takes 2% less damage
Potential Skill Potential Passive 2 (Potential 12)
Sleep Immunity

Analysis and Teambuilding

Battle Archetypes
DMG Reduction
Survivalist, Damage Reduction
Shielder
Survivalist, Shield Generator
4T CD
4-turn Cooldown, 4-turn Ultimate

Analysis and Teambuilding

Advantage Pros

  • Gives shield to party on both basic attack and ultimate skill

Disadvantage Cons

  • Arguably the worst guardian unit in the game due to insufficient shield, lack of taunt, lack of auto-guard, and lack of other utility buffs

Allies Good With

  • Event stages where he had bonus multipliers