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Purifying Blue Blaze Dante: Difference between revisions

From NU: Carnival Guides
Created page with "{{Ally <!--main data--> | id = 14012 | char = Dante | title = Purifying Blue Blaze | rarity = SSR | element = Light | class = Striker | event = Frightful Night of Disarray | aka = FND Dante, Jiangshi Dante |<!--skill data--> | basic = Attack target (125% ATK) | ult = Attack target (75% ATK)<br>Party takes {{Ult|0%|7%|7%}} less damage (4 turns)<br>Turn-by-turn heal party by {{Ult|17%|22%|27%}} of user's ATK (4 turns)<br>On Basic Attack: follow-up attack on target ({{Ult|5..."
 
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<!--special skills-->
<!--special skills-->
| hot = Turn-by-turn heal party by {{Ult|17%|22%|27%}} of user's ATK (4 turns)
| hot = Turn-by-turn heal party by {{Ult|17%|22%|27%}} of user's ATK (4 turns)
| buffDEF = Party takes {{Ult|0%|7%|7%}} less damage (4 turns)
}}
}}



Latest revision as of 03:50, 23 February 2026

Purifying Blue Blaze Dante
Purifying Blue Blaze Dante
From Frightful Night of Disarray
SSR Rarity   Light Element   Striker Class

AKA: FND Dante, Jiangshi Dante
Purifying Blue Blaze Dante
Purifying Blue Blaze Dante
From Frightful Night of Disarray
SSR Rarity   Light Element   Striker Class

AKA: FND Dante, Jiangshi Dante

Ally Skills

Attack Skill Basic Attack
Attack target (125% ATK)
Ultimate Skill Ultimate Skill
CD: 4 turns
Attack target (75% ATK)
Party takes 0% » 7% less damage (4 turns)
Turn-by-turn heal party by 17% » 22% » 27% of user's ATK (4 turns)
On Basic Attack: follow-up attack on target (57% » 74% » 90% ATK) (4 turns)
Multiplier changes by Ascension:
1☆: 0% / 17% / 57%
2☆: 7% / 22% / 74%
4☆: 7% / 27% / 90%
Ascension Skill Ascension Passive 1 (3☆)
All party allies gain the following effect: Basic Attack damage +12% for each Striker class ally in the party (up to 2)
All party allies gain the following effect: When current HP is above 90%: deal +34% damage
Ascension Skill Ascension Passive 2 (5☆)
ATK +21% to all Striker/Saboteur class allies
Potential Skill Potential Passive 1 (Potential 6)
Basic Attack damage +20%
Potential Skill Potential Passive 2 (Potential 12)
Silence Immunity

Analysis and Teambuilding

Advantage Pros

  • Buffs party with heal-over-time and self with follow-up attack on basic attack on ultimate
  • 2☆+ further buffs allies with take less damage on ultimate
  • 3☆ passive buffs striker allies with more basic attack damage and party allies with deal more damage when HP is above 90%

Disadvantage Cons

  • Really needs his 3☆ passive to use effectively
  • Need a strong team member because his own damage is lacking

Allies Good With

  • Basic attack team that needs more survivability, NW Eiden, CoD Yakumo, HW Quincy