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Shadow Fire Passage Edmond: Difference between revisions

From NU: Carnival Guides
Created page with "{{Ally <!--main data--> | id = 14105 | char = Edmond | title = Shadow Fire Passage | rarity = SSR | element = Dark | class = Striker | event = Frightful Night of Disarray | aka = FND Edmond, Jiangshi Edmond |<!--skill data--> | basic = All enemies take 9% more turn-by-turn damage (max 3 stacks)<br>Deal damage to enemies in positions 2/4 (30% ATK)<br>Deal turn-by-turn damage to enemies in positions 2/4 (25% ATK) (2 turns) | ult = All enemies take 34% more turn-by-turn dam..."
 
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| hp = 7,720
| hp = 7,720
| atk = 2,241
| atk = 2,241
<!--team type-->
<!--team type-->
| aoe = 2/4
| aoe = 2/4
| dot = Basic: All enemies take 9% more turn-by-turn damage (max 3 stacks)<br>Deal turn-by-turn damage to enemies in positions 2/4 (25% ATK) (2 turns)<br>Ultimate: All enemies take 34% more turn-by-turn damage (1 turn)<br>Deal turn-by-turn damage to enemies in positions 2/4 ({{Ult|142%|152%|180%}} ATK) (1 turn)
| dot = Basic: All enemies take 9% more turn-by-turn damage (max 3 stacks)<br>Deal turn-by-turn damage to enemies in positions 2/4 (25% ATK) (2 turns)<br>Ultimate: All enemies take 34% more turn-by-turn damage (1 turn)<br>Deal turn-by-turn damage to enemies in positions 2/4 ({{Ult|142%|152%|180%}} ATK) (1 turn)
<!--special skills-->
| debuffDEF = Grant enemies in positions 2/4: when attacked, trigger "User takes +4% damage (1 turn)" (1 turn)
}}
}}



Revision as of 03:51, 23 February 2026

Shadow Fire Passage Edmond
Shadow Fire Passage Edmond
From Frightful Night of Disarray
SSR Rarity   Dark Element   Striker Class

AKA: FND Edmond, Jiangshi Edmond
Shadow Fire Passage Edmond
Shadow Fire Passage Edmond
From Frightful Night of Disarray
SSR Rarity   Dark Element   Striker Class

AKA: FND Edmond, Jiangshi Edmond

Ally Skills

Attack Skill Basic Attack
All enemies take 9% more turn-by-turn damage (max 3 stacks)
Deal damage to enemies in positions 2/4 (30% ATK)
Deal turn-by-turn damage to enemies in positions 2/4 (25% ATK) (2 turns)
Ultimate Skill Ultimate Skill
CD: 4 turns
All enemies take 34% more turn-by-turn damage (1 turn)
Grant enemies in positions 2/4: when attacked, trigger "User takes +4% damage (1 turn)" (1 turn)
Deal damage to enemies in positions 2/4 (0% » 45% » 54% ATK)
Deal turn-by-turn damage to enemies in positions 2/4 (142% » 152% » 180% ATK) (1 turn)
Multiplier changes by Ascension:
1☆: 0% / 142%
2☆: 45% / 152%
4☆: 54% / 180%
Multiplier changes: 1☆ » 2☆ » 4☆
Ascension Skill Ascension Passive 1 (3☆)
Every 4 turns, party deals 50% more turn-by-turn damage (1 turn)
Ascension Skill Ascension Passive 2 (5☆)
Deal +34% turn-by-turn damage
Potential Skill Potential Passive 1 (Potential 6)
ATK +10%
Potential Skill Potential Passive 2 (Potential 12)
Paralysis Immunity

Analysis and Teambuilding

Battle Archetypes
DoT DPS
Bleed DPS, Poison DPS, TBT DPS, Turn-by-turn DPS, Damage-over-time DPS, DoT Attacker, Bleed Attacker, Poison Attacker, TBT Attacker, Turn-by-turn Attacker, Damage-over-time Attacker
DEF Debuffer
Survivalist, Defense Debuffer
AoE
Multi-target, Area of Effect, Multi-hitter
4T CD
4-turn Cooldown, 4-turn Ultimate

Analysis and Teambuilding

Advantage Pros

  • On basic attack debuffs enemies with take more turn-by-turn damage and attack slots 2 & 4; also deal turn-by-turn damage on those slots, the effect stacks if it hits same enemy
  • Ultimate debuffs enemies with take more turn-by-turn damage and slot 2 & 4 with take more damage; also deal turn-by-turn damage to those slots
  • 3☆ passive buffs party with deal more turn-by-turn damage every 4 turns

Disadvantage Cons

  • Need 2☆ or more to get extra effect on his skill
  • His own turn-by-turn damage is lacking and needs a specific team to work well
  • Fixed slot attack plus turn-by-turn damage might be detrimental on some stages
  • His 3☆ passive might not work effectively on most of the boss stages due to fixed turn gimmick, also can't work well with CD reduction supports

Allies Good With

  • Turn-by-turn team, WE Kuya, WE Olivine