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Orderly Interceptor Garu: Difference between revisions

From NU: Carnival Guides
Created page with "{{Ally <!--main data--> | id = 14209 | char = Garu | title = Orderly Interceptor | rarity = SSR | element = Dark | class = Striker | event = Crimson Contest | aka = CC Garu, Matador Garu <!--skill data--> | basic = Deal turn-by-turn damage to target (50% ATK) (3 turns) | ult = ATK +34% to user (max 1 stack)<br>Party deals +{{Ult|0%|34%|34%}} turn-by-turn damage (max 1 stack)<br>Deal turn-by-turn damage to target ({{Ult|136%|159%|182%}} ATK) (3 turns) | ult1 = 0% / 136% |..."
 
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==Analysis and Teambuilding==
==Analysis and Teambuilding==
{{Icon|Advantage}} '''Pros'''
{{Icon|Advantage}} '''Pros'''
 
* 3-turn unit
* Buffs himself with ATK+ on ultimate
* 2☆+ further buffs party allies with deals more bleed damage on ultimate
* 3☆ passive raise his ATK every 2 turns (max 3 stacks)


{{Icon|Disadvantage}} '''Cons'''
{{Icon|Disadvantage}} '''Cons'''
 
* Need 2☆ or more to get extra effect on his skill
* Needs a long time to ramp up his damage
* Bleed is detrimental on healing stages and hard to gauge threshold


{{Icon|Allies}} '''Good With'''
{{Icon|Allies}} '''Good With'''
* Bleed team comp, WE Kuya

Revision as of 23:27, 11 September 2026

Orderly Interceptor Garu
Orderly Interceptor Garu
From Crimson Contest
SSR Rarity   Dark Element   Striker Class

AKA: CC Garu, Matador Garu
Orderly Interceptor Garu
Orderly Interceptor Garu
From Crimson Contest
SSR Rarity   Dark Element   Striker Class

AKA: CC Garu, Matador Garu

Ally Skills

Attack Skill Basic Attack
Deal turn-by-turn damage to target (50% ATK) (3 turns)
Ultimate Skill Ultimate Skill
CD: 3 turns
ATK +34% to user (max 1 stack)
Party deals +0% » 34% turn-by-turn damage (max 1 stack)
Deal turn-by-turn damage to target (136% » 159% » 182% ATK) (3 turns)
Multiplier changes by Ascension:
1☆: 0% / 136%
2☆: 34% / 159%
4☆: 34% / 182%
Multiplier changes by Ascension: 1☆ » 2☆ » 4☆
Ascension Skill Ascension Passive 1 (3☆)
ATK +15% to user every 2 turns (max 3 stacks)
Ascension Skill Ascension Passive 2 (5☆)
User deals +34% turn-by-turn damage every 3 turns (max 2 stacks)
Potential Skill Potential Passive 1 (Potential 6)
Deal +15% turn-by-turn damage
Potential Skill Potential Passive 2 (Potential 12)
Paralysis Immunity

Analysis and Teambuilding

Battle Archetypes
DoT DPS
Bleed DPS, Poison DPS, TBT DPS, Turn-by-turn DPS, Damage-over-time DPS, DoT Attacker, Bleed Attacker, Poison Attacker, TBT Attacker, Turn-by-turn Attacker, Damage-over-time Attacker
3T CD
3-turn Cooldown, 3-turn Ultimate

Analysis and Teambuilding

Advantage Pros

  • 3-turn unit
  • Buffs himself with ATK+ on ultimate
  • 2☆+ further buffs party allies with deals more bleed damage on ultimate
  • 3☆ passive raise his ATK every 2 turns (max 3 stacks)

Disadvantage Cons

  • Need 2☆ or more to get extra effect on his skill
  • Needs a long time to ramp up his damage
  • Bleed is detrimental on healing stages and hard to gauge threshold

Allies Good With

  • Bleed team comp, WE Kuya