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Unbound Wanderer Eiden: Difference between revisions

From NU: Carnival Guides
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| hot = Turn-by-turn heal party by {{Ult|%21|31%|42%}} of user's ATK (4 turns)
| hot = Turn-by-turn heal party by {{Ult|%21|31%|42%}} of user's ATK (4 turns)
| buffDEF = Potential Passive: Party receives -2% damage
| buffDEF = Potential Passive: Party receives -2% damage
}}
<!--Analysis-->
 
| pros = * All rounder healer, best option you can have when 3☆+
==Analysis and Teambuilding==
{{Icon|Advantage}} '''Pros'''
* All rounder healer, best option you can have when 3☆+
* On ultimate, heal self when attacked, buffs party with ATK+ and heal-over-time
* On ultimate, heal self when attacked, buffs party with ATK+ and heal-over-time
* 2☆ also buffs self and party's ultimate skill damage on ultimate
* 2☆ also buffs self and party's ultimate skill damage on ultimate
* 3☆ passive shields your unit if they have more than 80% HP when healed
* 3☆ passive shields your unit if they have more than 80% HP when healed
* Potential passive gives you more healing, deals more damage, and receives less damage
* Potential passive gives you more healing, deals more damage, and receives less damage
 
| cons = * Nothing except for some niche stages that punishes you for having shield or when you need a 3-turn healer
{{Icon|Disadvantage}} '''Cons'''
| goodWith = * Almost every team comp except 3-turn hyper focus burst team
* Nothing except for some niche stages that punishes you for having shield or when you need a 3-turn healer
<!--Intimacy Content-->
 
| r2 =
{{Icon|Allies}} '''Good With'''
| r5 =
* Almost every team comp except 3-turn hyper focus burst team
}}

Revision as of 00:05, 15 September 2026

Unbound Wanderer Eiden
Unbound Wanderer Eiden
From Solutions Bureau
SSR Rarity   Wood Element   Healer Class

AKA: SB Eiden
Unbound Wanderer Eiden
Unbound Wanderer Eiden
From Solutions Bureau
SSR Rarity   Wood Element   Healer Class

AKA: SB Eiden

Ally Skills

Attack Skill Basic Attack
Heal party by 75% of user's ATK
Ultimate Skill Ultimate Skill
CD: 4 turns
When attacked: heal user by 27% of own ATK (4 turns)
ATK +14% » 28% to all party allies (4 turns)
Heal party by 135% of user's ATK
Turn-by-turn heal party by 21% » 31% » 42% of user's ATK (4 turns)
Ultimate Skill damage +0% » 40% to user (4 turns)
Ultimate Skill damage +0% » 40% to all party allies except the user (1 turn)
Multiplier changes by Ascension:
1☆: 14% / 21% / 0% / 0%
2☆: 28% / 31% / 40% / 40%
4☆: 28% / 42% / 40% / 40%
Multiplier changes: 1☆ » 2☆ » 4☆
Ascension Skill Ascension Passive 1 (3☆)
When the current HP is above 80%: user gains "Open Up."
"Open Up": On attack: grant a shield equal to 14% of user's max HP to all party allies (1 turn)
ATK +23% to all party allies
Ascension Skill Ascension Passive 2 (5☆)
Max HP +7.5% to all party allies
Ultimate Skill damage +13% to all party allies
Potential Skill Potential Passive 1 (Potential 6)
Party deals +2% damage
Party receives +5% healing
Party receives -2% damage
Potential Skill Potential Passive 2 (Potential 12)
Sleep Immunity

Analysis and Teambuilding

Advantage Pros
  • All rounder healer, best option you can have when 3☆+
  • On ultimate, heal self when attacked, buffs party with ATK+ and heal-over-time
  • 2☆ also buffs self and party's ultimate skill damage on ultimate
  • 3☆ passive shields your unit if they have more than 80% HP when healed
  • Potential passive gives you more healing, deals more damage, and receives less damage
Disadvantage Cons
  • Nothing except for some niche stages that punishes you for having shield or when you need a 3-turn healer
Allies Good With
  • Almost every team comp except 3-turn hyper focus burst team
Battle Archetypes
Ult Assist
Ultimate Assist, Burst Assist, Nuke Assist
DMG Reduction
Survivalist, Damage Reduction
Shielder
Survivalist, Shield Generator
4T CD
4-turn Cooldown, 4-turn Ultimate