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Shrewd Perception Edmond: Difference between revisions

From NU: Carnival Guides
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<!--special skills-->
<!--special skills-->
| buffDEF = 3☆ Passive: Healer class allies take -15% damage if 1 or fewer Healer class allies in party<br>5☆ Passive: Party takes -7% damage
| buffDEF = 3☆ Passive: Healer class allies take -15% damage if 1 or fewer Healer class allies in party<br>5☆ Passive: Party takes -7% damage
}}
<!--Analysis-->
 
| pros = * Shields himself and ally on basic attack and skill
==Analysis and Teambuilding==
{{Icon|Advantage}} '''Pros'''
* Shields himself and ally on basic attack and skill
* Shield from ultimate skill lasts for 2 turns on self and 4 turn on party
* Shield from ultimate skill lasts for 2 turns on self and 4 turn on party
* 3☆ passive increases his max HP greatly and makes healer ally takes less damage if he's the sole healer on the party
* 3☆ passive increases his max HP greatly and makes healer ally takes less damage if he's the sole healer on the party
 
| cons = * Need 2☆ or more to get extra effect on his skill
{{Icon|Disadvantage}} '''Cons'''
* Need 2☆ or more to get extra effect on his skill
* 4-turn taunt might be detrimental due to abundance of boss stages that needs 3-turn taunt
* 4-turn taunt might be detrimental due to abundance of boss stages that needs 3-turn taunt
* His basic attack self buff are negligible since he had low multiplier
* His basic attack self buff are negligible since he had low multiplier
 
| goodWith = * IF Yakumo, SM Eiden, CS Blade
{{Icon|Allies}} '''Good With'''
<!--Intimacy Content-->
* IF Yakumo, SM Eiden, CS Blade
| r2 =
| r5 =
}}

Revision as of 00:48, 15 September 2026

Shrewd Perception Edmond
Shrewd Perception Edmond
From Hidden Wings
SSR Rarity   Water Element   Guardian Class

AKA: HW Edmond
Shrewd Perception Edmond
Shrewd Perception Edmond
From Hidden Wings
SSR Rarity   Water Element   Guardian Class

AKA: HW Edmond

Ally Skills

Attack Skill Basic Attack
Attack target (50% ATK)
Grant all party allies a shield equal to 6% of user's max HP (1 turn)
Enter guard stance
Ultimate Skill Ultimate Skill
CD: 4 turns
Attack target (100% ATK)
Grant user a shield equal to 15% » 25% » 35% of user's max HP (2 turns)
Grant all party allies a shield equal to 6% of user's max HP (4 turns)
Basic Attack damage +0% » 68% to user (3 turns)
Taunt (1 turn)
Enter guard stance
Multiplier changes by Ascension:
1☆: 15% / 0%
2☆: 25% / 68%
4☆: 35% / 68%
Multiplier changes: 1☆ » 2☆ » 4☆
Ascension Skill Ascension Passive 1 (3☆)
Max HP +23%
Healer class allies take -15% damage if 1 or fewer Healer class allies in party
Ascension Skill Ascension Passive 2 (5☆)
Party takes -7% damage
Potential Skill Potential Passive 1 (Potential 6)
Recovery rate +20%
Potential Skill Potential Passive 2 (Potential 12)
Paralysis Immunity

Analysis and Teambuilding

Advantage Pros
  • Shields himself and ally on basic attack and skill
  • Shield from ultimate skill lasts for 2 turns on self and 4 turn on party
  • 3☆ passive increases his max HP greatly and makes healer ally takes less damage if he's the sole healer on the party
Disadvantage Cons
  • Need 2☆ or more to get extra effect on his skill
  • 4-turn taunt might be detrimental due to abundance of boss stages that needs 3-turn taunt
  • His basic attack self buff are negligible since he had low multiplier
Allies Good With
  • IF Yakumo, SM Eiden, CS Blade
Battle Archetypes
Ult Taunt
Ultimate Taunt
DMG Reduction
Survivalist, Damage Reduction
Shielder
Survivalist, Shield Generator
4T CD
4-turn Cooldown, 4-turn Ultimate