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Spring Chaos Edmond: Difference between revisions

From NU: Carnival Guides
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Line 30: Line 30:
| debuffATK = Target deals 10% less damage (3 turns)
| debuffATK = Target deals 10% less damage (3 turns)
| hot = User receives turn-by-turn healing equal to {{Ult|7.5%|10%|12.5%}} of their max HP (4 turns)
| hot = User receives turn-by-turn healing equal to {{Ult|7.5%|10%|12.5%}} of their max HP (4 turns)
}}
<!--Analysis-->
 
| pros = * Taunt on basic attack
==Analysis and Teambuilding==
{{Icon|Advantage}} '''Pros'''
* Taunt on basic attack
* Skill buffs him with takes less damage and healing over time and also debuffs enemies with damage down
* Skill buffs him with takes less damage and healing over time and also debuffs enemies with damage down
* Very huge HP pool on 3☆, doesn't need much potential to reach current HP threshold for challenge stages
* Very huge HP pool on 3☆, doesn't need much potential to reach current HP threshold for challenge stages
 
| cons = * Needs his 3☆ to be optimal
{{Icon|Disadvantage}} '''Cons'''
* Needs his 3☆ to be optimal
* Taunt on every basic attack, you might have to guard often which means damage loss
* Taunt on every basic attack, you might have to guard often which means damage loss
* Skill has 6-turn cooldown and doesn't taunt on skill so you need to pay a very close attention when to use that
* Skill has 6-turn cooldown and doesn't taunt on skill so you need to pay a very close attention when to use that
* Huge HP pool is hard to top off in case some challenge stages need 100% HP before boss ultimate
* Huge HP pool is hard to top off in case some challenge stages need 100% HP before boss ultimate
 
| goodWith = * Every stage that needs constant taunt, Edmond core team, IF Yakumo, SM Eiden
{{Icon|Allies}} '''Good With'''
<!--Intimacy Content-->
* Every stage that needs constant taunt, Edmond core team, IF Yakumo, SM Eiden
| r2 = Handjob, Dirty Talk, Paizuri
| r5 = Anal, Carriage Sex, Overstimulation, Straddling, Multiple Orgasms
}}

Latest revision as of 00:52, 15 September 2026

Spring Chaos Edmond
Spring Chaos Edmond
From Forest Carnival
SSR Rarity   Wood Element   Guardian Class

AKA: FC Edmond, Wedmond
Spring Chaos Edmond
Spring Chaos Edmond
From Forest Carnival
SSR Rarity   Wood Element   Guardian Class

AKA: FC Edmond, Wedmond

Ally Skills

Attack Skill Basic Attack
Attack target (100% ATK)
Taunt (1 turn)
Enter guard stance
Ultimate Skill Ultimate Skill
CD: 6 turns
Attack target (100% ATK)
Target deals 10% less damage (3 turns)
User takes 5% » 6.75% » 7.5% less damage (max 2 stacks)
User receives turn-by-turn healing equal to 7.5% » 10% » 12.5% of their max HP (4 turns)
Multiplier changes by Ascension:
1☆: 5% / 7.5%
2☆: 6.75% / 10%
4☆: 7.5% / 12.5%
Multiplier changes by Ascension: 1☆ » 2☆ » 4☆
Ascension Skill Ascension Passive 1 (3☆)
Max HP +27%
Ascension Skill Ascension Passive 2 (5☆)
Take 15% less damage when HP > 99%
Take 10% less damage when in guard stance
Potential Skill Potential Passive 1 (Potential 6)
Recovery Rate +20%
Potential Skill Potential Passive 2 (Potential 12)
Sleep Immunity

Analysis and Teambuilding

Advantage Pros
  • Taunt on basic attack
  • Skill buffs him with takes less damage and healing over time and also debuffs enemies with damage down
  • Very huge HP pool on 3☆, doesn't need much potential to reach current HP threshold for challenge stages
Disadvantage Cons
  • Needs his 3☆ to be optimal
  • Taunt on every basic attack, you might have to guard often which means damage loss
  • Skill has 6-turn cooldown and doesn't taunt on skill so you need to pay a very close attention when to use that
  • Huge HP pool is hard to top off in case some challenge stages need 100% HP before boss ultimate
Allies Good With
  • Every stage that needs constant taunt, Edmond core team, IF Yakumo, SM Eiden
Battle Archetypes
Basic Taunt}}
Survivalist, Attack Debuffer}}
Survivalist, Damage Reduction}}
6-turn cooldown, 6-turn Ultimate}}