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Holy Confession Olivine: Difference between revisions

From NU: Carnival Guides
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Line 29: Line 29:
<!--special skills-->
<!--special skills-->
| hot = Ultimate
| hot = Ultimate
}}
<!--Analysis-->
 
| pros = * Buffs party with heal-over-time on his basic attack for 3 turns
==Analysis and Teambuilding==
{{Icon|Advantage}} '''Pros'''
* Buffs party with heal-over-time on his basic attack for 3 turns
* 3☆ passive also heals an ally with lowest HP
* 3☆ passive also heals an ally with lowest HP
 
| cons = * Need a long time to ramp up his heals
{{Icon|Disadvantage}} '''Cons'''
* Need a long time to ramp up his heals
* Has the worst healing capability compared to other healers especially for early turn
* Has the worst healing capability compared to other healers especially for early turn
 
| goodWith = * Stages where there's a need to guard often
{{Icon|Allies}} '''Good With'''
<!--Intimacy Content-->
* Stages where there's a need to guard often
| chNum = 4
| chH = Anal, Nipple Play
| r2 = Anal, Nipple Play
| r5 = Clothed, Handjob, Kissing, Exhibitionism
}}

Latest revision as of 01:28, 15 September 2026

Holy Confession Olivine
Holy Confession Olivine

SSR Rarity   Light Element   Healer Class

AKA: SSR Olivine, OG Olivine
Holy Confession Olivine
Holy Confession Olivine

SSR Rarity   Light Element   Healer Class

AKA: SSR Olivine, OG Olivine

Ally Skills

Attack Skill Basic Attack
Heal party by 25% of user's ATK (3 turns)
Ultimate Skill Ultimate Skill
CD: 4 turns
Heal party by 145% » 157% » 182% of user's ATK
Continue to heal party by 17% » 20% » 24% of user's ATK (4 turns)
Multiplier changes by Ascension:
1☆: 145% / 17%
2☆: 157% / 20%
4☆: 182% / 24%
Multiplier changes by Ascension: 1☆ » 2☆ » 4☆
Ascension Skill Ascension Passive 1 (3☆)
On attack: heal party member with lowest HP by 75% of user's ATK
Ascension Skill Ascension Passive 2 (5☆)
ATK +25%
Potential Skill Potential Passive 1 (Potential 6)
ATK +10%
Potential Skill Potential Passive 2 (Potential 12)
Silence Immunity

Analysis and Teambuilding

Advantage Pros
  • Buffs party with heal-over-time on his basic attack for 3 turns
  • 3☆ passive also heals an ally with lowest HP
Disadvantage Cons
  • Need a long time to ramp up his heals
  • Has the worst healing capability compared to other healers especially for early turn
Allies Good With
  • Stages where there's a need to guard often
Battle Archetypes